Merge branch 'master' into careminster-presence-refactor
commit
922e874653
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@ -328,7 +328,7 @@ namespace OpenSim.Data.SQLite
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public EstateSettings LoadEstateSettings(int estateID)
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{
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string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID :EstateID";
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string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID = :EstateID";
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SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
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@ -342,7 +342,7 @@ namespace OpenSim.Data.SQLite
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{
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List<int> result = new List<int>();
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string sql = "select EstateID from estate_settings where estate_settings.EstateName :EstateName";
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string sql = "select EstateID from estate_settings where estate_settings.EstateName = :EstateName";
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SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
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@ -328,7 +328,7 @@ namespace OpenSim.Data.SQLiteLegacy
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public EstateSettings LoadEstateSettings(int estateID)
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{
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string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID :EstateID";
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string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID = :EstateID";
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SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
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@ -342,7 +342,7 @@ namespace OpenSim.Data.SQLiteLegacy
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{
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List<int> result = new List<int>();
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string sql = "select EstateID from estate_settings where estate_settings.EstateName :EstateName";
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string sql = "select EstateID from estate_settings where estate_settings.EstateName = :EstateName";
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SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
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@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
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public event ScriptChangedEvent OnScriptChangedEvent;
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public delegate void ScriptChangedEvent(uint localID, uint change);
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public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
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public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed);
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public event ScriptControlEvent OnScriptControlEvent;
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public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
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@ -1619,7 +1619,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed)
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internal void TriggerControlEvent(UUID scriptUUID, UUID avatarID, uint held, uint _changed)
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{
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ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent;
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if (handlerScriptControlEvent != null)
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@ -1628,7 +1628,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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try
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{
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d(p, scriptUUID, avatarID, held, _changed);
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d(scriptUUID, avatarID, held, _changed);
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}
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catch (Exception e)
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{
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@ -61,7 +61,6 @@ namespace OpenSim.Region.Framework.Scenes
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struct ScriptControllers
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{
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public UUID itemID;
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public uint objID;
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public ScriptControlled ignoreControls;
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public ScriptControlled eventControls;
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}
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@ -3945,7 +3944,6 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
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obj.eventControls = ScriptControlled.CONTROL_ZERO;
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obj.itemID = Script_item_UUID;
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obj.objID = Obj_localID;
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if (pass_on == 0 && accept == 0)
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{
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IgnoredControls |= (ScriptControlled)controls;
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@ -4088,7 +4086,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
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if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO)
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{
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// only send if still pressed or just changed
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m_scene.EventManager.TriggerControlEvent(scriptControlData.objID, scriptUUID, UUID, (uint)localHeld, (uint)localChange);
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m_scene.EventManager.TriggerControlEvent(scriptUUID, UUID, (uint)localHeld, (uint)localChange);
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}
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}
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}
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@ -356,9 +356,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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// timer: not handled here
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// listen: not handled here
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public void control(uint localID, UUID itemID, UUID agentID, uint held, uint change)
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public void control(UUID itemID, UUID agentID, uint held, uint change)
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{
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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myScriptEngine.PostScriptEvent(itemID, new EventParams(
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"control",new object[] {
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new LSL_Types.LSLString(agentID.ToString()),
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new LSL_Types.LSLInteger(held),
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@ -1425,10 +1425,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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try
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{
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FileStream tfs = File.Open(assemName + ".text",
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FileMode.Open, FileAccess.Read);
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tfs.Read(tdata, 0, tdata.Length);
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tfs.Close();
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using (FileStream tfs = File.Open(assemName + ".text",
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FileMode.Open, FileAccess.Read))
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{
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tfs.Read(tdata, 0, tdata.Length);
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tfs.Close();
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}
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assem = new System.Text.ASCIIEncoding().GetString(tdata);
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}
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@ -1448,9 +1450,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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try
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{
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FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read);
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fs.Read(data, 0, data.Length);
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fs.Close();
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using (FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read))
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{
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fs.Read(data, 0, data.Length);
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fs.Close();
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}
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assem = System.Convert.ToBase64String(data);
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}
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@ -1466,13 +1470,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (File.Exists(fn + ".map"))
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{
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FileStream mfs = File.Open(fn + ".map", FileMode.Open, FileAccess.Read);
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StreamReader msr = new StreamReader(mfs);
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map = msr.ReadToEnd();
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msr.Close();
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mfs.Close();
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using (FileStream mfs = File.Open(fn + ".map", FileMode.Open, FileAccess.Read))
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{
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using (StreamReader msr = new StreamReader(mfs))
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{
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map = msr.ReadToEnd();
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msr.Close();
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}
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mfs.Close();
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}
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}
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XmlElement assemblyData = doc.CreateElement("", "Assembly", "");
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@ -1560,30 +1566,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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Byte[] filedata = Convert.FromBase64String(base64);
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FileStream fs = File.Create(path);
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fs.Write(filedata, 0, filedata.Length);
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fs.Close();
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fs = File.Create(path + ".text");
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StreamWriter sw = new StreamWriter(fs);
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sw.Write(base64);
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sw.Close();
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fs.Close();
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try
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{
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using (FileStream fs = File.Create(path))
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{
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fs.Write(filedata, 0, filedata.Length);
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fs.Close();
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}
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}
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catch (IOException ex)
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{
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
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}
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try
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{
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using (FileStream fs = File.Create(path + ".text"))
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{
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using (StreamWriter sw = new StreamWriter(fs))
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{
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sw.Write(base64);
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sw.Close();
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}
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fs.Close();
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}
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}
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catch (IOException ex)
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{
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
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}
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}
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}
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string statepath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
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statepath = Path.Combine(statepath, itemID.ToString() + ".state");
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FileStream sfs = File.Create(statepath);
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StreamWriter ssw = new StreamWriter(sfs);
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ssw.Write(stateE.OuterXml);
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ssw.Close();
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sfs.Close();
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try
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{
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using (FileStream sfs = File.Create(statepath))
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{
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using (StreamWriter ssw = new StreamWriter(sfs))
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{
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ssw.Write(stateE.OuterXml);
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ssw.Close();
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}
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sfs.Close();
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}
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}
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catch (IOException ex)
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{
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message);
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}
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XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
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if (mapL.Count > 0)
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@ -1593,13 +1628,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
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mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
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FileStream mfs = File.Create(mappath);
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StreamWriter msw = new StreamWriter(mfs);
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msw.Write(mapE.InnerText);
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msw.Close();
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mfs.Close();
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try
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{
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using (FileStream mfs = File.Create(mappath))
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{
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using (StreamWriter msw = new StreamWriter(mfs))
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{
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msw.Write(mapE.InnerText);
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msw.Close();
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}
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mfs.Close();
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}
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}
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catch (IOException ex)
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{
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message);
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}
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}
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return true;
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