Bug fix in Offline IM for inventory transfers. The items were being placed twice in the receiver's inventory.

integration
Diva Canto 2012-11-27 21:10:58 -08:00
parent a82f699f43
commit 92a766e8cb
1 changed files with 15 additions and 11 deletions

View File

@ -186,17 +186,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
foreach (GridInstantMessage im in msglist) foreach (GridInstantMessage im in msglist)
{ {
// client.SendInstantMessage(im); if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
// send it directly or else the item will be given twice
// Send through scene event manager so all modules get a chance client.SendInstantMessage(im);
// to look at this message before it gets delivered. else
// {
// Needed for proper state management for stored group // Send through scene event manager so all modules get a chance
// invitations // to look at this message before it gets delivered.
// //
Scene s = FindScene(client.AgentId); // Needed for proper state management for stored group
if (s != null) // invitations
s.EventManager.TriggerIncomingInstantMessage(im); //
Scene s = FindScene(client.AgentId);
if (s != null)
s.EventManager.TriggerIncomingInstantMessage(im);
}
} }
} }
} }