move the actual [Test] methods for databases to OpenSim.Data.Tests
classes. This did mean loosing 1 unit test that was actually testing an sqlite function directly instead of the interface.0.6.0-stable
parent
1f42c89480
commit
9349cf3149
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
|||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using OpenSim.Data.SQLite;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
@ -37,26 +38,19 @@ using OpenMetaverse;
|
|||
namespace OpenSim.Data.SQLite.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class SQLiteAssetTest
|
||||
public class SQLiteAssetTest : BasicAssetTest
|
||||
{
|
||||
public string file = "assettest.db";
|
||||
public string connect;
|
||||
public SQLiteAssetData db;
|
||||
public UUID uuid1;
|
||||
public UUID uuid2;
|
||||
public UUID uuid3;
|
||||
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
SuperInit();
|
||||
System.Console.WriteLine("SQLiteAssetTest");
|
||||
connect = "URI=file:" + file + ",version=3";
|
||||
db = new SQLiteAssetData();
|
||||
db.Initialise(connect);
|
||||
uuid1 = UUID.Random();
|
||||
uuid2 = UUID.Random();
|
||||
uuid3 = UUID.Random();
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
|
@ -64,56 +58,5 @@ namespace OpenSim.Data.SQLite.Tests
|
|||
{
|
||||
System.IO.File.Delete(file);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T010_StoreSimpleAsset()
|
||||
{
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one");
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two");
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three");
|
||||
db.CreateAsset(a1);
|
||||
db.CreateAsset(a2);
|
||||
db.CreateAsset(a3);
|
||||
|
||||
AssetBase a1a = db.FetchAsset(uuid1);
|
||||
Assert.That(a1.ID.ToString(), Text.Matches(a1a.ID.ToString()));
|
||||
Assert.That(a1.Name, Text.Matches(a1a.Name));
|
||||
|
||||
AssetBase a2a = db.FetchAsset(uuid2);
|
||||
Assert.That(a2.ID.ToString(), Text.Matches(a2a.ID.ToString()));
|
||||
Assert.That(a2.Name, Text.Matches(a2a.Name));
|
||||
|
||||
AssetBase a3a = db.FetchAsset(uuid3);
|
||||
Assert.That(a3.ID.ToString(), Text.Matches(a3a.ID.ToString()));
|
||||
Assert.That(a3.Name, Text.Matches(a3a.Name));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T011_ExistsSimpleAsset()
|
||||
{
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.True);
|
||||
Assert.That(db.ExistsAsset(uuid2), Is.True);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.True);
|
||||
}
|
||||
|
||||
// this has questionable use, but it is in the interface at the moment.
|
||||
[Test]
|
||||
public void T012_DeleteAsset()
|
||||
{
|
||||
db.DeleteAsset(uuid1);
|
||||
db.DeleteAsset(uuid2);
|
||||
db.DeleteAsset(uuid3);
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.False);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
|||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using OpenSim.Data.SQLite;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
@ -37,16 +38,15 @@ using OpenMetaverse;
|
|||
namespace OpenSim.Data.SQLite.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class SQLiteRegionTest
|
||||
public class SQLiteRegionTest : BasicRegionTest
|
||||
{
|
||||
public string file = "regiontest.db";
|
||||
public string connect;
|
||||
public SQLiteRegionData db;
|
||||
public UUID region = UUID.Zero;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
SuperInit();
|
||||
connect = "URI=file:" + file + ",version=3";
|
||||
db = new SQLiteRegionData();
|
||||
db.Initialise(connect);
|
||||
|
@ -57,94 +57,5 @@ namespace OpenSim.Data.SQLite.Tests
|
|||
{
|
||||
System.IO.File.Delete(file);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(region);
|
||||
Assert.AreEqual(0, objs.Count);
|
||||
}
|
||||
|
||||
// SOG round trips
|
||||
// * store objects, make sure they save
|
||||
// * update
|
||||
|
||||
[Test]
|
||||
public void T010_StoreSimpleObject()
|
||||
{
|
||||
SceneObjectGroup sog = NewSOG("object1");
|
||||
SceneObjectGroup sog2 = NewSOG("object2");
|
||||
|
||||
db.StoreObject(sog, region);
|
||||
db.StoreObject(sog2, region);
|
||||
|
||||
// This tests the ADO.NET driver
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(region);
|
||||
Assert.AreEqual(2, objs.Count);
|
||||
|
||||
// This confirms things actually went to disk
|
||||
db = new SQLiteRegionData();
|
||||
db.Initialise(connect);
|
||||
|
