Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities.

0.6.6-post-fixes
MW 2009-06-25 13:12:48 +00:00
parent 684286f097
commit 934b291f59
1 changed files with 1 additions and 1 deletions

View File

@ -3241,7 +3241,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_forcesList.Count > 0)
{
//we are only interested in the last force added to the list
//we are only interested in the last velocity added to the list [Although they are called forces, they are actually velocities]
NewForce force = m_forcesList[m_forcesList.Count - 1];
m_updateflag = true;