add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing
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9a5d0984a5
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9391c3ffee
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@ -81,7 +81,8 @@ namespace OpenSim.Region.Physics.Meshing
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{
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{
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IConfig start_config = config.Configs["Startup"];
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IConfig start_config = config.Configs["Startup"];
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decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
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decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
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cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
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try
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try
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{
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{
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@ -130,6 +130,14 @@
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;; Usually this is only a box.
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;; Usually this is only a box.
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; meshing = Meshmerizer
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; meshing = Meshmerizer
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; meshing = ZeroMesher
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; meshing = ZeroMesher
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;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
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;; if you use Meshmerizer and want sculpt map collisions, setting this to
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;; to true will store decoded sculpt maps in a special folder in your bin
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;; folder, which can reduce startup times by reducing asset requests. Some
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;; versions of mono dont work well when reading the cache files, so set this
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;; to false if you have compatability problems.
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CacheSculptMaps = false
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;; Choose one of the physics engines below
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;; Choose one of the physics engines below
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;; OpenDynamicsEngine is by some distance the most developed physics engine
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;; OpenDynamicsEngine is by some distance the most developed physics engine
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