Make it possible to chain another asset service underneath the de-duplicating XAssetService.

This makes it possible to use the dedupliicating service without needing to migrate all the existing asset data beforehand.
Currently controlled by a ChainedServiceModule setting in [AssetService] (e.g. ChainedServiceModule = "OpenSim.Services.AssetService.dll:AssetService")
Not yet ready for use.
user_profiles
Justin Clark-Casey (justincc) 2013-03-15 21:53:39 +00:00
parent d3e76730bd
commit 924d6e892a
3 changed files with 76 additions and 23 deletions

View File

@ -39,8 +39,7 @@ using OpenMetaverse;
namespace OpenSim.Services.AssetService namespace OpenSim.Services.AssetService
{ {
/// <summary> /// <summary>
/// This will be developed into a de-duplicating asset service. /// A de-duplicating asset service.
/// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
/// </summary> /// </summary>
public class XAssetService : XAssetServiceBase, IAssetService public class XAssetService : XAssetServiceBase, IAssetService
{ {
@ -48,7 +47,9 @@ namespace OpenSim.Services.AssetService
protected static XAssetService m_RootInstance; protected static XAssetService m_RootInstance;
public XAssetService(IConfigSource config) : base(config) public XAssetService(IConfigSource config) : this(config, "AssetService") {}
public XAssetService(IConfigSource config, string configName) : base(config, configName)
{ {
if (m_RootInstance == null) if (m_RootInstance == null)
{ {
@ -56,22 +57,21 @@ namespace OpenSim.Services.AssetService
if (m_AssetLoader != null) if (m_AssetLoader != null)
{ {
IConfig assetConfig = config.Configs["AssetService"]; IConfig assetConfig = config.Configs[configName];
if (assetConfig == null) if (assetConfig == null)
throw new Exception("No AssetService configuration"); throw new Exception("No AssetService configuration");
string loaderArgs = assetConfig.GetString("AssetLoaderArgs", string loaderArgs = assetConfig.GetString("AssetLoaderArgs", String.Empty);
String.Empty);
bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
if (assetLoaderEnabled) if (assetLoaderEnabled && !HasChainedAssetService)
{ {
m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
m_AssetLoader.ForEachDefaultXmlAsset( m_AssetLoader.ForEachDefaultXmlAsset(
loaderArgs, loaderArgs,
delegate(AssetBase a) a =>
{ {
AssetBase existingAsset = Get(a.ID); AssetBase existingAsset = Get(a.ID);
// AssetMetadata existingMetadata = GetMetadata(a.ID); // AssetMetadata existingMetadata = GetMetadata(a.ID);
@ -103,7 +103,14 @@ namespace OpenSim.Services.AssetService
try try
{ {
return m_Database.GetAsset(assetID); AssetBase asset = m_Database.GetAsset(assetID);
if (asset != null)
return asset;
else if (HasChainedAssetService)
return m_ChainedAssetService.Get(id);
else
return null;
} }
catch (Exception e) catch (Exception e)
{ {
@ -128,9 +135,17 @@ namespace OpenSim.Services.AssetService
AssetBase asset = m_Database.GetAsset(assetID); AssetBase asset = m_Database.GetAsset(assetID);
if (asset != null) if (asset != null)
{
return asset.Metadata; return asset.Metadata;
}
return null; else if (HasChainedAssetService)
{
return m_ChainedAssetService.GetMetadata(id);
}
else
{
return null;
}
} }
public virtual byte[] GetData(string id) public virtual byte[] GetData(string id)
@ -143,7 +158,13 @@ namespace OpenSim.Services.AssetService
return null; return null;
AssetBase asset = m_Database.GetAsset(assetID); AssetBase asset = m_Database.GetAsset(assetID);
return asset.Data;
if (asset != null)
return asset.Data;
else if (HasChainedAssetService)
return m_ChainedAssetService.GetData(id);
else
return null;
} }
public virtual bool Get(string id, Object sender, AssetRetrieved handler) public virtual bool Get(string id, Object sender, AssetRetrieved handler)
@ -157,6 +178,9 @@ namespace OpenSim.Services.AssetService
AssetBase asset = m_Database.GetAsset(assetID); AssetBase asset = m_Database.GetAsset(assetID);
if (asset == null && HasChainedAssetService)
asset = m_ChainedAssetService.Get(id);
//m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset);
handler(id, sender, asset); handler(id, sender, asset);
@ -194,6 +218,9 @@ namespace OpenSim.Services.AssetService
if (!UUID.TryParse(id, out assetID)) if (!UUID.TryParse(id, out assetID))
return false; return false;
// Don't bother deleting from a chained asset service. This isn't a big deal since deleting happens
// very rarely.
return m_Database.Delete(id); return m_Database.Delete(id);
} }
} }

