diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f373fd702f..385da00f93 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -190,7 +190,11 @@ namespace OpenSim.Region.Framework.Scenes
private int backupMS;
private int terrainMS;
private int landMS;
- private int lastCompletedFrame;
+
+ ///
+ /// Tick at which the last frame was processed.
+ ///
+ private int m_lastFrameTick;
///
/// Signals whether temporary objects are currently being cleaned up. Needed because this is launched
@@ -467,7 +471,7 @@ namespace OpenSim.Region.Framework.Scenes
public int MonitorBackupTime { get { return backupMS; } }
public int MonitorTerrainTime { get { return terrainMS; } }
public int MonitorLandTime { get { return landMS; } }
- public int MonitorLastFrameTick { get { return lastCompletedFrame; } }
+ public int MonitorLastFrameTick { get { return m_lastFrameTick; } }
public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } }
public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } }
@@ -1210,6 +1214,7 @@ namespace OpenSim.Region.Framework.Scenes
float physicsFPS = 0f;
int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS;
+ int previousFrameTick;
int maintc;
List coarseLocations;
List avatarUUIDs;
@@ -1313,10 +1318,9 @@ namespace OpenSim.Region.Framework.Scenes
// UpdateLand();
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
//}
-
+
frameMS = Util.EnvironmentTickCountSubtract(maintc);
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
- lastCompletedFrame = Util.EnvironmentTickCount();
// if (Frame%m_update_avatars == 0)
// UpdateInWorldTime();
@@ -1386,16 +1390,19 @@ namespace OpenSim.Region.Framework.Scenes
// Tell the watchdog that this thread is still alive
Watchdog.UpdateThread();
- maintc = Util.EnvironmentTickCountSubtract(maintc);
+// previousFrameTick = m_lastFrameTick;
+ m_lastFrameTick = Util.EnvironmentTickCount();
+ maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
maintc = (int)(MinFrameTime * 1000) - maintc;
if (maintc > 0)
Thread.Sleep(maintc);
-// if (frameMS > (int)(MinFrameTime * 1000))
+ // Optionally warn if a frame takes double the amount of time that it should.
+// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
// m_log.WarnFormat(
// "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
-// frameMS,
+// Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
// MinFrameTime * 1000,
// RegionInfo.RegionName);
}