* iars: Serialize information about item creators to archive

0.6.5-rc1
Justin Clarke Casey 2009-03-26 17:25:12 +00:00
parent 28d9a73521
commit 93b26f8933
4 changed files with 105 additions and 21 deletions

View File

@ -35,49 +35,54 @@ namespace OpenSim.Framework.Serialization
/// </summary>
public class ArchiveConstants
{
/// <summary>
/// <value>
/// The location of the archive control file
/// </summary>
/// </value>
public static readonly string CONTROL_FILE_PATH = "archive.xml";
/// <summary>
/// <value>
/// Path for the assets held in an archive
/// </summary>
/// </value>
public static readonly string ASSETS_PATH = "assets/";
/// <summary>
/// <value>
/// Path for the inventory data
/// </summary>
/// </value>
public static readonly string INVENTORY_PATH = "inventory/";
/// <summary>
/// <value>
/// Path for the prims file
/// </summary>
/// </value>
public static readonly string OBJECTS_PATH = "objects/";
/// <summary>
/// <value>
/// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
/// </summary>
/// </value>
public static readonly string TERRAINS_PATH = "terrains/";
/// <summary>
/// <value>
/// Path for region settings.
/// </summary>
/// </value>
public static readonly string SETTINGS_PATH = "settings/";
/// <summary>
/// <value>
/// Path for user profiles
/// </value>
public const string USERS_PATH = "users/";
/// <value>
/// The character the separates the uuid from extension information in an archived asset filename
/// </summary>
/// </value>
public static readonly string ASSET_EXTENSION_SEPARATOR = "_";
/// <summary>
/// <value>
/// Used to separate components in an inventory node name
/// </summary>
/// </value>
public static readonly string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
/// <summary>
/// <value>
/// Extensions used for asset types in the archive
/// </summary>
/// </value>
public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>();
public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>();

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@ -0,0 +1,71 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.IO;
using System.Xml;
using OpenSim.Framework;
namespace OpenSim.Framework.Serialization.External
{
/// <summary>
/// Serialize and deserialize region settings for an archive file format.
/// </summary>
/// We didn't use automatic .NET serialization since this is really
/// a file format rather than an object serialization.
public class UserProfileSerializer
{
public const int MAJOR_VERSION = 0;
public const int MINOR_VERSION = 1;
public static string Serialize(UserProfileData profile)
{
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
xtw.WriteStartDocument();
xtw.WriteStartElement("user_profile");
xtw.WriteAttributeString("major_version", MAJOR_VERSION.ToString());
xtw.WriteAttributeString("minor_version", MINOR_VERSION.ToString());
xtw.WriteElementString("name", profile.Name);
xtw.WriteElementString("id", profile.ID);
xtw.WriteElementString("about", profile.AboutText);
// Not sure if we're storing this yet, need to take a look
// xtw.WriteElementString("Url", profile.Url);
// or, indeed, interests
xtw.WriteEndElement();
xtw.Close();
sw.Close();
return sw.ToString();
}
}
}

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@ -35,6 +35,7 @@ using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.CoreModules.World.Archiver;
@ -346,10 +347,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
= m_module.CommsManager.UserProfileCacheService.GetUserDetails(creatorId);
if (creator != null)
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Got creator {0} {1}", creator.UserProfile.Name, creator.UserProfile.ID);
{
m_archive.WriteFile(
ArchiveConstants.USERS_PATH + creator.UserProfile.Name + ".xml",
UserProfileSerializer.Serialize(creator.UserProfile));
}
else
{
m_log.WarnFormat("[INVENTORY ARCHIVER]: Failed to get creator profile for {0}", creatorId);
}
}
}
}

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@ -118,9 +118,11 @@
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="OpenMetaverse" />
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="log4net.dll"/>
<Reference name="OpenMetaverse" />
<Reference name="OpenSim.Framework"/>
<Files>
<Match pattern="*.cs" recurse="true"/>