Add "show borders" command to show the borders of a region.

This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments.
user_profiles
Justin Clark-Casey (justincc) 2013-03-23 00:39:03 +00:00
parent c4d9a23f26
commit 93206ef0fa
6 changed files with 54 additions and 11 deletions

View File

@ -994,6 +994,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
Scene scene = agent.Scene;
Vector3 pos = agent.AbsolutePosition;
// m_log.DebugFormat(
// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
uint neighbourx = scene.RegionInfo.RegionLocX;
uint neighboury = scene.RegionInfo.RegionLocY;

View File

@ -34,7 +34,6 @@ namespace OpenSim.Region.Framework.Scenes
{
public class Border
{
/// <summary>
/// Line perpendicular to the Direction Cardinal. Z value is the
/// </summary>
@ -81,6 +80,10 @@ namespace OpenSim.Region.Framework.Scenes
TriggerRegionY = triggerRegionY;
}
/// <summary>
/// Tests to see if the given position would cross this border.
/// </summary>
/// <returns></returns>
public bool TestCross(Vector3 position)
{
bool result = false;

View File

@ -2542,7 +2542,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
return null;
}

View File

@ -442,9 +442,9 @@ namespace OpenSim.Region.Framework.Scenes
{
m_pos = PhysicsActor.Position;
//m_log.DebugFormat(
// "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!",
// m_pos, Name, Scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Set position of {0} in {1} to {2} via getting AbsolutePosition!",
// Name, Scene.Name, m_pos);
}
else
{
@ -471,6 +471,9 @@ namespace OpenSim.Region.Framework.Scenes
}
set
{
// m_log.DebugFormat("[SCENE PRESENCE]: Setting position of {0} in {1} to {2}", Name, Scene.Name, value);
// Util.PrintCallStack();
if (PhysicsActor != null)
{
try
@ -878,6 +881,7 @@ namespace OpenSim.Region.Framework.Scenes
// before the inventory is processed in MakeRootAgent. This fixes a race condition
// related to the handling of attachments
//m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
if (m_scene.TestBorderCross(pos, Cardinals.E))
{
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
@ -2909,6 +2913,10 @@ namespace OpenSim.Region.Framework.Scenes
if (!IsInTransit)
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}",
// pos2, Name, Scene.Name);
// Checks if where it's headed exists a region
bool needsTransit = false;
if (m_scene.TestBorderCross(pos2, Cardinals.W))

View File

@ -116,6 +116,37 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
+ "If teleport is true then some extra teleport debug information is logged.\n"
+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
HandleDebugSceneSetCommand);
scene.AddCommand(
"Regions",
this, "show borders", "show borders", "Show border information for regions", HandleShowBordersCommand);
}
private void HandleShowBordersCommand(string module, string[] args)
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat("Borders for {0}:\n", m_scene.Name);
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Cross Direction", 15);
cdt.AddColumn("Line", 34);
cdt.AddColumn("Trigger Region", 14);
foreach (Border b in m_scene.NorthBorders)
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
foreach (Border b in m_scene.EastBorders)
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
foreach (Border b in m_scene.SouthBorders)
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
foreach (Border b in m_scene.WestBorders)
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
cdt.AddToStringBuilder(sb);
MainConsole.Instance.Output(sb.ToString());
}
private void HandleDebugSceneGetCommand(string module, string[] args)

View File

@ -415,18 +415,17 @@ namespace OpenSim.Region.RegionCombinerModule
*/
#endregion
// If we're one region over +x y
// If we're one region over +x y (i.e. root region is to the west)
//xxx
//xxy
//xxx
if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY)
{
connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
break;
}
// If we're one region over x +y
// If we're one region over x +y (i.e. root region is to the south)
//xyx
//xxx
//xxx
@ -436,7 +435,7 @@ namespace OpenSim.Region.RegionCombinerModule
break;
}
// If we're one region over +x +y
// If we're one region over +x +y (i.e. root region is to the south-west)
//xxy
//xxx
//xxx
@ -646,7 +645,6 @@ namespace OpenSim.Region.RegionCombinerModule
{
if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{
rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (rootConn.RegionScene.NorthBorders)