* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache0.6.3-post-fixes
parent
ec07e1aad6
commit
93837807ff
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@ -130,7 +130,7 @@ namespace OpenSim
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return
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new HGScene(
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regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache, storageManager,
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regionInfo, circuitManager, m_commsManager, sceneGridService, storageManager,
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m_moduleLoader, m_configSettings.DumpAssetsToFile, m_configSettings.PhysicalPrim,
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m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
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}
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@ -663,7 +663,7 @@ namespace OpenSim
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SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
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return new Scene(
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regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache,
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regionInfo, circuitManager, m_commsManager, sceneGridService,
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storageManager, m_moduleLoader, m_configSettings.DumpAssetsToFile, m_configSettings.PhysicalPrim,
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m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
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}
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@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
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Caps caps
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= new Caps(
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m_scene.AssetCache, m_scene.CommsManager.HttpServer, m_scene.RegionInfo.ExternalHostName,
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m_scene.CommsManager.AssetCache, m_scene.CommsManager.HttpServer, m_scene.RegionInfo.ExternalHostName,
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m_scene.CommsManager.HttpServer.Port,
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capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);
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@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
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m_textureSenders.Add(e.RequestedAssetID, requestHandler);
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m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
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m_scene.CommsManager.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
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}
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}
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}
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@ -114,7 +114,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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protected void AddHttpHandlers(Scene m_scene)
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{
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IAssetDataPlugin m_assetProvider = ((AssetServerBase)m_scene.AssetCache.AssetServer).AssetProviderPlugin;
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IAssetDataPlugin m_assetProvider
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= ((AssetServerBase)m_scene.CommsManager.AssetCache.AssetServer).AssetProviderPlugin;
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BaseHttpServer httpServer = m_scene.CommsManager.HttpServer;
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httpServer.AddStreamHandler(new GetAssetStreamHandler(m_assetProvider));
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@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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if (BlendWithOldTexture)
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{
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UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
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oldAsset = scene.AssetCache.GetAsset(lastTextureID, true);
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oldAsset = scene.CommsManager.AssetCache.GetAsset(lastTextureID, true);
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if (oldAsset != null)
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{
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assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha);
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@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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asset.Metadata.Description = "dynamic image";
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asset.Metadata.Local = false;
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asset.Metadata.Temporary = true;
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scene.AssetCache.AddAsset(asset);
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scene.CommsManager.AssetCache.AddAsset(asset);
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LastAssetID = asset.Metadata.FullID;
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@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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// remove the old asset from the cache
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UUID oldID = tmptex.DefaultTexture.TextureID;
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scene.AssetCache.ExpireAsset(oldID);
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scene.CommsManager.AssetCache.ExpireAsset(oldID);
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tmptex.DefaultTexture.TextureID = asset.Metadata.FullID;
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// I'm pretty sure we always want to force this to true
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@ -297,7 +297,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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asset.Metadata.Type = assetType;
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asset.Data = data;
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m_scene.AssetCache.AddAsset(asset);
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m_scene.CommsManager.AssetCache.AddAsset(asset);
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/**
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* Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
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@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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protected AssetBase GetAsset(UUID uuid)
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{
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m_waitingForObjectAsset = true;
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m_scene.AssetCache.GetAsset(uuid, AssetRequestCallback, true);
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m_scene.CommsManager.AssetCache.GetAsset(uuid, AssetRequestCallback, true);
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// The asset cache callback can either
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//
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@ -324,7 +324,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_scene,
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m_saveStream);
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new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute();
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new AssetsRequest(assetUuids.Keys, m_scene.CommsManager.AssetCache, awre.ReceivedAllAssets).Execute();
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}
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}
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}
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@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// will wait anyway)
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private Bitmap fetchTexture(UUID id)
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{
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AssetBase asset = m_scene.AssetCache.GetAsset(id, true);
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AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(id, true);
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m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null);
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if (asset == null) return null;
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@ -738,7 +738,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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imgstream = new MemoryStream();
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// non-async because we know we have the asset immediately.
