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aab1601642
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93a697b24d
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@ -400,7 +400,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
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geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
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geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
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geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
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geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_faiures_before_outofbounds", 5);
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geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
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geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
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geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
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bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
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bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
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@ -487,7 +487,7 @@ InterregionComms = "RESTComms"
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body_pid_gain = 25
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body_pid_gain = 25
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; amount of time a geom/body will try to cross a region border before it gets disabled
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; amount of time a geom/body will try to cross a region border before it gets disabled
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geom_crossing_faiures_before_outofbounds = 5
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geom_crossing_failures_before_outofbounds = 5
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; start throttling the object updates if object comes in contact with 3 or more other objects
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; start throttling the object updates if object comes in contact with 3 or more other objects
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geom_contactpoints_start_throttling = 3
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geom_contactpoints_start_throttling = 3
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