View File

@ -27,9 +27,11 @@
using System; using System;
using System.Reflection; using System.Reflection;
using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Data; using OpenSim.Data;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using OpenSim.Services.Base; using OpenSim.Services.Base;
@ -37,10 +39,15 @@ namespace OpenSim.Services.AssetService
{ {
public class XAssetServiceBase : ServiceBase public class XAssetServiceBase : ServiceBase
{ {
protected IXAssetDataPlugin m_Database = null; private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IAssetLoader m_AssetLoader = null;
public XAssetServiceBase(IConfigSource config) : base(config) protected IXAssetDataPlugin m_Database;
protected IAssetLoader m_AssetLoader;
protected IAssetService m_ChainedAssetService;
protected bool HasChainedAssetService { get { return m_ChainedAssetService != null; } }
public XAssetServiceBase(IConfigSource config, string configName) : base(config)
{ {
string dllName = String.Empty; string dllName = String.Empty;
string connString = String.Empty; string connString = String.Empty;
@ -48,7 +55,7 @@ namespace OpenSim.Services.AssetService
// //
// Try reading the [AssetService] section first, if it exists // Try reading the [AssetService] section first, if it exists
// //
IConfig assetConfig = config.Configs["AssetService"]; IConfig assetConfig = config.Configs[configName];
if (assetConfig != null) if (assetConfig != null)
{ {
dllName = assetConfig.GetString("StorageProvider", dllName); dllName = assetConfig.GetString("StorageProvider", dllName);
@ -77,17 +84,35 @@ namespace OpenSim.Services.AssetService
if (m_Database == null) if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module"); throw new Exception("Could not find a storage interface in the given module");
string chainedAssetServiceDesignator = assetConfig.GetString("ChainedServiceModule", null);
if (chainedAssetServiceDesignator != null)
{
m_log.InfoFormat(
"[XASSET SERVICE BASE]: Loading chained asset service from {0}", chainedAssetServiceDesignator);
Object[] args = new Object[] { config, configName };
m_ChainedAssetService = ServerUtils.LoadPlugin<IAssetService>(chainedAssetServiceDesignator, args);
if (!HasChainedAssetService)
throw new Exception(
String.Format("Failed to load ChainedAssetService from {0}", chainedAssetServiceDesignator));
}
m_Database.Initialise(connString); m_Database.Initialise(connString);
string loaderName = assetConfig.GetString("DefaultAssetLoader", if (HasChainedAssetService)
String.Empty);
if (loaderName != String.Empty)
{ {
m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName); string loaderName = assetConfig.GetString("DefaultAssetLoader",
String.Empty);
if (m_AssetLoader == null) if (loaderName != String.Empty)
throw new Exception("Asset loader could not be loaded"); {
m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName);
if (m_AssetLoader == null)
throw new Exception("Asset loader could not be loaded");
}
} }
} }
} }

View File

@ -899,6 +899,7 @@
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Server.Base"/>
<Reference name="OpenSim.Services.Interfaces"/> <Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Services.Base"/> <Reference name="OpenSim.Services.Base"/>
<Reference name="OpenSim.Services.Connectors"/> <Reference name="OpenSim.Services.Connectors"/>