|From: James J Greensky <jame.j.greensky@intel.com>
|Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.arthursv
parent
eb9d584ee0
commit
91f6898b26
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@ -953,11 +953,12 @@ namespace OpenSim.Region.Framework.Scenes
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// this lets us keep track of nasty script events like timer, etc.
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public void TriggerTimerEvent(uint objLocalID, double Interval)
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{
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handlerScriptTimerEvent = OnScriptTimerEvent;
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if (handlerScriptTimerEvent != null)
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{
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handlerScriptTimerEvent(objLocalID, Interval);
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}
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throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak");
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//handlerScriptTimerEvent = OnScriptTimerEvent;
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//if (handlerScriptTimerEvent != null)
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//{
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// handlerScriptTimerEvent(objLocalID, Interval);
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//}
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}
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/// <summary>
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@ -3673,14 +3673,14 @@ if (m_shape != null) {
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return;
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}
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if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
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{
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m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting;
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}
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else
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{
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m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting;
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}
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//if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
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//{
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// m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting;
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//}
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//else
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//{
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// m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting;
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//}
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LocalFlags=(PrimFlags)objectflagupdate;
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@ -41,5 +41,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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Dictionary<string,Object> GetVars();
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void SetVars(Dictionary<string,Object> vars);
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void ResetVars();
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void Close();
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}
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}
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@ -119,14 +119,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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AsyncCommands = new AsyncCommandManager(ScriptEngine);
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}
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// Object never expires
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public override Object InitializeLifetimeService()
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{
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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lease.InitialLeaseTime = TimeSpan.Zero;
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lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0);
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lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
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lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
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}
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return lease;
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}
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@ -159,16 +159,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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//
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// Never expire this object
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//
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public override Object InitializeLifetimeService()
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{
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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lease.InitialLeaseTime = TimeSpan.Zero;
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lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0);
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lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
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lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
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}
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return lease;
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}
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@ -35,7 +35,7 @@ using log4net;
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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public class Executor : MarshalByRefObject
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public class Executor
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -89,26 +89,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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initEventFlags();
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}
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/// <summary>
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/// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
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/// </summary>
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/// <returns></returns>
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public override Object InitializeLifetimeService()
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{
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//m_log.Debug("Executor: InitializeLifetimeService()");
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// return null;
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
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// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
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// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
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}
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return lease;
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}
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public scriptEvents GetStateEventFlags(string state)
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{
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//m_log.Debug("Get event flags for " + state);
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@ -32,7 +32,7 @@ using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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public partial class ScriptBaseClass : MarshalByRefObject
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public partial class ScriptBaseClass
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{
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// LSL CONSTANTS
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public static readonly LSLInteger TRUE = new LSLInteger(1);
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Runtime.Remoting;
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using System.Runtime.Remoting.Lifetime;
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using System.Security.Permissions;
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using System.Threading;
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@ -34,26 +35,23 @@ using System.Collections;
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using System.Collections.Generic;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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public partial class ScriptBaseClass : MarshalByRefObject, IScript
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{
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private Dictionary<string, MethodInfo> inits = new Dictionary<string, MethodInfo>();
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private ScriptSponsor m_sponser;
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// Object expires if we don't keep it alive
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// sponsor will be added on object load
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[SecurityPermissionAttribute(SecurityAction.Demand,
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Flags = SecurityPermissionFlag.Infrastructure)]
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public override Object InitializeLifetimeService()
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{
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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lease.InitialLeaseTime = TimeSpan.Zero;
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// lease.InitialLeaseTime = TimeSpan.FromMinutes(1);
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// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
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// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
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lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0);
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lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
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lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
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}
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return lease;
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}
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@ -66,7 +64,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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}
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#endif
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public ScriptBaseClass()
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{
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m_Executor = new Executor(this);
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@ -81,6 +78,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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inits[type] = mi;
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}
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}
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m_sponser = new ScriptSponsor();
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}
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private Executor m_Executor = null;
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@ -112,6 +111,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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if (!inits.ContainsKey(api))
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return;
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ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject);
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lease.Register(m_sponser);
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MethodInfo mi = inits[api];
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Object[] args = new Object[1];
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@ -122,6 +124,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_InitialValues = GetVars();
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}
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public void Close()
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{
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m_sponser.Close();
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}
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public Dictionary<string, object> GetVars()
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{
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Dictionary<string, object> vars = new Dictionary<string, object>();
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@ -32,15 +32,19 @@ using System.Text;
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namespace OpenSim.Region.ScriptEngine.Shared.Api.Runtime
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{
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[Serializable]
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public class ScriptSponsor : MarshalByRefObject, ISponsor
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{
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// In theory: I execute, therefore I am.
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// If GC collects this class then sponsorship will expire
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private bool m_closed = false;
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public TimeSpan Renewal(ILease lease)
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{
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return TimeSpan.FromMinutes(2);
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if (!m_closed)
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return lease.InitialLeaseTime;
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return TimeSpan.FromTicks(0);
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}
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public void Close() { m_closed = true; }
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#if DEBUG
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// For tracing GC while debugging
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public static bool GCDummy = false;
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@ -96,7 +96,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private string m_CurrentState = String.Empty;
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private UUID m_RegionID = UUID.Zero;
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//private ISponsor m_ScriptSponsor;
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private ScriptSponsor m_ScriptSponsor;
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private bool m_destroyed = false;
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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m_LineMap;
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Path.GetFileNameWithoutExtension(assembly),
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"SecondLife.Script");
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// Add a sponsor to the script
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// ISponsor scriptSponsor = new ScriptSponsor();
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// ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as MarshalByRefObject);
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// lease.Register(scriptSponsor);
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//m_ScriptSponsor = scriptSponsor;
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m_ScriptSponsor = new ScriptSponsor();
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ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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lease.Register(m_ScriptSponsor);
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}
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catch (Exception)
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{
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@ -449,6 +447,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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ReleaseControls();
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AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
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m_Script.Close();
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m_ScriptSponsor.Close();
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ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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lease.Unregister(m_ScriptSponsor);
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m_destroyed = true;
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}
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public void RemoveState()
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@ -884,6 +889,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void SaveState(string assembly)
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{
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// If we're currently in an event, just tell it to save upon return
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//
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if (m_InEvent)
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@ -892,6 +899,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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return;
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}
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// Data may not be available as the script has already been destroyed
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if (m_destroyed == true)
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return;
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PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
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string xml = ScriptSerializer.Serialize(this);
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@ -272,6 +272,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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instance.ClearQueue();
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instance.Stop(0);
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// Release events, timer, etc
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//
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instance.DestroyScriptInstance();
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// Unload scripts and app domains
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// Must be done explicitly because they have infinite
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// lifetime
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m_DomainScripts.Remove(instance.AppDomain);
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UnloadAppDomain(instance.AppDomain);
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}
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// Release events, timer, etc
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//
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instance.DestroyScriptInstance();
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}
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m_Scripts.Clear();
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m_PrimObjects.Clear();
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@ -802,6 +802,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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instance.RemoveState();
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instance.DestroyScriptInstance();
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m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
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if (m_DomainScripts[instance.AppDomain].Count == 0)
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{
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UnloadAppDomain(instance.AppDomain);
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}
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instance.RemoveState();
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instance.DestroyScriptInstance();
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instance = null;
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ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
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