When an NPC is created, stop telling neighbouring regions to expect a child agent

bulletsim
Justin Clark-Casey (justincc) 2011-08-09 23:11:07 +01:00
parent 795c8e6c22
commit 92e96d394a
11 changed files with 32 additions and 30 deletions

View File

@ -786,7 +786,7 @@ namespace OpenSim.Framework
event DeRezObject OnDeRezObject;
event Action<IClientAPI> OnRegionHandShakeReply;
event GenericCall1 OnRequestWearables;
event GenericCall1 OnCompleteMovementToRegion;
event Action<IClientAPI, bool> OnCompleteMovementToRegion;
event UpdateAgent OnPreAgentUpdate;
event UpdateAgent OnAgentUpdate;
event AgentRequestSit OnAgentRequestSit;

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@ -90,7 +90,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event ObjectAttach OnObjectAttach;
public event ObjectDeselect OnObjectDetach;
public event ObjectDrop OnObjectDrop;
public event GenericCall1 OnCompleteMovementToRegion;
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
@ -6195,10 +6195,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
{
GenericCall1 handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
if (handlerCompleteMovementToRegion != null)
{
handlerCompleteMovementToRegion(sender);
handlerCompleteMovementToRegion(sender, true);
}
handlerCompleteMovementToRegion = null;

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@ -1065,10 +1065,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#endregion
#region Enable Child Agent
/// <summary>
/// This informs a single neighbouring region about agent "avatar".
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
/// </summary>
/// <param name="sp"></param>
/// <param name="region"></param>
public void EnableChildAgent(ScenePresence sp, GridRegion region)
{
m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
@ -1126,6 +1129,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// This informs all neighbouring regions about agent "avatar".
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
/// </summary>
/// <param name="sp"></param>
public void EnableChildAgents(ScenePresence sp)
{
List<GridRegion> neighbours = new List<GridRegion>();
@ -1312,7 +1316,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Utils.LongToUInts(reg.RegionHandle, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);

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@ -83,7 +83,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall1 OnRequestWearables;
public event GenericCall1 OnCompleteMovementToRegion;
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
@ -663,7 +663,7 @@ namespace OpenSim.Region.Examples.SimpleModule
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion(this);
OnCompleteMovementToRegion(this, true);
}
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)

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@ -1144,10 +1144,14 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Complete Avatar's movement into the region.
/// This is called upon a very important packet sent from the client,
/// so it's client-controlled. Never call this method directly.
/// </summary>
public void CompleteMovement(IClientAPI client)
/// <param name="client"></param>
/// <param name="enableNeighbourChildAgents">
/// If true, send notification to neighbour regions to expect
/// a child agent from the client. These neighbours can be some distance away, depending right now on the
/// configuration of DefaultDrawDistance in the [Startup] section of config
/// </param>
public void CompleteMovement(IClientAPI client, bool enableNeighbourChildAgents)
{
// DateTime startTime = DateTime.Now;
@ -1188,7 +1192,7 @@ namespace OpenSim.Region.Framework.Scenes
SendInitialData();
// Create child agents in neighbouring regions
if (!m_isChildAgent)
if (enableNeighbourChildAgents && !m_isChildAgent)
{
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)

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@ -677,7 +677,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall1 OnRequestWearables;
public event GenericCall1 OnCompleteMovementToRegion;
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
@ -913,7 +913,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion(this);
OnCompleteMovementToRegion(this, true);
}
}

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@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall1 OnRequestWearables;
public event GenericCall1 OnCompleteMovementToRegion;
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
@ -745,12 +745,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
OnRegionHandShakeReply(this);
}
}
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion(this);
}
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
{
}

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@ -201,13 +201,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
m_log.DebugFormat(
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
// Shouldn't call this - temporary.
sp.CompleteMovement(npcAvatar);
// sp.SendAppearanceToAllOtherAgents();
//
// // Send animations back to the avatar as well
// sp.Animator.SendAnimPack();
sp.CompleteMovement(npcAvatar, false);
}
else
{

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@ -383,7 +383,7 @@ namespace OpenSim.Tests.Common
// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
ScenePresence scp = scene.GetScenePresence(agentData.AgentID);
scp.CompleteMovement(client);
scp.CompleteMovement(client, true);
//scp.MakeRootAgent(new Vector3(90, 90, 90), true);
return scp;

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@ -95,7 +95,7 @@ namespace OpenSim.Tests.Common.Mock
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall1 OnRequestWearables;
public event GenericCall1 OnCompleteMovementToRegion;
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
public event UpdateAgent OnPreAgentUpdate;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
@ -455,7 +455,7 @@ namespace OpenSim.Tests.Common.Mock
public void CompleteMovement()
{
OnCompleteMovementToRegion(this);
OnCompleteMovementToRegion(this, true);
}
public virtual void ActivateGesture(UUID assetId, UUID gestureId)
@ -759,9 +759,10 @@ namespace OpenSim.Tests.Common.Mock
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion(this);
OnCompleteMovementToRegion(this, true);
}
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
{
}

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@ -1680,6 +1680,7 @@
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="System.Web"/>
@ -2063,6 +2064,7 @@
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../../bin/"/>
<Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="Nini" path="../../../../bin/"/>
@ -2717,6 +2719,7 @@
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="System.Drawing"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>