Fix bug where region ready was being triggered twice in quick succession if a region contained no scripts.
parent
4debc67b48
commit
92a01a7e70
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@ -1446,22 +1446,25 @@ namespace OpenSim.Region.Framework.Scenes
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IConfig startupConfig = m_config.Configs["Startup"];
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IConfig startupConfig = m_config.Configs["Startup"];
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if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
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if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
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{
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{
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// This handles a case of a region having no scripts for the RegionReady module
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if (LoginLock)
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if (m_sceneGraph.GetActiveScriptsCount() == 0)
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{
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{
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// need to be able to tell these have changed in RegionReady
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// This handles a case of a region having no scripts for the RegionReady module
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LoginLock = false;
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if (m_sceneGraph.GetActiveScriptsCount() == 0)
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EventManager.TriggerLoginsEnabled(this);
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{
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// XXX: need to be able to tell these have changed in RegionReady, since it will not
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// detect a scenario where the region has no scripts - it's listening to the
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// script compile queue.
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EventManager.TriggerLoginsEnabled(this);
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}
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}
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}
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else
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// For RegionReady lockouts
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if (!LoginLock)
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{
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{
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m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
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m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
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LoginsDisabled = false;
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LoginsDisabled = false;
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EventManager.TriggerLoginsEnabled(this);
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EventManager.TriggerRegionReady(this);
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EventManager.TriggerRegionReady(this);
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}
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}
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m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
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m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
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}
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}
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else
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else
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