ubitOde also knows a bit more about physical phantom

avinationmerge
UbitUmarov 2012-03-11 12:33:59 +00:00
parent 7832889437
commit 925295f3ab
1 changed files with 142 additions and 29 deletions

View File

@ -65,8 +65,9 @@ namespace OpenSim.Region.Physics.OdePlugin
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_isphysical;
private bool m_isPhantom;
private bool m_fakeisphysical;
private bool m_isphantom;
private bool m_fakeisphantom;
protected bool m_building;
private Quaternion m_lastorientation = new Quaternion();
@ -212,6 +213,19 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
public override bool Phantom // this is not reliable for internal use
{
get { return m_fakeisphantom; }
set
{
m_fakeisphantom = value; // we show imediatly to outside that we changed physical
// and also to stop imediatly some updates
// but real change will only happen in taintprocessing
AddChange(changes.Phantom, value);
}
}
public override bool Building // this is not reliable for internal use
{
get { return m_building; }
@ -910,7 +924,8 @@ namespace OpenSim.Region.Physics.OdePlugin
m_isSelected = false;
m_delaySelect = false;
m_isPhantom = pisPhantom;
m_isphantom = pisPhantom;
m_fakeisphantom = pisPhantom;
mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
@ -1241,8 +1256,16 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (m_isphysical && Body != IntPtr.Zero)
{
m_collisionCategories |= CollisionCategories.Body;
m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
if (m_isphantom && !m_isVolumeDetect)
{
m_collisionCategories = 0;
m_collisionFlags = CollisionCategories.Land;
}
else
{
m_collisionCategories |= CollisionCategories.Body;
m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
}
foreach (OdePrim prm in childrenPrim)
{
@ -1496,6 +1519,12 @@ namespace OpenSim.Region.Physics.OdePlugin
collide_geom = m_targetSpace;
}
if (m_delaySelect)
{
m_isSelected = true;
m_delaySelect = false;
}
lock (childrenPrim)
{
foreach (OdePrim prm in childrenPrim)
@ -1526,8 +1555,16 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
prm.m_collisionCategories |= CollisionCategories.Body;
prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
if (m_isphantom && !m_isVolumeDetect)
{
prm.m_collisionCategories = 0;
prm.m_collisionFlags = CollisionCategories.Land;
}
else
{
prm.m_collisionCategories |= CollisionCategories.Body;
prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
}
d.GeomEnable(prm.prim_geom);
}
@ -1567,8 +1604,16 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
m_collisionCategories |= CollisionCategories.Body;
m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
if (m_isphantom && !m_isVolumeDetect)
{
m_collisionCategories = 0;
m_collisionFlags = CollisionCategories.Land;
}
else
{
m_collisionCategories |= CollisionCategories.Body;
m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
}
d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
@ -2275,6 +2320,88 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
private void changePhantomStatus(bool newval)
{
m_isphantom = newval;
if (m_isSelected)
{
m_collisionCategories = CollisionCategories.Selected;
m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
}
else
{
if (m_isphantom && !m_isVolumeDetect)
{
m_collisionCategories = 0;
if (m_isphysical)
m_collisionFlags = CollisionCategories.Land;
else
m_collisionFlags = 0; // should never happen
}
else
{
m_collisionCategories = CollisionCategories.Geom;
if (m_isphysical)
m_collisionCategories |= CollisionCategories.Body;
m_collisionFlags = m_default_collisionFlags | CollisionCategories.Land;
if (m_collidesWater)
m_collisionFlags |= CollisionCategories.Water;
}
}
if (!childPrim)
{
foreach (OdePrim prm in childrenPrim)
{
prm.m_collisionCategories = m_collisionCategories;
prm.m_collisionFlags = m_collisionFlags;
if (!prm.m_disabled && prm.prim_geom != IntPtr.Zero)
{
if (prm.m_NoColide)
{
d.GeomSetCategoryBits(prm.prim_geom, 0);
if (m_isphysical)
d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
else
d.GeomSetCollideBits(prm.prim_geom, 0);
}
else
{
d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories);
d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags);
}
if(!m_isSelected)
d.GeomEnable(prm.prim_geom);
}
}
}
if (!m_disabled && prim_geom != IntPtr.Zero)
{
if (m_NoColide)
{
d.GeomSetCategoryBits(prim_geom, 0);
if (m_isphysical)
d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
else
d.GeomSetCollideBits(prim_geom, 0);
}
else
{
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
}
if(!m_isSelected)
d.GeomEnable(prim_geom);
}
}
private void changeSelectedStatus(bool newval)
{
if (m_lastdoneSelected == newval)
@ -2350,7 +2477,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_delaySelect = false;
}
else
else if(!m_isphysical)
{
m_delaySelect = true;
}
@ -2617,30 +2744,12 @@ namespace OpenSim.Region.Physics.OdePlugin
if (NewStatus)
{
if (Body == IntPtr.Zero)
{
/*
if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
{
changeShape(_pbs);
}
else
*/
{
MakeBody();
}
}
MakeBody();
}
else
{
if (Body != IntPtr.Zero)
{
// UpdateChildsfromgeom();
/* if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
{
changeShape(_pbs);
}
else
*/
DestroyBody();
}
Stop();
@ -2724,7 +2833,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
m_collidesWater = newval;
if (prim_geom != IntPtr.Zero)
if (prim_geom != IntPtr.Zero && !m_isphantom)
{
if (m_collidesWater)
{
@ -3496,6 +3605,10 @@ namespace OpenSim.Region.Physics.OdePlugin
changeVolumedetetion((bool)arg);
break;
case changes.Phantom:
changePhantomStatus((bool)arg);
break;
case changes.Physical:
changePhysicsStatus((bool)arg);
break;