Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
927e026b6d
|
@ -2495,21 +2495,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool CollisionFilteredOut(SceneObjectPart dest, UUID objectID, string objectName)
|
public bool CollisionFilteredOut(UUID objectID, string objectName)
|
||||||
{
|
{
|
||||||
if(dest.CollisionFilter.Count == 0)
|
if(CollisionFilter.Count == 0)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (dest.CollisionFilter.ContainsValue(objectID.ToString()) ||
|
if (CollisionFilter.ContainsValue(objectID.ToString()) ||
|
||||||
dest.CollisionFilter.ContainsValue(objectID.ToString() + objectName) ||
|
CollisionFilter.ContainsValue(objectID.ToString() + objectName) ||
|
||||||
dest.CollisionFilter.ContainsValue(UUID.Zero.ToString() + objectName))
|
CollisionFilter.ContainsValue(UUID.Zero.ToString() + objectName))
|
||||||
{
|
{
|
||||||
if (dest.CollisionFilter.ContainsKey(1))
|
if (CollisionFilter.ContainsKey(1))
|
||||||
return false;
|
return false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dest.CollisionFilter.ContainsKey(1))
|
if (CollisionFilter.ContainsKey(1))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
@ -2572,7 +2572,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
|
SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
|
||||||
if (obj != null)
|
if (obj != null)
|
||||||
{
|
{
|
||||||
if (!dest.CollisionFilteredOut(this, obj.UUID, obj.Name))
|
if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
|
||||||
colliding.Add(CreateDetObject(obj));
|
colliding.Add(CreateDetObject(obj));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -2580,7 +2580,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ScenePresence av = ParentGroup.Scene.GetScenePresence(localId);
|
ScenePresence av = ParentGroup.Scene.GetScenePresence(localId);
|
||||||
if (av != null && (!av.IsChildAgent))
|
if (av != null && (!av.IsChildAgent))
|
||||||
{
|
{
|
||||||
if (!dest.CollisionFilteredOut(this, av.UUID, av.Name))
|
if (!dest.CollisionFilteredOut(av.UUID, av.Name))
|
||||||
colliding.Add(CreateDetObject(av));
|
colliding.Add(CreateDetObject(av));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2724,7 +2724,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
|
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
|
||||||
if (!VolumeDetectActive)
|
if (!VolumeDetectActive)
|
||||||
SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
|
SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
|
||||||
SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
|
SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
|
||||||
|
|
||||||
if (startedColliders.Contains(0))
|
if (startedColliders.Contains(0))
|
||||||
|
|
|
@ -3499,7 +3499,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
RaiseCollisionScriptEvents(coldata);
|
RaiseCollisionScriptEvents(coldata);
|
||||||
|
|
||||||
if (Invulnerable)
|
if (Invulnerable || GodLevel >= 200)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float starthealth = Health;
|
float starthealth = Health;
|
||||||
|
@ -4096,199 +4096,199 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
|
private DetectedObject CreateDetObject(SceneObjectPart obj)
|
||||||
{
|
{
|
||||||
/*
|
DetectedObject detobj = new DetectedObject();
|
||||||
lock(m_collisionEventLock)
|
detobj.keyUUID = obj.UUID;
|
||||||
|
detobj.nameStr = obj.Name;
|
||||||
|
detobj.ownerUUID = obj.OwnerID;
|
||||||
|
detobj.posVector = obj.AbsolutePosition;
|
||||||
|
detobj.rotQuat = obj.GetWorldRotation();
|
||||||
|
detobj.velVector = obj.Velocity;
|
||||||
|
detobj.colliderType = 0;
|
||||||
|
detobj.groupUUID = obj.GroupID;
|
||||||
|
|
||||||
|
return detobj;
|
||||||
|
}
|
||||||
|
|
||||||
|
private DetectedObject CreateDetObject(ScenePresence av)
|
||||||
|
{
|
||||||
|
DetectedObject detobj = new DetectedObject();
|
||||||
|
detobj.keyUUID = av.UUID;
|
||||||
|
