When an NPC is created, stop telling neighbouring regions to expect a child agent
parent
795c8e6c22
commit
92e96d394a
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@ -786,7 +786,7 @@ namespace OpenSim.Framework
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event DeRezObject OnDeRezObject;
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event Action<IClientAPI> OnRegionHandShakeReply;
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event GenericCall1 OnRequestWearables;
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event GenericCall1 OnCompleteMovementToRegion;
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event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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event UpdateAgent OnPreAgentUpdate;
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event UpdateAgent OnAgentUpdate;
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event AgentRequestSit OnAgentRequestSit;
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@ -90,7 +90,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event ObjectAttach OnObjectAttach;
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public event ObjectDeselect OnObjectDetach;
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public event ObjectDrop OnObjectDrop;
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public event GenericCall1 OnCompleteMovementToRegion;
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public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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public event UpdateAgent OnPreAgentUpdate;
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public event UpdateAgent OnAgentUpdate;
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public event AgentRequestSit OnAgentRequestSit;
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@ -6195,10 +6195,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
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{
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GenericCall1 handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
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Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
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if (handlerCompleteMovementToRegion != null)
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{
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handlerCompleteMovementToRegion(sender);
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handlerCompleteMovementToRegion(sender, true);
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}
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handlerCompleteMovementToRegion = null;
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@ -1065,10 +1065,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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#endregion
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#region Enable Child Agent
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/// <summary>
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/// This informs a single neighbouring region about agent "avatar".
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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/// </summary>
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/// <param name="sp"></param>
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/// <param name="region"></param>
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public void EnableChildAgent(ScenePresence sp, GridRegion region)
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{
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m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
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@ -1126,6 +1129,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// This informs all neighbouring regions about agent "avatar".
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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/// </summary>
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/// <param name="sp"></param>
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public void EnableChildAgents(ScenePresence sp)
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{
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List<GridRegion> neighbours = new List<GridRegion>();
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@ -1312,7 +1316,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Utils.LongToUInts(reg.RegionHandle, out x, out y);
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x = x / Constants.RegionSize;
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y = y / Constants.RegionSize;
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m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
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m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
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string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
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@ -83,7 +83,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event DeRezObject OnDeRezObject;
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public event Action<IClientAPI> OnRegionHandShakeReply;
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public event GenericCall1 OnRequestWearables;
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public event GenericCall1 OnCompleteMovementToRegion;
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public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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public event UpdateAgent OnPreAgentUpdate;
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public event UpdateAgent OnAgentUpdate;
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public event AgentRequestSit OnAgentRequestSit;
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@ -663,7 +663,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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if (OnCompleteMovementToRegion != null)
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{
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OnCompleteMovementToRegion(this);
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OnCompleteMovementToRegion(this, true);
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}
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}
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public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
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@ -1144,10 +1144,14 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Complete Avatar's movement into the region.
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/// This is called upon a very important packet sent from the client,
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/// so it's client-controlled. Never call this method directly.
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/// </summary>
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public void CompleteMovement(IClientAPI client)
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/// <param name="client"></param>
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/// <param name="enableNeighbourChildAgents">
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/// If true, send notification to neighbour regions to expect
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/// a child agent from the client. These neighbours can be some distance away, depending right now on the
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/// configuration of DefaultDrawDistance in the [Startup] section of config
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/// </param>
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public void CompleteMovement(IClientAPI client, bool enableNeighbourChildAgents)
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{
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// DateTime startTime = DateTime.Now;
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@ -1188,7 +1192,7 @@ namespace OpenSim.Region.Framework.Scenes
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SendInitialData();
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// Create child agents in neighbouring regions
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if (!m_isChildAgent)
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if (enableNeighbourChildAgents && !m_isChildAgent)
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{
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IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
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if (m_agentTransfer != null)
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@ -677,7 +677,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public event DeRezObject OnDeRezObject;
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public event Action<IClientAPI> OnRegionHandShakeReply;
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public event GenericCall1 OnRequestWearables;
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public event GenericCall1 OnCompleteMovementToRegion;
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public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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public event UpdateAgent OnPreAgentUpdate;
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public event UpdateAgent OnAgentUpdate;
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public event AgentRequestSit OnAgentRequestSit;
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@ -913,7 +913,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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if (OnCompleteMovementToRegion != null)
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{
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OnCompleteMovementToRegion(this);
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OnCompleteMovementToRegion(this, true);
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}
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}
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@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public event DeRezObject OnDeRezObject;
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public event Action<IClientAPI> OnRegionHandShakeReply;
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public event GenericCall1 OnRequestWearables;
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public event GenericCall1 OnCompleteMovementToRegion;
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public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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public event UpdateAgent OnPreAgentUpdate;
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public event UpdateAgent OnAgentUpdate;
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public event AgentRequestSit OnAgentRequestSit;
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@ -745,12 +745,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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OnRegionHandShakeReply(this);
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}
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}
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if (OnCompleteMovementToRegion != null)
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{
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OnCompleteMovementToRegion(this);
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}
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}
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public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
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{
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}
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@ -201,13 +201,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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m_log.DebugFormat(
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"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
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// Shouldn't call this - temporary.
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sp.CompleteMovement(npcAvatar);
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// sp.SendAppearanceToAllOtherAgents();
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//
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// // Send animations back to the avatar as well
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// sp.Animator.SendAnimPack();
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sp.CompleteMovement(npcAvatar, false);
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}
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else
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{
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@ -383,7 +383,7 @@ namespace OpenSim.Tests.Common
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// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
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ScenePresence scp = scene.GetScenePresence(agentData.AgentID);
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scp.CompleteMovement(client);
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scp.CompleteMovement(client, true);
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//scp.MakeRootAgent(new Vector3(90, 90, 90), true);
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return scp;
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@ -95,7 +95,7 @@ namespace OpenSim.Tests.Common.Mock
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public event DeRezObject OnDeRezObject;
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public event Action<IClientAPI> OnRegionHandShakeReply;
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public event GenericCall1 OnRequestWearables;
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public event GenericCall1 OnCompleteMovementToRegion;
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public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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public event UpdateAgent OnPreAgentUpdate;
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public event UpdateAgent OnAgentUpdate;
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public event AgentRequestSit OnAgentRequestSit;
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@ -455,7 +455,7 @@ namespace OpenSim.Tests.Common.Mock
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public void CompleteMovement()
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{
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OnCompleteMovementToRegion(this);
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OnCompleteMovementToRegion(this, true);
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}
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public virtual void ActivateGesture(UUID assetId, UUID gestureId)
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@ -759,9 +759,10 @@ namespace OpenSim.Tests.Common.Mock
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if (OnCompleteMovementToRegion != null)
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{
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OnCompleteMovementToRegion(this);
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OnCompleteMovementToRegion(this, true);
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}
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}
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public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
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{
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}
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@ -1680,6 +1680,7 @@
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="System.Core"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Web"/>
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@ -2063,6 +2064,7 @@
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<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
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<Reference name="OpenMetaverse" path="../../../../bin/"/>
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<Reference name="System"/>
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<Reference name="System.Core"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="Nini" path="../../../../bin/"/>
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@ -2717,6 +2719,7 @@
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="System.Core"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Data"/>
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