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AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true);
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AssetBase mapasset = m_scene.CommsManager.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true);
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// Decode image to System.Drawing.Image
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if (OpenJPEG.DecodeToImage(mapasset.Data, out managedImage, out image))
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@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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{
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AssetBase asset1 = new AssetBase();
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Copy(asset, asset1);
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m_scene.AssetCache.AssetServer.StoreAsset(asset1);
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m_scene.CommsManager.AssetCache.AssetServer.StoreAsset(asset1);
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}
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return true;
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}
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@ -49,10 +49,10 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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IAssetCache assetCach, StorageManager storeManager,
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StorageManager storeManager,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
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bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
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: base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, moduleLoader,
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: base(regInfo, authen, commsMan, sceneGridService, storeManager, moduleLoader,
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dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
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{
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m_log.Info("[HGScene]: Starting HGScene.");
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@ -191,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes
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AssetBase asset =
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CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
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AssetCache.AddAsset(asset);
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CommsManager.AssetCache.AddAsset(asset);
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item.AssetID = asset.Metadata.FullID;
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userInfo.UpdateItem(item);
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@ -277,7 +277,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
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AssetCache.AddAsset(asset);
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CommsManager.AssetCache.AddAsset(asset);
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if (isScriptRunning)
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{
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@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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AssetBase asset
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= AssetCache.GetAsset(
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= CommsManager.AssetCache.GetAsset(
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item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false));
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if (asset != null)
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@ -903,7 +903,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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AssetBase asset = CreateAsset(name, description, assetType, data);
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AssetCache.AddAsset(asset);
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CommsManager.AssetCache.AddAsset(asset);
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CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
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}
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@ -1530,7 +1530,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
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AssetCache.AddAsset(asset);
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CommsManager.AssetCache.AddAsset(asset);
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TaskInventoryItem taskItem = new TaskInventoryItem();
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@ -1952,7 +1952,7 @@ namespace OpenSim.Region.Framework.Scenes
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objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml));
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AssetCache.AddAsset(asset);
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CommsManager.AssetCache.AddAsset(asset);
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assetID = asset.Metadata.FullID;
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if (DeRezAction.SaveToExistingUserInventoryItem == action)
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@ -2078,7 +2078,7 @@ namespace OpenSim.Region.Framework.Scenes
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objectGroup.GetPartDescription(objectGroup.LocalId),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml));
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AssetCache.AddAsset(asset);
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CommsManager.AssetCache.AddAsset(asset);
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item.AssetID = asset.Metadata.FullID;
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item.Description = asset.Metadata.Description;
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@ -2115,7 +2115,7 @@ namespace OpenSim.Region.Framework.Scenes
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grp.GetPartDescription(grp.LocalId),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml));
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AssetCache.AddAsset(asset);
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CommsManager.AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.Creator = grp.RootPart.CreatorID;
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@ -2239,7 +2239,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (item != null)
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{
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AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false);
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AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false);
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if (rezAsset != null)
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{
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@ -2407,7 +2407,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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UUID ownerID = item.OwnerID;
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AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false);
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AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false);
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if (rezAsset != null)
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{
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@ -268,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes
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public Scene(RegionInfo regInfo, AgentCircuitManager authen,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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IAssetCache assetCach, StorageManager storeManager,
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StorageManager storeManager,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
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bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
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{
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@ -281,7 +281,6 @@ namespace OpenSim.Region.Framework.Scenes
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CommsManager = commsMan;
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m_sceneGridService = sceneGridService;
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m_storageManager = storeManager;
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AssetCache = assetCach;
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m_regInfo = regInfo;
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m_regionHandle = m_regInfo.RegionHandle;
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m_regionName = m_regInfo.RegionName;
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@ -3543,7 +3542,7 @@ namespace OpenSim.Region.Framework.Scenes
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group.GetPartDescription(localID),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml));
