removed a redundant function; try to make a particular vi coder happy about removed comments

0.9.1.0-post-fixes
UbitUmarov 2019-02-25 23:05:11 +00:00
parent d01165818d
commit 91fab70236
2 changed files with 7 additions and 23 deletions

View File

@ -859,17 +859,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
switch (category)
{
case ThrottleOutPacketType.Land:
return ThrottleOutPacketTypeFlags.Land;
return ThrottleOutPacketTypeFlags.Land; // Terrain data
case ThrottleOutPacketType.Wind:
return ThrottleOutPacketTypeFlags.Wind;
return ThrottleOutPacketTypeFlags.Wind; // Wind data
case ThrottleOutPacketType.Cloud:
return ThrottleOutPacketTypeFlags.Cloud;
return ThrottleOutPacketTypeFlags.Cloud; // Cloud data
case ThrottleOutPacketType.Task:
return ThrottleOutPacketTypeFlags.Task;
return ThrottleOutPacketTypeFlags.Task; // Object updates and everything not on the other categories
case ThrottleOutPacketType.Texture:
return ThrottleOutPacketTypeFlags.Texture;
return ThrottleOutPacketTypeFlags.Texture; // Textures data (also impacts http texture and mesh by default)
case ThrottleOutPacketType.Asset:
return ThrottleOutPacketTypeFlags.Asset;
return ThrottleOutPacketTypeFlags.Asset; // Non-texture Assets data
default:
return 0;
}

View File

@ -182,22 +182,6 @@ namespace OpenMetaverse
try { m_udpSocket.Close(); } catch { }
}
public UDPPacketBuffer GetNewUDPBuffer()
{
lock (m_udpBuffersPoolLock)
{
if (m_udpBuffersPoolPtr >= 0)
{
UDPPacketBuffer buf = m_udpBuffersPool[m_udpBuffersPoolPtr];
m_udpBuffersPool[m_udpBuffersPoolPtr] = null;
m_udpBuffersPoolPtr--;
buf.RemoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
return buf;
}
}
return new UDPPacketBuffer(new IPEndPoint(IPAddress.Any, 0));
}
public UDPPacketBuffer GetNewUDPBuffer(IPEndPoint remoteEndpoint)
{
lock (m_udpBuffersPoolLock)
@ -353,7 +337,7 @@ namespace OpenMetaverse
if (!IsRunningInbound)
return;
UDPPacketBuffer buf = GetNewUDPBuffer();
UDPPacketBuffer buf = GetNewUDPBuffer(new IPEndPoint(IPAddress.Any, 0)); // we need a fresh one here, for now at least
try
{
// kick off an async read