*Added EstateSettings.cs and ParcelData.cs to OpenSim.Framework.Types
parent
61cc265088
commit
93c36b8865
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@ -90,48 +90,60 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="RegionCommsHostBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AgentInventory.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AuthenticateSessionBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="BlockingQueue.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="IRegionCommsHost.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="LoginService.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionCommsHostBase.cs">
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<Compile Include="Util.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Remoting.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimProfile.cs">
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<Compile Include="UserProfileManagerBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimProfileBase.cs">
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<Compile Include="LoginService.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UserProfile.cs">
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<Compile Include="IRegionCommsHost.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UserProfileManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UserProfileManagerBase.cs">
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<Compile Include="BlockingQueue.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Util.cs">
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<Compile Include="UserProfile.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimProfileBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimProfile.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\LocalGridBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\RemoteGridBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IUserServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IAssetServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IWorld.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IClientAPI.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -141,85 +153,79 @@
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<Compile Include="Interfaces\ILocalStorage.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IUserServer.cs">
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<Compile Include="Interfaces\Scripting\IScriptEngine.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IWorld.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\LocalGridBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\RemoteGridBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Config\IGenericConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Config\IGridConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Config\IUserConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Remoting\IGridServerHost.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Remoting\IProxyServerClient.cs">
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<Compile Include="Interfaces\Scripting\IScriptAPI.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Remoting\IProxyServerHost.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Remoting\IProxyServerClient.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Remoting\IRegionGridClient.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Remoting\IGridServerHost.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Remoting\IRegionSimHost.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Remoting\RegionGridClientBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Scripting\IScriptAPI.cs">
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<Compile Include="Interfaces\Config\IGenericConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Scripting\IScriptEngine.cs">
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<Compile Include="Interfaces\Config\IUserConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Config\IGridConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AgentCiruitData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AgentWearable.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AssetBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AssetLandmark.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AssetStorage.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\Login.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\NeighbourInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\NetworkServersInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\OSVector3.cs">
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<Compile Include="Types\RegionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AgentWearable.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\PrimData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\RegionInfo.cs">
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<Compile Include="Types\AssetStorage.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\OSVector3.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AgentCiruitData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\Login.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AssetLandmark.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AssetBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\ParcelData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\EstateSettings.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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@ -11,39 +11,52 @@
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<resources prefix="OpenSim.Framework" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="RegionCommsHostBase.cs" />
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<include name="AgentInventory.cs" />
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<include name="BlockingQueue.cs" />
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<include name="HeightMapGenHills.cs" />
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<include name="LoginService.cs" />
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<include name="Remoting.cs" />
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<include name="SimProfile.cs" />
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<include name="SimProfileBase.cs" />
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<include name="UserProfile.cs" />
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<include name="UserProfileManager.cs" />
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<include name="UserProfileManagerBase.cs" />
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<include name="AuthenticateSessionBase.cs" />
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<include name="Util.cs" />
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<include name="Interfaces/IAssetServer.cs" />
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<include name="Interfaces/IClientAPI.cs" />
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<include name="Interfaces/IConfig.cs" />
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<include name="Interfaces/IGenericConfig.cs" />
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<include name="Interfaces/IGridConfig.cs" />
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<include name="Interfaces/IGridServer.cs" />
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<include name="Interfaces/ILocalStorage.cs" />
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<include name="Interfaces/IScriptAPI.cs" />
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<include name="Interfaces/IScriptEngine.cs" />
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<include name="Interfaces/IUserConfig.cs" />
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<include name="Interfaces/IUserServer.cs" />
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<include name="Remoting.cs" />
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<include name="UserProfileManagerBase.cs" />
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<include name="LoginService.cs" />
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<include name="IRegionCommsHost.cs" />
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<include name="UserProfileManager.cs" />
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<include name="BlockingQueue.cs" />
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<include name="UserProfile.cs" />
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<include name="SimProfileBase.cs" />
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<include name="SimProfile.cs" />
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<include name="Interfaces/LocalGridBase.cs" />
