parent
1ad83bcf1b
commit
9326ee425b
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@ -225,76 +225,76 @@ namespace OpenSim.Region.ClientStack
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// We're going to dequeue all of the saved up packets until
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// we've hit the throttle limit or there's no more packets to send
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while ((bytesSent <= ((int)(throttleOutbound/throttleTimeDivisor)) &&
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(ResendOutgoingPacketQueue.Count > 0 ||
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LandOutgoingPacketQueue.Count > 0 ||
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WindOutgoingPacketQueue.Count > 0 ||
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CloudOutgoingPacketQueue.Count > 0 ||
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TaskOutgoingPacketQueue.Count > 0 ||
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AssetOutgoingPacketQueue.Count > 0 ||
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TextureOutgoingPacketQueue.Count > 0)) && throttleLoops <= MaxThrottleLoops)
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{
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throttleLoops++;
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//Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up.
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if (ResendBytesSent <= ((int)(ResendthrottleOutbound/throttleTimeDivisor)) && ResendOutgoingPacketQueue.Count > 0)
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lock (throttleTimer) {
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while ((bytesSent <= ((int)(throttleOutbound/throttleTimeDivisor)) &&
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(ResendOutgoingPacketQueue.Count > 0 ||
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LandOutgoingPacketQueue.Count > 0 ||
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WindOutgoingPacketQueue.Count > 0 ||
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CloudOutgoingPacketQueue.Count > 0 ||
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TaskOutgoingPacketQueue.Count > 0 ||
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AssetOutgoingPacketQueue.Count > 0 ||
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TextureOutgoingPacketQueue.Count > 0)) && throttleLoops <= MaxThrottleLoops)
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{
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QueItem qpack = ResendOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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ResendBytesSent += qpack.Packet.ToBytes().Length;
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throttleLoops++;
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//Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up.
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if (ResendBytesSent <= ((int)(ResendthrottleOutbound/throttleTimeDivisor)) && ResendOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = ResendOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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ResendBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (LandBytesSent <= ((int)(LandthrottleOutbound/throttleTimeDivisor)) && LandOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = LandOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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LandBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (WindBytesSent <= ((int)(WindthrottleOutbound/throttleTimeDivisor)) && WindOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = WindOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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WindBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (CloudBytesSent <= ((int)(CloudthrottleOutbound/throttleTimeDivisor)) && CloudOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = CloudOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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CloudBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (TaskBytesSent <= ((int)(TaskthrottleOutbound/throttleTimeDivisor)) && TaskOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = TaskOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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TaskBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (TextureBytesSent <= ((int)(TexturethrottleOutbound/throttleTimeDivisor)) && TextureOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = TextureOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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TextureBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (AssetBytesSent <= ((int)(AssetthrottleOutbound/throttleTimeDivisor)) && AssetOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = AssetOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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AssetBytesSent += qpack.Packet.ToBytes().Length;
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}
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}
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if (LandBytesSent <= ((int)(LandthrottleOutbound/throttleTimeDivisor)) && LandOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = LandOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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LandBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (WindBytesSent <= ((int)(WindthrottleOutbound/throttleTimeDivisor)) && WindOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = WindOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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WindBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (CloudBytesSent <= ((int)(CloudthrottleOutbound/throttleTimeDivisor)) && CloudOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = CloudOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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CloudBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (TaskBytesSent <= ((int)(TaskthrottleOutbound/throttleTimeDivisor)) && TaskOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = TaskOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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TaskBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (TextureBytesSent <= ((int)(TexturethrottleOutbound/throttleTimeDivisor)) && TextureOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = TextureOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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TextureBytesSent += qpack.Packet.ToBytes().Length;
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}
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if (AssetBytesSent <= ((int)(AssetthrottleOutbound/throttleTimeDivisor)) && AssetOutgoingPacketQueue.Count > 0)
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{
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QueItem qpack = AssetOutgoingPacketQueue.Dequeue();
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PacketQueue.Enqueue(qpack);
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bytesSent += qpack.Packet.ToBytes().Length;
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AssetBytesSent += qpack.Packet.ToBytes().Length;
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}
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}
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}
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public LLUUID SessionId
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