Add missing files *blush*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework
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{
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[Serializable]
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public class WearableCacheItem
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{
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public uint TextureIndex { get; set; }
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public UUID CacheId { get; set; }
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public UUID TextureID { get; set; }
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public AssetBase TextureAsset { get; set; }
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public static WearableCacheItem[] GetDefaultCacheItem()
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{
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int itemmax = 21;
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WearableCacheItem[] retitems = new WearableCacheItem[itemmax];
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for (uint i=0;i<itemmax;i++)
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retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i + 1};
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return retitems;
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}
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public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
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{
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List<WearableCacheItem> ret = new List<WearableCacheItem>();
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if (pInput.Type == OSDType.Array)
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{
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OSDArray itemarray = (OSDArray) pInput;
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foreach (OSDMap item in itemarray)
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{
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ret.Add(new WearableCacheItem()
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{
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TextureIndex = item["textureindex"].AsUInteger(),
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CacheId = item["cacheid"].AsUUID(),
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TextureID = item["textureid"].AsUUID()
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});
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if (dataCache != null && item.ContainsKey("assetdata"))
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{
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AssetBase asset = new AssetBase(item["textureid"].AsUUID(),"BakedTexture",(sbyte)AssetType.Texture,UUID.Zero.ToString());
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asset.Temporary = true;
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asset.Data = item["assetdata"].AsBinary();
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dataCache.Cache(asset);
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}
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}
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}
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else if (pInput.Type == OSDType.Map)
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{
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OSDMap item = (OSDMap) pInput;
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ret.Add(new WearableCacheItem(){
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TextureIndex = item["textureindex"].AsUInteger(),
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CacheId = item["cacheid"].AsUUID(),
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TextureID = item["textureid"].AsUUID()
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});
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if (dataCache != null && item.ContainsKey("assetdata"))
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{
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string assetCreator = item["assetcreator"].AsString();
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string assetName = item["assetname"].AsString();
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AssetBase asset = new AssetBase(item["textureid"].AsUUID(), assetName, (sbyte)AssetType.Texture, assetCreator);
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asset.Temporary = true;
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asset.Data = item["assetdata"].AsBinary();
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dataCache.Cache(asset);
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}
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}
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else
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{
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return new WearableCacheItem[0];
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}
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return ret.ToArray();
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}
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public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
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{
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OSDArray arr = new OSDArray();
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foreach (WearableCacheItem item in pcacheItems)
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{
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OSDMap itemmap = new OSDMap();
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itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex));
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itemmap.Add("cacheid", OSD.FromUUID(item.CacheId));
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itemmap.Add("textureid", OSD.FromUUID(item.TextureID));
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if (dataCache != null)
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{
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if (dataCache.Check(item.TextureID.ToString()))
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{
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AssetBase assetItem = dataCache.Get(item.TextureID.ToString());
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if (assetItem != null)
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{
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itemmap.Add("assetdata", OSD.FromBinary(assetItem.Data));
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itemmap.Add("assetcreator", OSD.FromString(assetItem.CreatorID));
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itemmap.Add("assetname", OSD.FromString(assetItem.Name));
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}
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}
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}
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arr.Add(itemmap);
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}
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return arr;
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}
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public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems)
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{
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for (int i = 0; i < pcacheItems.Length; i++)
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{
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if (pcacheItems[i].TextureIndex == pTextureIndex)
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return pcacheItems[i];
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}
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return null;
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}
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public static WearableCacheItem SearchTextureCacheId(UUID pCacheId, WearableCacheItem[] pcacheItems)
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{
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for (int i = 0; i < pcacheItems.Length; i++)
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{
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if (pcacheItems[i].CacheId == pCacheId)
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return pcacheItems[i];
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}
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return null;
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}
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public static WearableCacheItem SearchTextureTextureId(UUID pTextureId, WearableCacheItem[] pcacheItems)
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{
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for (int i = 0; i < pcacheItems.Length; i++)
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{
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if (pcacheItems[i].TextureID == pTextureId)
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return pcacheItems[i];
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}
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return null;
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}
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}
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}
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@ -0,0 +1,19 @@
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////////////////////////////////////////////////////////////////
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//
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// (c) 2009, 2010 Careminster Limited and Melanie Thielker
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//
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// All rights reserved
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//
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using System;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenMetaverse;
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namespace OpenSim.Services.Interfaces
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{
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public interface IBakedTextureModule
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{
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WearableCacheItem[] Get(UUID id);
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void Store(UUID id, WearableCacheItem[] data);
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}
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}
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