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<include name="Interfaces/RemoteGridBase.cs" />
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<include name="Interfaces/IUserServer.cs" />
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<include name="Interfaces/IAssetServer.cs" />
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<include name="Interfaces/IWorld.cs" />
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<include name="Interfaces/IClientAPI.cs" />
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<include name="Interfaces/IGridServer.cs" />
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<include name="Interfaces/ILocalStorage.cs" />
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<include name="Interfaces/Scripting/IScriptEngine.cs" />
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<include name="Interfaces/Scripting/IScriptAPI.cs" />
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<include name="Interfaces/Remoting/IProxyServerHost.cs" />
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<include name="Interfaces/Remoting/IProxyServerClient.cs" />
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<include name="Interfaces/Remoting/IRegionGridClient.cs" />
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<include name="Interfaces/Remoting/IGridServerHost.cs" />
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<include name="Interfaces/Remoting/IRegionSimHost.cs" />
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<include name="Interfaces/Remoting/RegionGridClientBase.cs" />
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<include name="Interfaces/Config/IGenericConfig.cs" />
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<include name="Interfaces/Config/IUserConfig.cs" />
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<include name="Interfaces/Config/IGridConfig.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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<include name="Types/AgentCiruitData.cs" />
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<include name="Types/AssetBase.cs" />
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<include name="Types/AssetLandmark.cs" />
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<include name="Types/AssetStorage.cs" />
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<include name="Types/Login.cs" />
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<include name="Types/NeighbourInfo.cs" />
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<include name="Types/OSVector3.cs" />
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<include name="Types/NetworkServersInfo.cs" />
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<include name="Types/RegionInfo.cs" />
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<include name="Types/AgentWearable.cs" />
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<include name="Types/PrimData.cs" />
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<include name="Types/AssetStorage.cs" />
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<include name="Types/OSVector3.cs" />
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<include name="Types/AgentCiruitData.cs" />
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<include name="Types/Login.cs" />
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<include name="Types/AssetLandmark.cs" />
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<include name="Types/AssetBase.cs" />
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<include name="Types/ParcelData.cs" />
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<include name="Types/EstateSettings.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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@ -55,6 +68,7 @@
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../bin/XMLRPC.dll" />
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<include name="../../bin/OpenSim.Framework.Console.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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@ -0,0 +1,96 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||
*
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||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Framework.Types
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{
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public class EstateSettings
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{
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//Settings to this island
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public float billableFactor = (float)0.0;
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public uint estateID = 0;
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public uint parentEstateID = 0;
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public byte maxAgents = 40;
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public float objectBonusFactor = (float)1.0;
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public int redirectGridX = 0; //??
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public int redirectGridY = 0; //??
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public libsecondlife.Simulator.RegionFlags regionFlags = libsecondlife.Simulator.RegionFlags.None; //Booleam values of various region settings
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public libsecondlife.Simulator.SimAccess simAccess = libsecondlife.Simulator.SimAccess.Mature; //Is sim PG, Mature, etc? Mature by default.
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public float sunHour = 0;
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public float terrainRaiseLimit = 0;
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public float terrainLowerLimit = 0;
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public bool useFixedSun = false;
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public int pricePerMeter = 1;
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public ushort regionWaterHeight = 20;
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public bool regionAllowTerraform = true;
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// Region Information
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// Low resolution 'base' textures. No longer used.
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public LLUUID terrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default
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public LLUUID terrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default
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public LLUUID terrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default
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public LLUUID terrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default
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// Higher resolution terrain textures
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public LLUUID terrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
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public LLUUID terrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
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public LLUUID terrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
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public LLUUID terrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
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// First quad - each point is bilinearly interpolated at each meter of terrain
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public float terrainStartHeight0 = 10.0f;
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public float terrainStartHeight1 = 10.0f;
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public float terrainStartHeight2 = 10.0f;
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public float terrainStartHeight3 = 10.0f;
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// Second quad - also bilinearly interpolated.
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// Terrain texturing is done that:
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// 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y]
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public float terrainHeightRange0 = 60.0f; //00
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public float terrainHeightRange1 = 60.0f; //01
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public float terrainHeightRange2 = 60.0f; //10
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public float terrainHeightRange3 = 60.0f; //11
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// Terrain Default (Must be in F32 Format!)
