revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc
parent
ea140d7cac
commit
9358a6ad29
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@ -393,9 +393,11 @@ namespace OpenSim.Groups
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msg.binaryBucket = new byte[0];
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OutgoingInstantMessage(msg, invitee);
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UpdateAllClientsWithGroupInfo(invitee);
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IClientAPI inviteeClient = GetActiveRootClient(invitee);
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if(inviteeClient !=null)
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{
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SendAgentGroupDataUpdate(inviteeClient,true);
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}
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}
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m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentIDStr(remoteClient), inviteID);
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@ -521,14 +523,16 @@ namespace OpenSim.Groups
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UUID ejecteeID = new UUID(im.toAgentID);
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im.imSessionID = UUID.Zero.Guid;
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im.dialog = (byte)InstantMessageDialog.MessageFromAgent;
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OutgoingInstantMessage(im, ejecteeID);
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IClientAPI ejectee = GetActiveClient(ejecteeID);
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IClientAPI ejectee = GetActiveRootClient(ejecteeID);
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if (ejectee != null)
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{
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UUID groupID = new UUID(im.imSessionID);
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ejectee.SendAgentDropGroup(groupID);
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SendAgentGroupDataUpdate(ejectee,true);
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}
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}
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}
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@ -548,7 +552,7 @@ namespace OpenSim.Groups
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case (byte)InstantMessageDialog.GroupInvitation:
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case (byte)InstantMessageDialog.GroupNotice:
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UUID toAgentID = new UUID(msg.toAgentID);
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IClientAPI localClient = GetActiveClient(toAgentID);
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IClientAPI localClient = GetActiveRootClient(toAgentID);
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if (localClient != null)
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{
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localClient.SendInstantMessage(msg);
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@ -1058,10 +1062,31 @@ namespace OpenSim.Groups
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return;
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}
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IClientAPI ejecteeClient = GetActiveRootClient(ejecteeID);
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// Send Message to Ejectee
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GridInstantMessage msg = new GridInstantMessage();
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// if local send a normal message
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if(ejecteeClient != null)
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{
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msg.imSessionID = UUID.Zero.Guid;
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msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
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// also execute and send update
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ejecteeClient.SendAgentDropGroup(groupID);
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SendAgentGroupDataUpdate(ejecteeClient,true);
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}
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else // send
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{
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// Interop, received special 210 code for ejecting a group member
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// this only works within the comms servers domain, and won't work hypergrid
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// TODO:FIXME: Use a presence server of some kind to find out where the
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// client actually is, and try contacting that region directly to notify them,
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// or provide the notification via xmlrpc update queue
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msg.imSessionID = groupInfo.GroupID.Guid;
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msg.dialog = (byte)210; //interop
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}
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msg.fromAgentID = agentID.Guid;
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// msg.fromAgentID = info.GroupID;
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msg.toAgentID = ejecteeID.Guid;
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@ -1069,7 +1094,7 @@ namespace OpenSim.Groups
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msg.timestamp = 0;
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msg.fromAgentName = agentName;
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msg.message = string.Format("You have been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName);
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msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
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msg.fromGroup = false;
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msg.offline = (byte)0;
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msg.ParentEstateID = 0;
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@ -1079,11 +1104,7 @@ namespace OpenSim.Groups
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OutgoingInstantMessage(msg, ejecteeID);
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// Message to ejector
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// Interop, received special 210 code for ejecting a group member
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// this only works within the comms servers domain, and won't work hypergrid
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// TODO:FIXME: Use a presense server of some kind to find out where the
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// client actually is, and try contacting that region directly to notify them,
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// or provide the notification via xmlrpc update queue
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msg = new GridInstantMessage();
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msg.imSessionID = UUID.Zero.Guid;
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@ -1099,7 +1120,7 @@ namespace OpenSim.Groups
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{
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msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, "Unknown member");
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}
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msg.dialog = (byte)210; //interop
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msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
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msg.fromGroup = false;
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msg.offline = (byte)0;
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msg.ParentEstateID = 0;
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@ -1107,11 +1128,6 @@ namespace OpenSim.Groups
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msg.RegionID = regionInfo.RegionID.Guid;
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msg.binaryBucket = new byte[0];
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OutgoingInstantMessage(msg, agentID);
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// SL sends out messages to everyone in the group
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// Who all should receive updates and what should they be updated with?
