remove osGetAgentIP() this was not a good idea to have :(

0.9.0-post-fixes
UbitUmarov 2017-06-27 01:41:06 +01:00
parent 5242853d68
commit 936aee412d
3 changed files with 2 additions and 32 deletions

View File

@ -1081,30 +1081,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.SitTargetPosition);
}
// Functions that get information from the agent itself.
//
// osGetAgentIP - this is used to determine the IP address of
//the client. This is needed to help configure other in world
//resources based on the IP address of the clients connected.
//I think High is a good risk level for this, as it is an
//information leak.
public string osGetAgentIP(string agent)
{
CheckThreatLevel(ThreatLevel.High, "osGetAgentIP");
UUID avatarID = (UUID)agent;
m_host.AddScriptLPS(1);
if (World.Entities.ContainsKey((UUID)agent) && World.Entities[avatarID] is ScenePresence)
{
ScenePresence target = (ScenePresence)World.Entities[avatarID];
return target.ControllingClient.RemoteEndPoint.Address.ToString();
}
// fall through case, just return nothing
return "";
}
// Get a list of all the avatars/agents in the region
public LSL_List osGetAgents()
{

View File

@ -144,7 +144,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osSetParcelSIPAddress(string SIPAddress);
// Avatar Info Commands
string osGetAgentIP(string agent);
LSL_List osGetAgents();
// Teleport commands

View File

@ -277,12 +277,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osTeleportOwner(position, lookat);
}
// Avatar info functions
public string osGetAgentIP(string agent)
{
return m_OSSL_Functions.osGetAgentIP(agent);
}
public LSL_List osGetAgents()
{
return m_OSSL_Functions.osGetAgents();
@ -430,6 +424,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_OSSL_Functions.osSetPenColor(drawList, color);
}
// Deprecated
public string osSetPenColour(string drawList, string colour)
{