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public string terrainFile = "default.r32";
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public double terrainMultiplier = 60.0;
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public float waterHeight = (float)20.0;
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}
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}
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@ -0,0 +1,115 @@
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/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
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using System.Collections.Generic;
|
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Framework.Types
|
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{
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public class ParcelData
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{
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public byte[] parcelBitmapByteArray = new byte[512];
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public string parcelName = "";
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public string parcelDesc = "";
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public LLUUID ownerID = new LLUUID();
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public bool isGroupOwned = false;
|
||||
public LLVector3 AABBMin = new LLVector3();
|
||||
public LLVector3 AABBMax = new LLVector3();
|
||||
public int area = 0;
|
||||
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
|
||||
public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
|
||||
public libsecondlife.Parcel.ParcelCategory category = new libsecondlife.Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
|
||||
public int claimDate = 0; //Unemplemented
|
||||
public int claimPrice = 0; //Unemplemented
|
||||
public LLUUID groupID = new LLUUID(); //Unemplemented
|
||||
public int groupPrims = 0; //Unemplemented
|
||||
public int salePrice = 0; //Unemeplemented. Parcels price.
|
||||
public libsecondlife.Parcel.ParcelStatus parcelStatus = libsecondlife.Parcel.ParcelStatus.None;
|
||||
public libsecondlife.Parcel.ParcelFlags parcelFlags = libsecondlife.Parcel.ParcelFlags.None;
|
||||
public byte landingType = 0;
|
||||
public byte mediaAutoScale = 0;
|
||||
public LLUUID mediaID = LLUUID.Zero;
|
||||
public int localID = 0;
|
||||
public LLUUID globalID = new LLUUID();
|
||||
|
||||
public string mediaURL = "";
|
||||
public string musicURL = "";
|
||||
public float passHours = 0;
|
||||
public int passPrice = 0;
|
||||
public LLUUID snapshotID = LLUUID.Zero;
|
||||
public LLVector3 userLocation = new LLVector3();
|
||||
public LLVector3 userLookAt = new LLVector3();
|
||||
|
||||
public ParcelData()
|
||||
{
|
||||
globalID = LLUUID.Random();
|
||||
}
|
||||
|
||||
public ParcelData Copy()
|
||||
{
|
||||
ParcelData parcelData = new ParcelData();
|
||||
|
||||
parcelData.AABBMax = this.AABBMax;
|
||||
parcelData.AABBMin = this.AABBMin;
|
||||
parcelData.area = this.area;
|
||||
parcelData.auctionID = this.auctionID;
|
||||
parcelData.authBuyerID = this.authBuyerID;
|
||||
parcelData.category = this.category;
|
||||
parcelData.claimDate = this.claimDate;
|
||||
parcelData.claimPrice = this.claimPrice;
|
||||
parcelData.globalID = this.globalID;
|
||||
parcelData.groupID = this.groupID;
|
||||
parcelData.groupPrims = this.groupPrims;
|
||||
parcelData.isGroupOwned = this.isGroupOwned;
|
||||
parcelData.localID = this.localID;
|
||||
parcelData.landingType = this.landingType;
|
||||
parcelData.mediaAutoScale = this.mediaAutoScale;
|
||||
parcelData.mediaID = this.mediaID;
|
||||
parcelData.mediaURL = this.mediaURL;
|
||||
parcelData.musicURL = this.musicURL;
|
||||
parcelData.ownerID = this.ownerID;
|
||||
parcelData.parcelBitmapByteArray = (byte[])this.parcelBitmapByteArray.Clone();
|
||||
parcelData.parcelDesc = this.parcelDesc;
|
||||
parcelData.parcelFlags = this.parcelFlags;
|
||||
parcelData.parcelName = this.parcelName;
|
||||
parcelData.parcelStatus = this.parcelStatus;
|
||||
parcelData.passHours = this.passHours;
|
||||
parcelData.passPrice = this.passPrice;
|
||||
parcelData.salePrice = this.salePrice;
|
||||
parcelData.snapshotID = this.snapshotID;
|
||||
parcelData.userLocation = this.userLocation;
|
||||
parcelData.userLookAt = this.userLookAt;
|
||||
|
||||
return parcelData;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue