Merge branch 'master' into httptests

httptests
UbitUmarov 2016-11-07 11:36:43 +00:00
commit 93ea7bd7f4
11 changed files with 210 additions and 119 deletions

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@ -4632,28 +4632,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
{ {
// if (!m_udpServer.IsRunningOutbound)
// return;
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0) if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
{ {
// if (!m_udpServer.IsRunningOutbound)
// return;
/*
if (m_maxUpdates == 0 || m_LastQueueFill == 0)
{
m_maxUpdates = m_udpServer.PrimUpdatesPerCallback;
}
else
{
if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
m_maxUpdates += 5;
else
m_maxUpdates = m_maxUpdates >> 1;
}
m_maxUpdates = Util.Clamp<Int32>(m_maxUpdates,10,500);
m_LastQueueFill = Util.EnvironmentTickCount();
*/
int maxUpdateBytes = m_udpClient.GetCatBytesCanSend(ThrottleOutPacketType.Task, 30); int maxUpdateBytes = m_udpClient.GetCatBytesCanSend(ThrottleOutPacketType.Task, 30);
if (m_entityUpdates.Count > 0) if (m_entityUpdates.Count > 0)
@ -4669,23 +4649,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
internal bool HandleHasUpdates(ThrottleOutPacketTypeFlags categories) internal bool HandleHasUpdates(ThrottleOutPacketTypeFlags categories)
{ {
bool hasUpdates = false;
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0) if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
{ {
if (m_entityUpdates.Count > 0) if (m_entityUpdates.Count > 0)
hasUpdates = true; return true;
else if (m_entityProps.Count > 0) if (m_entityProps.Count > 0)
hasUpdates = true; return true;
} }
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
{ {
if (ImageManager.HasUpdates()) if (ImageManager.HasUpdates())
hasUpdates = true; return true;
} }
return hasUpdates; return false;
} }
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)

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@ -166,7 +166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Total number of sent packets that we have reported to the OnPacketStats event(s)</summary> /// <summary>Total number of sent packets that we have reported to the OnPacketStats event(s)</summary>
private int m_packetsSentReported; private int m_packetsSentReported;
/// <summary>Holds the Environment.TickCount value of when the next OnQueueEmpty can be fired</summary> /// <summary>Holds the Environment.TickCount value of when the next OnQueueEmpty can be fired</summary>
private int m_nextOnQueueEmpty = 1; private double m_nextOnQueueEmpty = 0;
/// <summary>Throttle bucket for this agent's connection</summary> /// <summary>Throttle bucket for this agent's connection</summary>
private readonly AdaptiveTokenBucket m_throttleClient; private readonly AdaptiveTokenBucket m_throttleClient;
@ -771,7 +771,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
RTO = Math.Min(RTO * 2, m_maxRTO); RTO = Math.Min(RTO * 2, m_maxRTO);
} }
const int MIN_CALLBACK_MS = 20; const double MIN_CALLBACK_MS = 20.0;
private bool m_isQueueEmptyRunning;
/// <summary> /// <summary>
/// Does an early check to see if this queue empty callback is already /// Does an early check to see if this queue empty callback is already
@ -782,35 +783,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
if (!m_isQueueEmptyRunning) if (!m_isQueueEmptyRunning)
{ {
int start = Environment.TickCount & Int32.MaxValue; if (!HasUpdates(categories))
return;
double start = Util.GetTimeStampMS();
if (start < m_nextOnQueueEmpty) if (start < m_nextOnQueueEmpty)
return; return;
m_isQueueEmptyRunning = true; m_isQueueEmptyRunning = true;
m_nextOnQueueEmpty = start + MIN_CALLBACK_MS; m_nextOnQueueEmpty = start + MIN_CALLBACK_MS;
if (m_nextOnQueueEmpty == 0)
m_nextOnQueueEmpty = 1;
if (HasUpdates(categories))
{
if (!m_udpServer.OqrEngine.IsRunning)
{
// Asynchronously run the callback // Asynchronously run the callback
if (m_udpServer.OqrEngine.IsRunning)
m_udpServer.OqrEngine.QueueJob(AgentID.ToString(), () => FireQueueEmpty(categories));
else
Util.FireAndForget(FireQueueEmpty, categories, "LLUDPClient.BeginFireQueueEmpty"); Util.FireAndForget(FireQueueEmpty, categories, "LLUDPClient.BeginFireQueueEmpty");
} }
else
{
m_udpServer.OqrEngine.QueueJob(AgentID.ToString(), () => FireQueueEmpty(categories));
}
}
else
m_isQueueEmptyRunning = false;
}
} }
private bool m_isQueueEmptyRunning;
/// <summary> /// <summary>

