HUD attachments: Removes some more messages sent to wrong clients.
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			@ -3164,16 +3164,25 @@ namespace OpenSim.Region.Framework.Scenes
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        public void SendKillObject(uint localID)
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        {
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            SceneObjectPart part = GetSceneObjectPart(localID);
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            UUID attachedAvatar = UUID.Zero;
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            if (part != null) // It is a prim
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            {
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                if (!part.ParentGroup.IsDeleted) // Valid
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                {
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                    if (part.ParentGroup.RootPart != part) // Child part
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                        return;
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                    if (part.ParentGroup.IsAttachment && part.ParentGroup.AttachmentPoint >= 31 && part.ParentGroup.AttachmentPoint <= 38)
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                        attachedAvatar = part.ParentGroup.AttachedAvatar;
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                }
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            }
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            ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
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            ForEachClient(delegate(IClientAPI client)
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            {
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                if (attachedAvatar == UUID.Zero || attachedAvatar == client.AgentId)
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                    client.SendKillObject(m_regionHandle, localID);
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            });
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        }
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        #endregion
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