Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.

afrisby
MW 2007-08-21 21:03:18 +00:00
parent 73a67feaa3
commit 921ac14e86
9 changed files with 73 additions and 2 deletions

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@ -88,6 +88,7 @@ namespace OpenSim.Framework.Interfaces
public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
public delegate void UpdateInventoryItemTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID);
public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
@ -146,6 +147,7 @@ namespace OpenSim.Framework.Interfaces
event UDPAssetUploadRequest OnAssetUploadRequest;
event XferReceive OnXferReceive;
event RequestXfer OnRequestXfer;
event RezScript OnRezScript;
event UUIDNameRequest OnNameFromUUIDRequest;

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@ -62,6 +62,7 @@ namespace OpenSim.Framework
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;
public event RezScript OnRezScript;
public event UUIDNameRequest OnNameFromUUIDRequest;

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@ -91,6 +91,7 @@ namespace OpenSim.Region.ClientStack
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;
public event RezScript OnRezScript;
public event UUIDNameRequest OnNameFromUUIDRequest;

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@ -472,6 +472,11 @@ namespace OpenSim.Region.ClientStack
break;
case PacketType.RezScript:
//Console.WriteLine(Pack.ToString());
RezScriptPacket rezScript = (RezScriptPacket)Pack;
if (OnRezScript != null)
{
OnRezScript(this, rezScript.InventoryBlock.ItemID, rezScript.UpdateBlock.ObjectLocalID);
}
break;
case PacketType.MapLayerRequest:
this.RequestMapLayer();

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@ -111,8 +111,8 @@ namespace OpenSim.Region.Environment.Scenes
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
asset.InvType = (sbyte) item.invType;
asset.Type = (sbyte) item.assetType;
asset.InvType = (sbyte)item.invType;
asset.Type = (sbyte)item.assetType;
item.assetID = asset.FullID;
if (addToCache)
@ -205,6 +205,44 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
bool isTexture = false;
if (item.invType == 0)
{
isTexture = true;
}
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
//Console.WriteLine("rez script "+script);
this.EventManager.TriggerRezScript(localID, script);
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
// Console.WriteLine("rez script " + script);
this.EventManager.TriggerRezScript(localID, script);
}
}
}
}
}
}
/// <summary>
///
/// </summary>
@ -320,6 +358,8 @@ namespace OpenSim.Region.Environment.Scenes
this.AddEntity(group);
group.AbsolutePosition = pos;
}
}
}

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@ -711,6 +711,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest;
client.OnXferReceive += commsManager.TransactionsManager.HandleXfer;
// client.OnRequestXfer += RequestXfer;
client.OnRezScript += RezScript;
client.OnRequestAvatarProperties += RequestAvatarProperty;

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@ -37,6 +37,9 @@ namespace OpenSim.Region.Environment.Scenes
public event ObjectGrabDelegate OnObjectGrab;
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, string script);
public event NewRezScript OnRezScript;
public void TriggerPermissionError(LLUUID user, string reason)
{
@ -106,5 +109,13 @@ namespace OpenSim.Region.Environment.Scenes
if (OnObjectGrab != null)
OnObjectGrab(localID, offsetPos, remoteClient);
}
public void TriggerRezScript(uint localID, string script)
{
if (OnRezScript != null)
{
OnRezScript(localID, script);
}
}
}
}

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@ -396,6 +396,15 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region Inventory
public void AddInventoryItem()
{
}
public void RemoveInventoryItem()
{
}
/// <summary>
///
/// </summary>

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@ -76,6 +76,7 @@ namespace SimpleApp
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;
public event RezScript OnRezScript;
public event UUIDNameRequest OnNameFromUUIDRequest;