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UpdateAllClientsWithGroupInfo(ejecteeID);
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}
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public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID)
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@ -1174,6 +1190,18 @@ namespace OpenSim.Groups
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#endregion
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#region Client/Update Tools
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private IClientAPI GetActiveRootClient(UUID agentID)
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{
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foreach (Scene scene in m_sceneList)
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{
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ScenePresence sp = scene.GetScenePresence(agentID);
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if (sp != null && !sp.IsChildAgent && !sp.IsDeleted)
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{
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return sp.ControllingClient;
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}
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}
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return null;
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}
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/// <summary>
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/// Try to find an active IClientAPI reference for agentID giving preference to root connections
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@ -1186,7 +1214,7 @@ namespace OpenSim.Groups
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foreach (Scene scene in m_sceneList)
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{
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ScenePresence sp = scene.GetScenePresence(agentID);
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if (sp != null)
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if (sp != null&& !sp.IsDeleted)
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{
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if (!sp.IsChildAgent)
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{
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@ -1225,43 +1253,15 @@ namespace OpenSim.Groups
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}
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}
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/// <summary>
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/// Send updates to all clients who might be interested in groups data for dataForClientID
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/// </summary>
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private void UpdateAllClientsWithGroupInfo(UUID dataForClientID)
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{
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if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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// TODO: Probably isn't nessesary to update every client in every scene.
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// Need to examine client updates and do only what's nessesary.
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lock (m_sceneList)
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{
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foreach (Scene scene in m_sceneList)
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{
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scene.ForEachClient(delegate (IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); });
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}
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}
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}
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public void SendAgentGroupDataUpdate(IClientAPI remoteClient)
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{
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SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient), true);
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}
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public void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID)
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{
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SendAgentGroupDataUpdate(remoteClient, dataForClientID, true);
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}
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private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers)
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{
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SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient), tellOthers);
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SendAgentGroupDataUpdate(remoteClient, true);
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}
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/// <summary>
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/// Tell remoteClient about its agent groups, and optionally send title to others
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/// </summary>
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private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID, bool tellOthers)
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private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers)
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{
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if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
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@ -1279,7 +1279,7 @@ namespace OpenSim.Groups
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GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
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IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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eq.GroupMembershipData(GetRequestingAgentID(remoteClient), dataForClientID, membershipArray);
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eq.GroupMembershipData(agentID, membershipArray);
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else
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remoteClient.SendGroupMembership(membershipArray);
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@ -1388,7 +1388,7 @@ namespace OpenSim.Groups
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{
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if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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IClientAPI localClient = GetActiveClient(msgTo);
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IClientAPI localClient = GetActiveRootClient(msgTo);
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if (localClient != null)
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{
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if (m_debugEnabled) m_log.InfoFormat("[Groups]: MsgTo ({0}) is local, delivering directly", localClient.Name);
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@ -585,9 +585,9 @@ namespace OpenSim.Region.ClientStack.Linden
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Enqueue(item, avatarID);
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}
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public void GroupMembershipData(UUID receiverAgent, UUID dataForClientID, GroupMembershipData[] data)
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public void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
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{
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OSD item = EventQueueHelper.GroupMembershipData(receiverAgent, dataForClientID, data);
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OSD item = EventQueueHelper.GroupMembershipData(receiverAgent, data);
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Enqueue(item, receiverAgent);
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}
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@ -367,7 +367,7 @@ namespace OpenSim.Region.ClientStack.Linden
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return groupUpdate;
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}
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public static OSD GroupMembershipData(UUID receiverAgent, UUID dataForAgentID, GroupMembershipData[] data)
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public static OSD GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
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{
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OSDArray AgentData = new OSDArray(1);
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OSDMap AgentDataMap = new OSDMap(1);
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@ -379,16 +379,6 @@ namespace OpenSim.Region.ClientStack.Linden
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foreach (GroupMembershipData membership in data)
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{
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if (receiverAgent != dataForAgentID)
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{
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if (!membership.ListInProfile)
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{
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// If we're sending group info to remoteclient about another agent,
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// filter out groups the other agent doesn't want to share.
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continue;
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}
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}
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OSDMap GroupDataMap = new OSDMap(6);
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OSDMap NewGroupDataMap = new OSDMap(1);
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@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces
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bool isModerator, bool textMute);
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void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
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void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
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void GroupMembershipData(UUID receiverAgent, UUID dataForClientID, GroupMembershipData[] data);
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void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data);
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OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
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OSD BuildEvent(string eventName, OSD eventBody);
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void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
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@ -217,6 +217,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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if (!m_groupsEnabled)
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return;
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if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnMakeRootAgent -= OnMakeRoot;
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scene.EventManager.OnMakeChildAgent -= OnMakeChild;
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scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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scene.EventManager.OnClientClosed -= OnClientClosed;
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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lock (m_sceneList)
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@ -442,8 +449,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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OutgoingInstantMessage(msg, inviteInfo.AgentID);
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UpdateAllClientsWithGroupInfo(inviteInfo.AgentID);
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IClientAPI inviteeClient = GetActiveRootClient(inviteInfo.AgentID);
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if(inviteeClient !=null)
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{
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SendAgentGroupDataUpdate(inviteeClient,true);
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}
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m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID);
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}
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@ -634,15 +644,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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// so we need to send local updates to the agent.
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UUID ejecteeID = new UUID(im.toAgentID);
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im.imSessionID = UUID.Zero.Guid;
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im.dialog = (byte)InstantMessageDialog.MessageFromAgent;
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OutgoingInstantMessage(im, ejecteeID);
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IClientAPI ejectee = GetActiveClient(ejecteeID);
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IClientAPI ejectee = GetActiveRootClient(ejecteeID);
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if (ejectee != null)
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{
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UUID groupID = new UUID(im.imSessionID);
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ejectee.SendAgentDropGroup(groupID);
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SendAgentGroupDataUpdate(ejectee,true);
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}
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}
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}
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@ -662,7 +673,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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case (byte)InstantMessageDialog.GroupInvitation:
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case (byte)InstantMessageDialog.GroupNotice:
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UUID toAgentID = new UUID(msg.toAgentID);
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IClientAPI localClient = GetActiveClient(toAgentID);
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IClientAPI localClient = GetActiveRootClient(toAgentID);
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if (localClient != null)
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{
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localClient.SendInstantMessage(msg);
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@ -1149,10 +1160,32 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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return;
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}
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IClientAPI ejecteeClient = GetActiveRootClient(ejecteeID);
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// Send Message to Ejectee
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GridInstantMessage msg = new GridInstantMessage();
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// if local send a normal message
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if(ejecteeClient != null)
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{
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msg.imSessionID = UUID.Zero.Guid;
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msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
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// also execute and send update
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ejecteeClient.SendAgentDropGroup(groupID);
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SendAgentGroupDataUpdate(ejecteeClient,true);
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}
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else // send
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{
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// Interop, received special 210 code for ejecting a group member
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// this only works within the comms servers domain, and won't work hypergrid
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// TODO:FIXME: Use a presence server of some kind to find out where the
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// client actually is, and try contacting that region directly to notify them,
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// or provide the notification via xmlrpc update queue
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msg.imSessionID = groupInfo.GroupID.Guid;
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msg.dialog = (byte)210; //interop
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}
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msg.fromAgentID = agentID.Guid;
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// msg.fromAgentID = info.GroupID;
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msg.toAgentID = ejecteeID.Guid;
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@ -1160,7 +1193,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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msg.timestamp = 0;
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msg.fromAgentName = agentName;
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msg.message = string.Format("You have been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName);
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msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
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//
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msg.fromGroup = false;
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msg.offline = (byte)0;
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msg.ParentEstateID = 0;
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@ -1170,11 +1203,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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OutgoingInstantMessage(msg, ejecteeID);
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// Message to ejector
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// Interop, received special 210 code for ejecting a group member
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// this only works within the comms servers domain, and won't work hypergrid
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// TODO:FIXME: Use a presence server of some kind to find out where the
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// client actually is, and try contacting that region directly to notify them,
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// or provide the notification via xmlrpc update queue
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msg = new GridInstantMessage();
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msg.imSessionID = UUID.Zero.Guid;
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@ -1190,7 +1218,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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{
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msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, "Unknown member");
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}
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msg.dialog = (byte)210; //interop
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// msg.dialog = (byte)210; //interop
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msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
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msg.fromGroup = false;
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msg.offline = (byte)0;
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msg.ParentEstateID = 0;
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@ -1198,11 +1227,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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msg.RegionID = regionInfo.RegionID.Guid;
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msg.binaryBucket = new byte[0];
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OutgoingInstantMessage(msg, agentID);
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// SL sends out messages to everyone in the group
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// Who all should receive updates and what should they be updated with?