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AssetCache.AddAsset(asset);
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CommsManager.AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.Creator = part.CreatorID;
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@ -126,14 +126,6 @@ namespace OpenSim.Region.Framework.Scenes
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protected string m_datastore;
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private IAssetCache m_assetCache;
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public IAssetCache AssetCache
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{
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get { return m_assetCache; }
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set { m_assetCache = value; }
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}
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protected RegionStatus m_regStatus;
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public RegionStatus Region_Status
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@ -642,7 +642,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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for (int i=0;i<arrassets.Length;i++)
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{
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AssetBase ab = sn.AssetCache.GetAsset(arrassets[i], true);
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AssetBase ab = sn.CommsManager.AssetCache.GetAsset(arrassets[i], true);
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if (ab != null && ab.Data != null)
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{
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j2kdecode.syncdecode(arrassets[i], ab.Data);
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@ -2983,7 +2983,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero)
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{
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m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true);
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m_scene.CommsManager.AssetCache.GetAsset(
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part.Shape.SculptTexture, part.SculptTextureCallback, true);
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}
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}
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}
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@ -1422,8 +1422,10 @@ if (m_shape != null) {
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{
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if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero)
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{
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m_parentGroup.Scene.AssetCache.GetAsset(dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true);
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m_parentGroup.Scene.CommsManager.AssetCache.GetAsset(
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dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true);
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}
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bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0);
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dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
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}
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@ -3232,8 +3234,8 @@ if (m_shape != null) {
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{
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if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero)
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{
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//AssetBase tx = m_parentGroup.Scene.getase
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m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true);
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m_parentGroup.Scene.CommsManager.AssetCache.GetAsset(
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m_shape.SculptTexture, SculptTextureCallback, true);
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}
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}
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@ -251,7 +251,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_part.ScheduleFullUpdate();
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return;
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}
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IAssetCache cache = m_part.ParentGroup.Scene.AssetCache;
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IAssetCache cache = m_part.ParentGroup.Scene.CommsManager.AssetCache;
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cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset)
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{
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@ -3549,7 +3549,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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World.RegionInfo.RegionLocY * Constants.RegionSize,
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0);
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World.AssetCache.GetAsset(item.AssetID,
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World.CommsManager.AssetCache.GetAsset(item.AssetID,
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delegate(UUID i, AssetBase a)
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{
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AssetLandmark lm = new AssetLandmark(a);
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@ -8851,7 +8851,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
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private void WithNotecard(UUID assetID, AssetRequestCallback cb)
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{
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World.AssetCache.GetAsset(assetID, delegate(UUID i, AssetBase a) { cb(i, a); }, false);
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World.CommsManager.AssetCache.GetAsset(assetID, delegate(UUID i, AssetBase a) { cb(i, a); }, false);
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}
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public LSL_String llGetNumberOfNotecardLines(string name)
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@ -1040,7 +1040,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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+ textLength.ToString() + "\n" + notecardData + "}\n";
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asset.Data = Encoding.ASCII.GetBytes(notecardData);
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World.AssetCache.AddAsset(asset);
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World.CommsManager.AssetCache.AddAsset(asset);
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// Create Task Entry
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TaskInventoryItem taskItem=new TaskInventoryItem();
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@ -39,11 +39,10 @@ namespace OpenSim.Tests.Common.Mock
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{
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public TestScene(
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RegionInfo regInfo, AgentCircuitManager authen,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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IAssetCache assetCach, StorageManager storeManager,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService, StorageManager storeManager,
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ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
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bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
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: base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, moduleLoader,
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: base(regInfo, authen, commsMan, sceneGridService, storeManager, moduleLoader,
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dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
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{
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}
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@ -77,7 +77,7 @@ namespace OpenSim.Tests.Common.Setup
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IConfigSource configSource = new IniConfigSource();
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TestScene testScene = new TestScene(
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regInfo, acm, cm, scs, cm.AssetCache, sm, null, false, false, false, configSource, null);
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regInfo, acm, cm, scs, sm, null, false, false, false, configSource, null);
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IRegionModule capsModule = new CapabilitiesModule();
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capsModule.Initialise(testScene, new IniConfigSource());
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