detobj.nameStr = av.ControllingClient.Name;
|
||||||
|
detobj.ownerUUID = av.UUID;
|
||||||
|
detobj.posVector = av.AbsolutePosition;
|
||||||
|
detobj.rotQuat = av.Rotation;
|
||||||
|
detobj.velVector = av.Velocity;
|
||||||
|
detobj.colliderType = 0;
|
||||||
|
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
|
||||||
|
|
||||||
|
return detobj;
|
||||||
|
}
|
||||||
|
|
||||||
|
private DetectedObject CreateDetObjectForGround()
|
||||||
|
{
|
||||||
|
DetectedObject detobj = new DetectedObject();
|
||||||
|
detobj.keyUUID = UUID.Zero;
|
||||||
|
detobj.nameStr = "";
|
||||||
|
detobj.ownerUUID = UUID.Zero;
|
||||||
|
detobj.posVector = AbsolutePosition;
|
||||||
|
detobj.rotQuat = Quaternion.Identity;
|
||||||
|
detobj.velVector = Vector3.Zero;
|
||||||
|
detobj.colliderType = 0;
|
||||||
|
detobj.groupUUID = UUID.Zero;
|
||||||
|
|
||||||
|
return detobj;
|
||||||
|
}
|
||||||
|
|
||||||
|
private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
|
||||||
|
{
|
||||||
|
ColliderArgs colliderArgs = new ColliderArgs();
|
||||||
|
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||||
|
foreach (uint localId in colliders)
|
||||||
{
|
{
|
||||||
if (m_collisionEventFlag)
|
if (localId == 0)
|
||||||
return;
|
continue;
|
||||||
m_collisionEventFlag = true;
|
|
||||||
|
SceneObjectPart obj = m_scene.GetSceneObjectPart(localId);
|
||||||
|
if (obj != null)
|
||||||
|
{
|
||||||
|
if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
|
||||||
|
colliding.Add(CreateDetObject(obj));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ScenePresence av = m_scene.GetScenePresence(localId);
|
||||||
|
if (av != null && (!av.IsChildAgent))
|
||||||
|
{
|
||||||
|
if (!dest.CollisionFilteredOut(av.UUID, av.Name))
|
||||||
|
colliding.Add(CreateDetObject(av));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Util.FireAndForget(delegate(object x)
|
colliderArgs.Colliders = colliding;
|
||||||
|
|
||||||
|
return colliderArgs;
|
||||||
|
}
|
||||||
|
|
||||||
|
private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
|
||||||
|
|
||||||
|
private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
|
||||||
|
{
|
||||||
|
ColliderArgs CollidingMessage;
|
||||||
|
|
||||||
|
if (colliders.Count > 0)
|
||||||
{
|
{
|
||||||
*/
|
if ((dest.RootPart.ScriptEvents & ev) != 0)
|
||||||
try
|
|
||||||
{
|
{
|
||||||
List<uint> thisHitColliders = new List<uint>();
|
CollidingMessage = CreateColliderArgs(dest.RootPart, colliders);
|
||||||
List<uint> endedColliders = new List<uint>();
|
|
||||||
List<uint> startedColliders = new List<uint>();
|
|
||||||
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
|
|
||||||
CollisionForSoundInfo soundinfo;
|
|
||||||
ContactPoint curcontact;
|
|
||||||
|
|
||||||
if (coldata.Count == 0)
|
if (CollidingMessage.Colliders.Count > 0)
|
||||||
|
notify(dest.RootPart.LocalId, CollidingMessage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify)
|
||||||
|
{
|
||||||
|
if ((dest.RootPart.ScriptEvents & ev) != 0)
|
||||||
|
{
|
||||||
|
ColliderArgs LandCollidingMessage = new ColliderArgs();
|
||||||
|
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||||
|
|
||||||
|
colliding.Add(CreateDetObjectForGround());
|
||||||
|
LandCollidingMessage.Colliders = colliding;
|
||||||
|
|
||||||
|
notify(dest.RootPart.LocalId, LandCollidingMessage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
List<uint> thisHitColliders = new List<uint>();
|
||||||
|
List<uint> endedColliders = new List<uint>();
|
||||||
|
List<uint> startedColliders = new List<uint>();
|
||||||
|
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
|
||||||
|
CollisionForSoundInfo soundinfo;
|
||||||
|
ContactPoint curcontact;
|
||||||
|
|
||||||
|
if (coldata.Count == 0)
|
||||||
|
{
|
||||||
|
if (m_lastColliders.Count == 0)
|
||||||
|
return; // nothing to do
|
||||||
|
|
||||||
|
foreach (uint localID in m_lastColliders)
|
||||||
{
|