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// just tell this the group change
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UpdateAllClientsWithGroupInfo(ejecteeID);
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}
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public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID)
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@ -1297,6 +1321,19 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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#region Client/Update Tools
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private IClientAPI GetActiveRootClient(UUID agentID)
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{
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foreach (Scene scene in m_sceneList)
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{
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ScenePresence sp = scene.GetScenePresence(agentID);
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if (sp != null && !sp.IsChildAgent && !sp.IsDeleted)
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{
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return sp.ControllingClient;
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}
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}
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return null;
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}
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/// <summary>
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/// Try to find an active IClientAPI reference for agentID giving preference to root connections
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/// </summary>
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@ -1308,7 +1345,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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foreach (Scene scene in m_sceneList)
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{
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ScenePresence sp = scene.GetScenePresence(agentID);
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if (sp != null)
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if (sp != null && !sp.IsDeleted)
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{
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if (!sp.IsChildAgent)
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{
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@ -1347,43 +1384,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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}
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}
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/// <summary>
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/// Send updates to all clients who might be interested in groups data for dataForClientID
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/// </summary>
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private void UpdateAllClientsWithGroupInfo(UUID dataForClientID)
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{
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if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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// TODO: Probably isn't nessesary to update every client in every scene.
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||||
// Need to examine client updates and do only what's nessesary.
|
||||
lock (m_sceneList)
|
||||
{
|
||||
foreach (Scene scene in m_sceneList)
|
||||
{
|
||||
scene.ForEachClient(delegate (IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendAgentGroupDataUpdate(IClientAPI remoteClient)
|
||||
{
|
||||
SendAgentGroupDataUpdate(remoteClient, true);
|
||||
}
|
||||
|
||||
public void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID)
|
||||
{
|
||||
SendAgentGroupDataUpdate(remoteClient, dataForClientID, true);
|
||||
}
|
||||
|
||||
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers)
|
||||
{
|
||||
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient), tellOthers);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell remoteClient about its agent groups, and optionally send title to others
|
||||
/// </summary>
|
||||
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID, bool tellOthers)
|
||||
private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers)
|
||||
{
|
||||
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
|
||||
|
||||
|
@ -1401,7 +1410,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
|
||||
IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
eq.GroupMembershipData(GetRequestingAgentID(remoteClient), dataForClientID, membershipArray);
|
||||
eq.GroupMembershipData(agentID, membershipArray);
|
||||
else
|
||||
remoteClient.SendGroupMembership(membershipArray);
|
||||
|
||||
|
@ -1510,7 +1519,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
{
|
||||
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
IClientAPI localClient = GetActiveClient(msgTo);
|
||||
IClientAPI localClient = GetActiveRootClient(msgTo);
|
||||
if (localClient != null)
|
||||
{
|
||||
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is local, delivering directly", localClient.Name);
|
||||
|
|
|
@ -162,7 +162,7 @@ namespace OpenSim.Tests.Common
|
|||
AddEvent(avatarID, "GroupMembership", groupUpdate);
|
||||
}
|
||||
|
||||
public void GroupMembershipData(UUID receiverAgent, UUID dataForClientID, GroupMembershipData[] data)
|
||||
public void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
|
||||
{
|
||||
AddEvent(receiverAgent, "AgentGroupDataUpdate", data);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue