From 92edbd3e4745ea9007cf6ae42a38fbcd653cc848 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 30 Jun 2010 21:23:57 +0100 Subject: [PATCH] If an emergency pos is required for a new root agent, correctly preserve the z co-ord instead of accidentally resetting the incorrect x co-ord This is a one-liner. It has already been addressed in master and 0.7-post-fixes in a more extensive way --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 51cdf1b8ee..8a633b5f58 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -839,7 +839,7 @@ namespace OpenSim.Region.Framework.Scenes if (!(pos.Y < 0)) emergencyPos.Y = pos.Y; if (!(pos.Z < 0)) - emergencyPos.X = pos.X; + emergencyPos.Z = pos.Z; } if (pos.Y < 0) { @@ -857,7 +857,7 @@ namespace OpenSim.Region.Framework.Scenes emergencyPos.Y = pos.Y; //Leave as 128 } - + m_log.WarnFormat( "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", pos, Name, UUID, emergencyPos);