From 923f9fb749e6e5c19830c35336ec4effbded531c Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sun, 19 Oct 2008 18:45:41 +0000 Subject: [PATCH] * minor: remove mono warnings --- OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 2 +- OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs | 1 + OpenSim/Region/Physics/Meshing/PrimMesher.cs | 2 +- 3 files changed, 3 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 5ceea18af0..e3ded7feee 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -304,7 +304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_socket.BeginReceiveFrom( RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null); } - catch (SocketException e) + catch (SocketException) { // We don't need to see this error, reset connection and get next UDP packet off the buffer // If the UDP packet is part of the same stream, this will happen several hundreds of times before diff --git a/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs b/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs index 5495c1d83a..3fdb771983 100644 --- a/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs @@ -154,6 +154,7 @@ namespace OpenSim.Region.Environment.Modules //m_scene.RegionInfo.RegionSettings.SunVector = Position; //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); } + public void ForceWindUpdateToAllClients() { GenWindPos(); // Generate shared values once diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 4814c4ade1..b36b5a85ec 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs @@ -1659,7 +1659,7 @@ namespace PrimMesher public Coord SurfaceNormal(int faceIndex) { - int numFaces = faces.Count; + //int numFaces = faces.Count; if (faceIndex < 0 || faceIndex >= faces.Count) throw new Exception("faceIndex out of range");