||||
List<SceneObjectGroup> objs2 = db.LoadObjects(region);
|
||||
Assert.AreEqual(2, objs2.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T011_ObjectNames()
|
||||
{
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(region);
|
||||
foreach (SceneObjectGroup sog in objs)
|
||||
{
|
||||
SceneObjectPart p = sog.RootPart;
|
||||
Assert.That("", Text.DoesNotMatch(p.Name));
|
||||
Assert.That(p.Name, Text.Matches(p.Description));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T012_UpdateObject()
|
||||
{
|
||||
string text = "object1 text";
|
||||
SceneObjectGroup sog = FindSOG("object1", region);
|
||||
sog.RootPart.Text = text;
|
||||
db.StoreObject(sog, region);
|
||||
|
||||
sog = FindSOG("object1", region);
|
||||
Assert.That(text, Text.Matches(sog.RootPart.Text));
|
||||
}
|
||||
|
||||
// Extra private methods
|
||||
|
||||
private SceneObjectGroup FindSOG(string name, UUID r)
|
||||
{
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(r);
|
||||
foreach (SceneObjectGroup sog in objs)
|
||||
{
|
||||
SceneObjectPart p = sog.RootPart;
|
||||
if (p.Name == name) {
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private SceneObjectGroup NewSOG(string name)
|
||||
{
|
||||
SceneObjectGroup sog = new SceneObjectGroup();
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
sop.LocalId = 1;
|
||||
sop.Name = name;
|
||||
sop.Description = name;
|
||||
sop.Text = "";
|
||||
sop.SitName = "";
|
||||
sop.TouchName = "";
|
||||
sop.UUID = UUID.Random();
|
||||
sop.Shape = PrimitiveBaseShape.Default;
|
||||
sog.AddPart(sop);
|
||||
sog.RootPart = sop;
|
||||
return sog;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
|||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using OpenSim.Data.SQLite;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
@ -37,25 +38,18 @@ using OpenMetaverse;
|
|||
namespace OpenSim.Data.SQLite.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class SQLiteUserTest
|
||||
public class SQLiteUserTest : BasicUserTest
|
||||
{
|
||||
public string file = "usertest.db";
|
||||
public string connect;
|
||||
public SQLiteUserData db;
|
||||
public UUID uuid1;
|
||||
public UUID uuid2;
|
||||
public UUID uuid3;
|
||||
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
SuperInit();
|
||||
connect = "URI=file:" + file + ",version=3";
|
||||
db = new SQLiteUserData();
|
||||
db.Initialise(connect);
|
||||
uuid1 = UUID.Random();
|
||||
uuid2 = UUID.Random();
|
||||
uuid3 = UUID.Random();
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
|
@ -63,11 +57,5 @@ namespace OpenSim.Data.SQLite.Tests
|
|||
{
|
||||
System.IO.File.Delete(file);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
Assert.That(db.GetUserByUUID(uuid1), Is.Null);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,104 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
public class BasicAssetTest
|
||||
{
|
||||
public AssetDataBase db;
|
||||
public UUID uuid1;
|
||||
public UUID uuid2;
|
||||
public UUID uuid3;
|
||||
|
||||
public void SuperInit()
|
||||
{
|
||||
uuid1 = UUID.Random();
|
||||
uuid2 = UUID.Random();
|
||||
uuid3 = UUID.Random();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T010_StoreSimpleAsset()
|
||||
{
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one");
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two");
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three");
|
||||
db.CreateAsset(a1);
|
||||
db.CreateAsset(a2);
|
||||
db.CreateAsset(a3);
|
||||
|
||||
AssetBase a1a = db.FetchAsset(uuid1);
|
||||
Assert.That(a1.ID.ToString(), Text.Matches(a1a.ID.ToString()));
|
||||
Assert.That(a1.Name, Text.Matches(a1a.Name));
|
||||
|
||||
AssetBase a2a = db.FetchAsset(uuid2);
|
||||
Assert.That(a2.ID.ToString(), Text.Matches(a2a.ID.ToString()));
|
||||
Assert.That(a2.Name, Text.Matches(a2a.Name));
|
||||
|
||||
AssetBase a3a = db.FetchAsset(uuid3);
|
||||
Assert.That(a3.ID.ToString(), Text.Matches(a3a.ID.ToString()));
|
||||
Assert.That(a3.Name, Text.Matches(a3a.Name));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T011_ExistsSimpleAsset()
|
||||
{
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.True);
|
||||
Assert.That(db.ExistsAsset(uuid2), Is.True);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.True);
|
||||
}
|
||||
|
||||
// this has questionable use, but it is in the interface at the moment.
