Remove interfaces that are no longer used from DNE

0.6.0-stable
Melanie Thielker 2008-09-26 12:04:16 +00:00
parent f36fab7e33
commit 92ebbd1420
3 changed files with 2 additions and 98 deletions

View File

@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
/// </summary> /// </summary>
[Serializable] [Serializable]
public class EventManager : ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule public class EventManager : iScriptEngineFunctionModule
{ {
// //
// Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine".

View File

@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// </summary> /// </summary>
/// ///
[Serializable] [Serializable]
public abstract class ScriptEngine : IRegionModule, IScriptModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule, IEventReceiver public abstract class ScriptEngine : IRegionModule, IScriptModule, iScriptEngineFunctionModule, IEventReceiver
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -156,11 +156,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
} }
} }
ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager()
{
return this.m_EventManager;
}
public void ReadConfig() public void ReadConfig()
{ {
#if DEBUG #if DEBUG

View File

@ -1,91 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Common
{
public class ScriptServerInterfaces
{
public interface RemoteEvents
{
void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient);
void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine);
void OnRemoveScript(uint localID, UUID itemID);
void state_exit(uint localID);
void touch(uint localID, uint originalID, Vector3 offsetPos,
IClientAPI remoteClient);
void touch_end(uint localID, uint originalID, IClientAPI remoteClient);
void collision_start(uint localID, ColliderArgs col);
void collision(uint localID, ColliderArgs col);
void collision_end(uint localID, ColliderArgs col);
// void land_collision_start(uint localID, UUID itemID);
// void land_collision(uint localID, ColliderArgs col);
// void land_collision_end(uint localID, UUID itemID);
void timer(uint localID, UUID itemID);
void listen(uint localID, UUID itemID);
// void on_rez(uint localID, UUID itemID);
// void sensor(uint localID, UUID itemID);
// void no_sensor(uint localID, UUID itemID);
void control(uint localID, UUID itemID, UUID agentID, uint held, uint change);
void money(uint LocalID, UUID agentID, int amount);
// void email(uint localID, UUID itemID);
void at_target(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
void not_at_target(uint localID);
void at_rot_target(uint localID, UUID itemID);
void not_at_rot_target(uint localID, UUID itemID);
// void run_time_permissions(uint localID, UUID itemID);
// void changed(uint localID, UUID itemID);
void attach(uint localID, UUID itemID);
void dataserver(uint localID, UUID itemID);
void link_message(uint localID, UUID itemID);
void moving_start(uint localID, UUID itemID);
void moving_end(uint localID, UUID itemID);
void object_rez(uint localID, UUID itemID);
void remote_data(uint localID, UUID itemID);
void http_response(uint localID, UUID itemID);
}
public interface ServerRemotingObject
{
RemoteEvents Events();
}
public interface ScriptEngine
{
RemoteEvents EventManager();
void InitializeEngine(Scene Sceneworld, IConfigSource config, bool DontHookUp, ScriptManager newScriptManager);
ScriptManager GetScriptManager();
}
}
}