Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities.
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684286f097
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934b291f59
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@ -3241,7 +3241,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_forcesList.Count > 0)
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{
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//we are only interested in the last force added to the list
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//we are only interested in the last velocity added to the list [Although they are called forces, they are actually velocities]
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NewForce force = m_forcesList[m_forcesList.Count - 1];
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m_updateflag = true;
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