Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures.
parent
4cac87d9f4
commit
93a9ed2a6d
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@ -160,18 +160,18 @@ namespace OpenSim.Data.MSSQL
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@temporary, @create_time, @access_time, @creatorid, @asset_flags, @data)";
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@temporary, @create_time, @access_time, @creatorid, @asset_flags, @data)";
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string assetName = asset.Name;
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string assetName = asset.Name;
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if (asset.Name.Length > 64)
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if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
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{
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{
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assetName = asset.Name.Substring(0, 64);
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assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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}
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}
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string assetDescription = asset.Description;
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string assetDescription = asset.Description;
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if (asset.Description.Length > 64)
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if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
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{
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{
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assetDescription = asset.Description.Substring(0, 64);
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assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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@ -171,18 +171,18 @@ namespace OpenSim.Data.MySQL
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dbcon))
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dbcon))
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{
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{
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string assetName = asset.Name;
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string assetName = asset.Name;
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if (asset.Name.Length > 64)
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if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
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{
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{
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assetName = asset.Name.Substring(0, 64);
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assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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}
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}
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string assetDescription = asset.Description;
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string assetDescription = asset.Description;
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if (asset.Description.Length > 64)
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if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
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{
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{
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assetDescription = asset.Description.Substring(0, 64);
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assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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@ -210,18 +210,18 @@ namespace OpenSim.Data.MySQL
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using (MySqlTransaction transaction = dbcon.BeginTransaction())
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using (MySqlTransaction transaction = dbcon.BeginTransaction())
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{
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{
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string assetName = asset.Name;
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string assetName = asset.Name;
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if (asset.Name.Length > 64)
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if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
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{
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{
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assetName = asset.Name.Substring(0, 64);
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assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[XASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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"[XASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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}
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}
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string assetDescription = asset.Description;
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string assetDescription = asset.Description;
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if (asset.Description.Length > 64)
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if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
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{
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{
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assetDescription = asset.Description.Substring(0, 64);
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assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[XASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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"[XASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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@ -166,18 +166,18 @@ namespace OpenSim.Data.PGSQL
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";
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";
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string assetName = asset.Name;
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string assetName = asset.Name;
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if (asset.Name.Length > 64)
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if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
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{
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{
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assetName = asset.Name.Substring(0, 64);
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assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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}
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}
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string assetDescription = asset.Description;
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string assetDescription = asset.Description;
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if (asset.Description.Length > 64)
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if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
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{
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{
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assetDescription = asset.Description.Substring(0, 64);
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assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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@ -134,18 +134,18 @@ namespace OpenSim.Data.SQLite
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override public void StoreAsset(AssetBase asset)
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override public void StoreAsset(AssetBase asset)
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{
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{
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string assetName = asset.Name;
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string assetName = asset.Name;
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if (asset.Name.Length > 64)
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if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
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{
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{
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assetName = asset.Name.Substring(0, 64);
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assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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asset.Name, asset.ID, asset.Name.Length, assetName.Length);
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}
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}
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string assetDescription = asset.Description;
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string assetDescription = asset.Description;
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if (asset.Description.Length > 64)
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if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
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{
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{
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assetDescription = asset.Description.Substring(0, 64);
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assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
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@ -50,6 +50,9 @@ namespace OpenSim.Framework
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public static readonly int MAX_ASSET_NAME = 64;
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public static readonly int MAX_ASSET_DESC = 64;
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/// <summary>
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/// <summary>
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/// Data of the Asset
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/// Data of the Asset
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/// </summary>
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/// </summary>
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@ -514,6 +514,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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scene.RegionInfo.RegionID.ToString());
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scene.RegionInfo.RegionID.ToString());
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asset.Data = assetData;
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asset.Data = assetData;
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asset.Description = String.Format("URL image : {0}", Url);
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asset.Description = String.Format("URL image : {0}", Url);
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if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
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asset.Description = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
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asset.Local = false;
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asset.Local = false;
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asset.Temporary = ((Disp & DISP_TEMP) != 0);
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asset.Temporary = ((Disp & DISP_TEMP) != 0);
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scene.AssetService.Store(asset);
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scene.AssetService.Store(asset);
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