From 93582523a739262ae3e7b459703db90b0a4214e4 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 22 Jul 2017 01:44:29 +0100 Subject: [PATCH] ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini --- bin/OpenSimDefaults.ini | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 9fb74dc5a5..164eae6295 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1158,12 +1158,14 @@ ; ## additional meshing options ; ## - ; Physical collision mesh proxies are normally created for complex prim shapes, - ; and collisions for simple boxes and spheres are computed algorithmically. - ; If you would rather have mesh proxies for simple prims, you can set this to - ; true. Note that this will increase memory usage and region startup time. - ; Default is false. - ;force_simple_prim_meshing = false + ; Physics needs to create internal meshs (or convert the object meshs or scultps) + ; for all prims except simple boxes and spheres. + + ; collisions of small objects againts larger ones can have a increased CPU load cost + ; so this are represented by a simple BOX + ; if all their scale dimensions are lower or equal to this option. Default is 0.1m + ; (ubOde only) + ; MinSizeToMeshmerize = 0.1 [BulletSim]