Stop sending the viewer its own AvatarAppearance packet.
The viewer warns in the log if it receives this. Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.avinationmerge
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@ -2532,7 +2532,10 @@ namespace OpenSim.Region.Framework.Scenes
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// again here... this comes after the cached appearance check because the avatars
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// appearance goes into the avatar update packet
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SendAvatarDataToAllAgents();
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SendAppearanceToAgent(this);
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// Sending us our own appearance does not seem to be necessary, and the viewer warns in the log if you do
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// this.
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// SendAppearanceToAgent(this);
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// If we are using the the cached appearance then send it out to everyone
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if (cachedappearance)
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