|
||||
// [Test]
|
||||
// public void T012_DeleteAsset()
|
||||
// {
|
||||
// db.DeleteAsset(uuid1);
|
||||
// db.DeleteAsset(uuid2);
|
||||
// db.DeleteAsset(uuid3);
|
||||
// Assert.That(db.ExistsAsset(uuid1), Is.False);
|
||||
// Assert.That(db.ExistsAsset(uuid2), Is.False);
|
||||
// Assert.That(db.ExistsAsset(uuid3), Is.False);
|
||||
// }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,132 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
public class BasicRegionTest
|
||||
{
|
||||
public IRegionDataStore db;
|
||||
public UUID region;
|
||||
|
||||
public void SuperInit()
|
||||
{
|
||||
region = UUID.Random();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(region);
|
||||
Assert.AreEqual(0, objs.Count);
|
||||
}
|
||||
|
||||
// SOG round trips
|
||||
// * store objects, make sure they save
|
||||
// * update
|
||||
|
||||
[Test]
|
||||
public void T010_StoreSimpleObject()
|
||||
{
|
||||
SceneObjectGroup sog = NewSOG("object1");
|
||||
SceneObjectGroup sog2 = NewSOG("object2");
|
||||
|
||||
db.StoreObject(sog, region);
|
||||
db.StoreObject(sog2, region);
|
||||
|
||||
// This tests the ADO.NET driver
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(region);
|
||||
Assert.AreEqual(2, objs.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T011_ObjectNames()
|
||||
{
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(region);
|
||||
foreach (SceneObjectGroup sog in objs)
|
||||
{
|
||||
SceneObjectPart p = sog.RootPart;
|
||||
Assert.That("", Text.DoesNotMatch(p.Name));
|
||||
Assert.That(p.Name, Text.Matches(p.Description));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T012_UpdateObject()
|
||||
{
|
||||
string text = "object1 text";
|
||||
SceneObjectGroup sog = FindSOG("object1", region);
|
||||
sog.RootPart.Text = text;
|
||||
db.StoreObject(sog, region);
|
||||
|
||||
sog = FindSOG("object1", region);
|
||||
Assert.That(text, Text.Matches(sog.RootPart.Text));
|
||||
}
|
||||
|
||||
// Extra private methods
|
||||
|
||||
private SceneObjectGroup FindSOG(string name, UUID r)
|
||||
{
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(r);
|
||||
foreach (SceneObjectGroup sog in objs)
|
||||
{
|
||||
SceneObjectPart p = sog.RootPart;
|
||||
if (p.Name == name) {
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private SceneObjectGroup NewSOG(string name)
|
||||
{
|
||||
SceneObjectGroup sog = new SceneObjectGroup();
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
sop.LocalId = 1;
|
||||
sop.Name = name;
|
||||
sop.Description = name;
|
||||
sop.Text = "";
|
||||
sop.SitName = "";
|
||||
sop.TouchName = "";
|
||||
sop.UUID = UUID.Random();
|
||||
sop.Shape = PrimitiveBaseShape.Default;
|
||||
sog.AddPart(sop);
|
||||
sog.RootPart = sop;
|
||||
return sog;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
public class BasicUserTest
|
||||
{
|
||||
public UserDataBase db;
|
||||
public UUID uuid1;
|
||||
public UUID uuid2;
|
||||
public UUID uuid3;
|
||||
|
||||
public void SuperInit()
|
||||
{
|
||||
uuid1 = UUID.Random();
|
||||
uuid2 = UUID.Random();
|
||||
uuid3 = UUID.Random();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
Assert.That(db.GetUserByUUID(UUID.Zero), Is.Null);
|
||||
Assert.That(db.GetUserByUUID(uuid1), Is.Null);
|
||||
Assert.That(db.GetUserByUUID(uuid2), Is.Null);
|
||||
Assert.That(db.GetUserByUUID(uuid3), Is.Null);
|
||||
Assert.That(db.GetUserByUUID(UUID.Random()), Is.Null);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue