*Fixed 2 small references to localhost which has some conflicts when resolving.

*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
Sugilite
mingchen 2007-07-06 13:57:49 +00:00
parent e2bafc8d6c
commit 93640f1d71
2 changed files with 2 additions and 2 deletions

View File

@ -199,7 +199,7 @@ namespace OpenSim.Framework.Types
int internalPort = GetIPPort(configData, "InternalIPPort", "9000", "Internal IP Port for UDP client connections");
m_internalEndPoint = new IPEndPoint(internalAddress, internalPort);
m_externalHostName = GetString(configData, "ExternalHostName", "localhost", "External Host Name");
m_externalHostName = GetString(configData, "ExternalHostName", "127.0.0.1", "External Host Name");
estateSettings.terrainFile =
GetString(configData, "TerrainFile", "default.r32", "GENERAL SETTING: Default Terrain File");

View File

@ -51,7 +51,7 @@ namespace SimpleApp
NetworkServersInfo serverInfo = new NetworkServersInfo();
CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo);
RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "localhost" );
RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" );
BaseHttpServer httpServer = new BaseHttpServer( internalEndPoint.Port );
MyWorld world = new MyWorld(packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);