Merge branch 'master' into careminster
commit
923e5df7ae
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@ -6601,8 +6601,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit;
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if (handlerAgentRequestSit != null)
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handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
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agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
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if (!(agentRequestSit.AgentData == null
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|| agentRequestSit.TargetObject == null
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|| agentRequestSit.TargetObject.TargetID == null
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|| agentRequestSit.TargetObject.Offset == null))
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{
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var sp = m_scene.GetScenePresence(agentRequestSit.AgentData.AgentID);
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if (sp == null || sp.ParentID != 0) // ignore packet if agent is already sitting
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return true;
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handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
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agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
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}
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}
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return true;
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}
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@ -169,6 +169,7 @@ public sealed class BSPrim : BSPhysObject
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public override PrimitiveBaseShape Shape {
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set {
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BaseShape = value;
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LastAssetBuildFailed = false;
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ForceBodyShapeRebuild(false);
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}
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}
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@ -178,7 +179,6 @@ public sealed class BSPrim : BSPhysObject
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public override bool ForceBodyShapeRebuild(bool inTaintTime)
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{
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LastAssetBuildFailed = false;
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PhysicsScene.TaintedObject(inTaintTime, "BSPrim.ForceBodyShapeRebuild", delegate()
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{
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_mass = CalculateMass(); // changing the shape changes the mass
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