Refactored: use a single function to apply an object's folded permissions to its main permissions
parent
13f31fdf85
commit
91fd9c4670
|
@ -2763,15 +2763,13 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
/// </summary>
|
||||
private void ApplyNextOwnerPermissions(InventoryItemBase item)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
|
||||
if (item.InvType == (int)InventoryType.Object)
|
||||
{
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
|
||||
uint perms = item.CurrentPermissions;
|
||||
PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref perms);
|
||||
item.CurrentPermissions = perms;
|
||||
}
|
||||
|
||||
item.CurrentPermissions &= item.NextPermissions;
|
||||
item.BasePermissions &= item.NextPermissions;
|
||||
item.EveryOnePermissions &= item.NextPermissions;
|
||||
|
|
|
@ -64,5 +64,24 @@ namespace OpenSim.Framework
|
|||
str = ".";
|
||||
return str;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies an object's folded permissions to its regular permissions.
|
||||
/// </summary>
|
||||
/// <param name="foldedPerms">The folded permissions. Only the lowest 7 bits are examined.</param>
|
||||
/// <param name="mainPerms">The permissions variable to modify.</param>
|
||||
public static void ApplyFoldedPermissions(uint foldedPerms, ref uint mainPerms)
|
||||
{
|
||||
if ((foldedPerms & 7) == 0)
|
||||
return; // assume that if the folded permissions are 0 then this means that they weren't actually recorded
|
||||
|
||||
if ((foldedPerms & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
mainPerms &= ~(uint)PermissionMask.Copy;
|
||||
if ((foldedPerms & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
mainPerms &= ~(uint)PermissionMask.Transfer;
|
||||
if ((foldedPerms & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
mainPerms &= ~(uint)PermissionMask.Modify;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -443,13 +443,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
else
|
||||
{
|
||||
AddPermissions(item, objlist[0], objlist, remoteClient);
|
||||
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
|
||||
AddPermissions(item, objlist[0], objlist, remoteClient);
|
||||
|
||||
m_Scene.AddInventoryItem(item);
|
||||
|
||||
if (remoteClient != null && item.Owner == remoteClient.AgentId)
|
||||
|
@ -495,16 +495,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
effectivePerms &= grp.GetEffectivePermissions();
|
||||
effectivePerms |= (uint)PermissionMask.Move;
|
||||
|
||||
//PermissionsUtil.LogPermissions(item.Name, "Before AddPermissions", item.BasePermissions, item.CurrentPermissions, item.NextPermissions);
|
||||
|
||||
if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
|
||||
{
|
||||
uint perms = effectivePerms;
|
||||
uint nextPerms = (perms & 7) << 13;
|
||||
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
||||
perms &= ~(uint)PermissionMask.Copy;
|
||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
||||
perms &= ~(uint)PermissionMask.Transfer;
|
||||
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
|
||||
perms &= ~(uint)PermissionMask.Modify;
|
||||
PermissionsUtil.ApplyFoldedPermissions(effectivePerms, ref perms);
|
||||
|
||||
item.BasePermissions = perms & so.RootPart.NextOwnerMask;
|
||||
item.CurrentPermissions = item.BasePermissions;
|
||||
|
@ -530,8 +526,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
(uint)PermissionMask.Move |
|
||||
(uint)PermissionMask.Export |
|
||||
7); // Preserve folded permissions
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//PermissionsUtil.LogPermissions(item.Name, "After AddPermissions", item.BasePermissions, item.CurrentPermissions, item.NextPermissions);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
|
|
|
@ -198,13 +198,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
|||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = categoryID;
|
||||
|
||||
uint nextPerms=(perms & 7) << 13;
|
||||
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
||||
perms &= ~(uint)PermissionMask.Copy;
|
||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
||||
perms &= ~(uint)PermissionMask.Transfer;
|
||||
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
|
||||
perms &= ~(uint)PermissionMask.Modify;
|
||||
PermissionsUtil.ApplyFoldedPermissions(perms, ref perms);
|
||||
|
||||
item.BasePermissions = perms & part.NextOwnerMask;
|
||||
item.CurrentPermissions = perms & part.NextOwnerMask;
|
||||
|
|
|
@ -669,17 +669,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// a mask
|
||||
if (item.InvType == (int)InventoryType.Object)
|
||||
{
|
||||
// Create a safe mask for the current perms
|
||||
uint foldedPerms = (item.CurrentPermissions & 7) << 13;
|
||||
foldedPerms |= permsMask;
|
||||
|
||||
bool isRootMod = (item.CurrentPermissions &
|
||||
(uint)PermissionMask.Modify) != 0 ?
|
||||
true : false;
|
||||
|
||||
// Mask the owner perms to the folded perms
|
||||
ownerPerms &= foldedPerms;
|
||||
basePerms &= foldedPerms;
|
||||
PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref ownerPerms);
|
||||
PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref basePerms);
|
||||
|
||||
// If the root was mod, let the mask reflect that
|
||||
// We also need to adjust the base here, because
|
||||
|
@ -1209,9 +1205,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
|
||||
if (taskItem.InvType == (int)InventoryType.Object)
|
||||
agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move));
|
||||
{
|
||||
uint perms = taskItem.CurrentPermissions;
|
||||
PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms);
|
||||
agentItem.BasePermissions = perms | (uint)PermissionMask.Move;
|
||||
agentItem.CurrentPermissions = agentItem.BasePermissions;
|
||||
}
|
||||
else
|
||||
{
|
||||
agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
|
||||
}
|
||||
|
||||
agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
|
||||
agentItem.NextPermissions = taskItem.NextPermissions;
|
||||
|
|
|
@ -1132,14 +1132,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}",
|
||||
// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions);
|
||||
|
||||
if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
|
||||
if (item.InvType == (int)InventoryType.Object)
|
||||
{
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
|
||||
uint perms = item.CurrentPermissions;
|
||||
PermissionsUtil.ApplyFoldedPermissions(perms, ref perms);
|
||||
item.CurrentPermissions = perms;
|
||||
}
|
||||
|
||||
item.CurrentPermissions &= item.NextPermissions;
|
||||
|
|
Loading…
Reference in New Issue