* Remove redundant <scene> tag from individual object xml representation
* WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations.0.6.0-stable
parent
e19a76377c
commit
91ffb6722f
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@ -28,9 +28,11 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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//using System.Reflection;
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using System.Xml;
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using Axiom.Math;
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using libsecondlife;
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//using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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@ -41,6 +43,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public class SceneXmlLoader
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
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{
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XmlDocument doc = new XmlDocument();
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@ -97,11 +101,7 @@ namespace OpenSim.Region.Environment.Scenes
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public static string SavePrimGroupToXML2String(SceneObjectGroup grp)
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{
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string returnstring = "";
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returnstring += "<scene>\n";
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returnstring += grp.ToXmlString2();
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returnstring += "</scene>\n";
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return returnstring;
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return grp.ToXmlString2();
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}
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public static void LoadGroupFromXml2String(Scene scene, string xmlString)
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@ -115,9 +115,21 @@ namespace OpenSim.Region.Environment.Scenes
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reader.Close();
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rootNode = doc.FirstChild;
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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// This is to deal with neighbouring regions that are still surrounding the group xml with the <scene>
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// tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or
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// when some other changes forces all regions to upgrade).
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// This might seem rather pointless since prim crossing from this revision to an earlier revision remains
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// broken. But it isn't much work to accomodate the old format here.
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if (rootNode.LocalName.Equals("scene"))
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{
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CreatePrimFromXml2(scene, aPrimNode.OuterXml);
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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CreatePrimFromXml2(scene, aPrimNode.OuterXml);
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}
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}
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else
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{
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CreatePrimFromXml2(scene, rootNode.OuterXml);
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}
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}
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