diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 5941abd3fc..c5226bad4a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -450,7 +450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Vector llVecNorm(LSL_Vector v) { - m_host.AddScriptLPS(1); + m_host.AddScriptLPS(1); return LSL_Vector.Norm(v); } diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index bb5267c3dc..91e03acccd 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs @@ -259,15 +259,15 @@ namespace OpenSim.Region.ScriptEngine.Shared return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z); } - public static Vector3 Norm(Vector3 vector) - { - double mag = Mag(vector); - if (mag > 0.0) - { - double invMag = 1.0 / mag; - return vector * invMag; - } - return new Vector3(0, 0, 0); + public static Vector3 Norm(Vector3 vector) + { + double mag = Mag(vector); + if (mag > 0.0) + { + double invMag = 1.0 / mag; + return vector * invMag; + } + return new Vector3(0, 0, 0); } #endregion