* switch terrain archiving to raw32 rather than png to avoid unnecessary posterization. Thanks to Adam for the tip.
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@ -82,7 +82,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile());
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archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile());
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// Write out terrain
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// Write out terrain
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string terrainPath = String.Format("{0}{1}.png", ArchiveConstants.TERRAINS_PATH, m_sceneName);
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string terrainPath = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_sceneName);
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MemoryStream ms = new MemoryStream();
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MemoryStream ms = new MemoryStream();
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m_terrainModule.SaveToStream(terrainPath, ms);
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m_terrainModule.SaveToStream(terrainPath, ms);
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archive.AddFile(terrainPath, ms.ToArray());
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archive.AddFile(terrainPath, ms.ToArray());
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