{
|
||||||
if (m_lastColliders.Count == 0)
|
endedColliders.Add(localID);
|
||||||
return; // nothing to do
|
}
|
||||||
|
m_lastColliders.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
foreach (uint localID in m_lastColliders)
|
else
|
||||||
|
{
|
||||||
|
foreach (uint id in coldata.Keys)
|
||||||
|
{
|
||||||
|
thisHitColliders.Add(id);
|
||||||
|
if (!m_lastColliders.Contains(id))
|
||||||
|
{
|
||||||
|
startedColliders.Add(id);
|
||||||
|
curcontact = coldata[id];
|
||||||
|
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
|
||||||
|
{
|
||||||
|
soundinfo = new CollisionForSoundInfo();
|
||||||
|
soundinfo.colliderID = id;
|
||||||
|
soundinfo.position = curcontact.Position;
|
||||||
|
soundinfo.relativeVel = curcontact.RelativeSpeed;
|
||||||
|
soundinfolist.Add(soundinfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate things that ended colliding
|
||||||
|
foreach (uint localID in m_lastColliders)
|
||||||
|
{
|
||||||
|
if (!thisHitColliders.Contains(localID))
|
||||||
{
|
{
|
||||||
endedColliders.Add(localID);
|
endedColliders.Add(localID);
|
||||||
}
|
}
|
||||||
m_lastColliders.Clear();
|
|
||||||
}
|
}
|
||||||
|
//add the items that started colliding this time to the last colliders list.
|
||||||
else
|
foreach (uint localID in startedColliders)
|
||||||
{
|
{
|
||||||
foreach (uint id in coldata.Keys)
|
m_lastColliders.Add(localID);
|
||||||
{
|
|
||||||
thisHitColliders.Add(id);
|
|
||||||
if (!m_lastColliders.Contains(id))
|
|
||||||
{
|
|
||||||
startedColliders.Add(id);
|
|
||||||
curcontact = coldata[id];
|
|
||||||
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
|
|
||||||
{
|
|
||||||
soundinfo = new CollisionForSoundInfo();
|
|
||||||
soundinfo.colliderID = id;
|
|
||||||
soundinfo.position = curcontact.Position;
|
|
||||||
soundinfo.relativeVel = curcontact.RelativeSpeed;
|
|
||||||
soundinfolist.Add(soundinfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
// calculate things that ended colliding
|
|
||||||
foreach (uint localID in m_lastColliders)
|
|
||||||
{
|
|
||||||
if (!thisHitColliders.Contains(localID))
|
|
||||||
{
|
|
||||||
endedColliders.Add(localID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//add the items that started colliding this time to the last colliders list.
|
|
||||||
foreach (uint localID in startedColliders)
|
|
||||||
{
|
|
||||||
m_lastColliders.Add(localID);
|
|
||||||
}
|
|
||||||
// remove things that ended colliding from the last colliders list
|
|
||||||
foreach (uint localID in endedColliders)
|
|
||||||
{
|
|
||||||
m_lastColliders.Remove(localID);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (soundinfolist.Count > 0)
|
|
||||||
CollisionSounds.AvatarCollisionSound(this, soundinfolist);
|
|
||||||
|
|
||||||
// do event notification
|
|
||||||
if (startedColliders.Count > 0)
|
|
||||||
{
|
|
||||||
|
|
||||||
ColliderArgs StartCollidingMessage = new ColliderArgs();
|
|
||||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
|
||||||
foreach (uint localId in startedColliders)
|
|
||||||
{
|
|
||||||
if (localId == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
|
|
||||||
string data = "";
|
|
||||||
if (obj != null)
|
|
||||||
{
|
|
||||||
DetectedObject detobj = new DetectedObject();
|
|
||||||
detobj.keyUUID = obj.UUID;
|
|
||||||
detobj.nameStr = obj.Name;
|
|
||||||
detobj.ownerUUID = obj.OwnerID;
|
|
||||||
detobj.posVector = obj.AbsolutePosition;
|
|
||||||
detobj.rotQuat = obj.GetWorldRotation();
|
|
||||||
detobj.velVector = obj.Velocity;
|
|
||||||
detobj.colliderType = 0;
|
|
||||||
detobj.groupUUID = obj.GroupID;
|
|
||||||
colliding.Add(detobj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (colliding.Count > 0)
|
|
||||||
{
|
|
||||||
StartCollidingMessage.Colliders = colliding;
|
|
||||||
|
|
||||||
foreach (SceneObjectGroup att in GetAttachments())
|
|
||||||
Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
// remove things that ended colliding from the last colliders list
|
||||||
if (endedColliders.Count > 0)
|
foreach (uint localID in endedColliders)
|
||||||
{
|
{
|
||||||
ColliderArgs EndCollidingMessage = new ColliderArgs();
|
m_lastColliders.Remove(localID);
|
||||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
|
||||||
foreach (uint localId in endedColliders)
|
|
||||||
{
|
|
||||||
if (localId == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
|
|
||||||
string data = "";
|
|
||||||
if (obj != null)
|
|
||||||
{
|
|
||||||
DetectedObject detobj = new DetectedObject();
|
|
||||||
detobj.keyUUID = obj.UUID;
|
|
||||||
detobj.nameStr = obj.Name;
|
|
||||||
detobj.ownerUUID = obj.OwnerID;
|
|
||||||
detobj.posVector = obj.AbsolutePosition;
|
|
||||||
detobj.rotQuat = obj.GetWorldRotation();
|
|
||||||
detobj.velVector = obj.Velocity;
|
|
||||||
detobj.colliderType = 0;
|
|
||||||
detobj.groupUUID = obj.GroupID;
|
|
||||||
colliding.Add(detobj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (colliding.Count > 0)
|
|
||||||
{
|
|
||||||
EndCollidingMessage.Colliders = colliding;
|
|
||||||
|
|
||||||
foreach (SceneObjectGroup att in GetAttachments())
|
|
||||||
Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (thisHitColliders.Count > 0)
|
if (soundinfolist.Count > 0)
|
||||||
{
|
CollisionSounds.AvatarCollisionSound(this, soundinfolist);
|
||||||
ColliderArgs CollidingMessage = new ColliderArgs();
|
|
||||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
|
||||||
foreach (uint localId in thisHitColliders)
|
|
||||||
{
|
|
||||||
if (localId == 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
|
|
||||||
string data = "";
|
|
||||||
if (obj != null)
|
|
||||||
{
|
|
||||||
DetectedObject detobj = new DetectedObject();
|
|
||||||
detobj.keyUUID = obj.UUID;
|
|
||||||
detobj.nameStr = obj.Name;
|
|
||||||
detobj.ownerUUID = obj.OwnerID;
|
|
||||||
detobj.posVector = obj.AbsolutePosition;
|
|
||||||
detobj.rotQuat = obj.GetWorldRotation();
|
|
||||||
detobj.velVector = obj.Velocity;
|
|
||||||
detobj.colliderType = 0;
|
|
||||||
detobj.groupUUID = obj.GroupID;
|
|
||||||
colliding.Add(detobj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (colliding.Count > 0)
|
|
||||||
{
|
|
||||||
CollidingMessage.Colliders = colliding;
|
|
||||||
|
|
||||||
lock (m_attachments)
|
|
||||||
{
|
|
||||||
foreach (SceneObjectGroup att in m_attachments)
|
|
||||||
Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
finally
|
|
||||||
|
foreach (SceneObjectGroup att in GetAttachments())
|
||||||
{
|
{
|
||||||
m_collisionEventFlag = false;
|
SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
|
||||||
|
SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
|
||||||
|
SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
|
||||||
|
|
||||||
|
if (startedColliders.Contains(0))
|
||||||
|
SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
|
||||||
|
if (m_lastColliders.Contains(0))
|
||||||
|
SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
|
||||||
|
if (endedColliders.Contains(0))
|
||||||
|
SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
|
||||||
}
|
}
|
||||||
// });
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
m_collisionEventFlag = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TeleportFlagsDebug() {
|
private void TeleportFlagsDebug() {
|
||||||
|
|
|
@ -1118,6 +1118,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
if (CollisionEventsThisFrame == null)
|
if (CollisionEventsThisFrame == null)
|
||||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||||
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
|
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
|
||||||
|
_parent_scene.AddCollisionEventReporting(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendCollisions()
|
public void SendCollisions()
|
||||||
|
|
Loading…
Reference in New Issue