cleaned up some mono compiler warnings

afrisby
Jeff Ames 2007-11-18 15:14:37 +00:00
parent d10c79d421
commit 924026d01c
14 changed files with 68 additions and 80 deletions

View File

@ -115,7 +115,7 @@ namespace OpenSim.Framework.UserManagement
pickerlist = plugin.Value.GeneratePickerResults(queryID, query);
}
catch (Exception e)
catch (Exception)
{
MainLog.Instance.Verbose("Unable to generate AgentPickerData via " + plugin.Key + "(" + query + ")");
return new List<AvatarPickerAvatar>();
@ -326,7 +326,7 @@ namespace OpenSim.Framework.UserManagement
try
{
string[] parts = startLoc.Remove(0, 4).Split('&');
string region = parts[0];
//string region = parts[0];
////////////////////////////////////////////////////
//SimProfile SimInfo = new SimProfile();

View File

@ -301,7 +301,7 @@ namespace OpenSim.Framework
public bool shouldMasterAvatarDetailsBeAsked(string configuration_key)
{
if (MasterAvatarAssignedUUID == null || MasterAvatarAssignedUUID.ToStringHyphenated() == LLUUID.Zero.ToStringHyphenated())
if (MasterAvatarAssignedUUID.Equals(null) || MasterAvatarAssignedUUID.ToStringHyphenated() == LLUUID.Zero.ToStringHyphenated())
{
return true;
}

View File

@ -1382,7 +1382,7 @@ namespace OpenSim.Region.ClientStack
pos.X = 100f;
objdata.ID = 8880000;
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
//LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
//objdata.FullID=user.AgentId;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);

View File

@ -67,7 +67,7 @@ namespace OpenSim.Region.Environment.Modules
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
}
catch (Exception e)
catch (Exception)
{
}
@ -304,7 +304,7 @@ namespace OpenSim.Region.Environment.Modules
m_enabled = true;
}
}
catch (Exception e)
catch (Exception)
{
Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
}

View File

@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.Modules
try {
m_day_length = config.Configs["Sun"].GetDouble("day_length", 0.5);
m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", 100);
} catch (Exception e) {
} catch (Exception) {
m_day_length = 0.5;
m_frame_mod = 100;
}

View File

@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Modules
}
}
if ((channel == null) || (channel.Equals(LLUUID.Zero)))
if ((channel.Equals(null)) || (channel.Equals(LLUUID.Zero)))
{
channel = LLUUID.Random();
RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, channel);

View File

@ -841,7 +841,7 @@ namespace OpenSim.Region.Environment.Scenes
IsPhantom = (data[i++] != 0) ? true : false;
CastsShadows = (data[i++] != 0) ? true : false;
}
catch (Exception e)
catch (Exception)
{
Console.WriteLine("Ignoring invalid Packet:");
//Silently ignore it - TODO: FIXME Quick

View File

@ -439,7 +439,6 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void StopMovement()
{
int x = 0;
}
public void AddNeighbourRegion(ulong regionHandle)
@ -624,8 +623,6 @@ namespace OpenSim.Region.Environment.Scenes
{
pos = part.AbsolutePosition + offset;
double dist = AbsolutePosition.GetDistanceTo(pos);
if (m_physicsActor != null)
{
m_sitAvatarHeight = m_physicsActor.Size.Z;
@ -633,7 +630,7 @@ namespace OpenSim.Region.Environment.Scenes
// this doesn't seem to quite work yet....
// // if we're close, set the avatar position to the target position and forgo autopilot
// if (dist < 2.5)
// if (AbsolutePosition.GetDistanceTo(pos) < 2.5)
// {
// autopilot = false;
// AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight);

View File

@ -39,7 +39,7 @@ namespace SimpleApp
public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default)
{
float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
//float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
// rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
Text = fileInfo.Name;
ScheduleGroupForFullUpdate();

View File

@ -56,8 +56,8 @@ namespace SimpleApp
for (int i = 0; i < 65536; i++)
{
int x = i%256;
int y = i/256;
//int x = i%256;
//int y = i/256;
map[i] = 25f;
}

View File

@ -384,7 +384,6 @@ namespace OpenSim.Region.Physics.POSPlugin
private PhysicsVector _size;
private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero;
private Quaternion _orientation;
private bool flying;
private bool iscolliding;
public POSPrim()

View File

@ -345,7 +345,6 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public class PhysXPrim : PhysicsActor
{
private PhysicsVector _position;
private PhysicsVector _velocity;
private PhysicsVector _acceleration;
private PhysicsVector m_rotationalVelocity;
@ -354,7 +353,6 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public PhysXPrim(NxActor prim)
{
_velocity = new PhysicsVector();
_position = new PhysicsVector();
_acceleration = new PhysicsVector();
_prim = prim;
}
@ -437,76 +435,75 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
}
public override PhysicsVector Velocity
{
get
{
return _velocity;
}
set
{
_velocity = value;
}
}
public override PhysicsVector Velocity
{
get
{
return _velocity;
}
set
{
_velocity = value;
}
}
public override bool Kinematic
{
get
{
return this._prim.Kinematic;
}
set
{
this._prim.Kinematic = value;
}
}
public override bool Kinematic
{
get
{
return this._prim.Kinematic;
}
set
{
this._prim.Kinematic = value;
}
}
public override Quaternion Orientation
{
get
{
Quaternion res = new Quaternion();
PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
res.w = quat.W;
res.x = quat.X;
res.y = quat.Y;
res.z = quat.Z;
return res;
}
set
{
public override Quaternion Orientation
{
get
{
Quaternion res = new Quaternion();
PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
res.w = quat.W;
res.x = quat.X;
res.y = quat.Y;
res.z = quat.Z;
return res;
}
set
{
}
}
}
}
public override PhysicsVector Acceleration
{
get
{
return _acceleration;
}
public override PhysicsVector Acceleration
{
get
{
return _acceleration;
}
}
public void SetAcceleration (PhysicsVector accel)
{
this._acceleration = accel;
}
}
public void SetAcceleration (PhysicsVector accel)
{
this._acceleration = accel;
}
public override void AddForce(PhysicsVector force)
{
public override void AddForce(PhysicsVector force)
{
}
}
public override void SetMomentum(PhysicsVector momentum)
{
public override void SetMomentum(PhysicsVector momentum)
{
}
}
public override PhysicsVector Size
{
get { return new PhysicsVector(0, 0, 0); }
set { }
}
}
}

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@ -33,8 +33,6 @@ namespace libTerrain
{
internal class Raster
{
private int w;
private int h;
private Bitmap bmp;
/// <summary>
@ -44,8 +42,6 @@ namespace libTerrain
/// <param name="height">Height in pixels</param>
public Raster(int width, int height)
{
w = width;
h = height;
bmp = new Bitmap(width, height, PixelFormat.Format24bppRgb);
}

View File

@ -106,7 +106,6 @@ namespace libTerrain
{
SetDiff();
Random generator = new Random(seed);
int x, y, i;
double[] distances = new double[points.Count];