View File

@ -100,11 +100,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
BrustTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10); BrustTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10);
BrustTime *= 1e-3f; BrustTime *= 1e-3f;
AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); // Adaptive is broken
// AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
AdaptiveThrottlesEnabled = false;
MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000); MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f); // http textures do use udp bandwidth setting
CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9); // CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
// CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9);
CannibalizeTextureRate = 0f;
} }
catch (Exception) { } catch (Exception) { }
} }

View File

@ -144,14 +144,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
{ {
sb.AppendFormat("Attachments for {0}\n", sp.Name); sb.AppendFormat("Attachments for {0}\n\n", sp.Name);
ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 }; ConsoleDisplayList ct = new ConsoleDisplayList();
ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 50));
ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10));
ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36));
ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14));
ct.Columns.Add(new ConsoleDisplayTableColumn("Position", 15));
// sb.AppendFormat( // sb.AppendFormat(
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", // " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
@ -177,17 +172,17 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID, // attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos); // (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
ct.AddRow( ct.Indent = 2;
attachmentObject.Name, ct.AddRow("Attachment Name", attachmentObject.Name);
attachmentObject.LocalId, ct.AddRow("Local ID", attachmentObject.LocalId);
attachmentObject.FromItemID, ct.AddRow("Item ID", attachmentObject.UUID);
((AttachmentPoint)attachmentObject.AttachmentPoint), ct.AddRow("From Item ID", attachmentObject.FromItemID);
attachmentObject.RootPart.AttachedPos); ct.AddRow("Attach Point", ((AttachmentPoint)attachmentObject.AttachmentPoint));
ct.AddRow("Position", attachmentObject.RootPart.AttachedPos + "\n\n");
// } // }
} }
ct.AddToStringBuilder(sb); ct.AddToStringBuilder(sb);
sb.Append("\n");
} }
} }
} }

View File

@ -120,12 +120,15 @@ namespace OpenSim.Region.DataSnapshot.Providers
public XmlNode RequestSnapshotData(XmlDocument nodeFactory) public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
{ {
XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
ILandChannel landChannel = m_scene.LandChannel; ILandChannel landChannel = m_scene.LandChannel;
if(landChannel == null)
return parent;
List<ILandObject> parcels = landChannel.AllParcels(); List<ILandObject> parcels = landChannel.AllParcels();
IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>(); IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
if (parcels != null) if (parcels != null)
{ {

View File

@ -317,8 +317,17 @@ namespace OpenSim.Region.PhysicsModule.ubOde
// current ode land to ray collisions is very bad // current ode land to ray collisions is very bad
// so for now limit its range badly // so for now limit its range badly
if (req.length > 60.0f) if (req.length > 60.0f)
d.GeomRaySetLength(ray, 60.0f); {
Vector3 t = req.Normal * req.length;
float tmp = t.X * t.X + t.Y * t.Y;
if(tmp > 2500)
{
float tmp2 = req.length * req.length - tmp + 2500;
tmp2 = (float)Math.Sqrt(tmp2);
d.GeomRaySetLength(ray, tmp2);
}
}
d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback); d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
} }

View File

@ -113,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected float m_MinTimerInterval = 0.5f; protected float m_MinTimerInterval = 0.5f;
protected float m_recoilScaleFactor = 0.0f; protected float m_recoilScaleFactor = 0.0f;
protected DateTime m_timer = DateTime.Now; protected double m_timer = Util.GetTimeStampMS();
protected bool m_waitingForScriptAnswer = false; protected bool m_waitingForScriptAnswer = false;
protected bool m_automaticLinkPermission = false; protected bool m_automaticLinkPermission = false;
protected IMessageTransferModule m_TransferModule = null; protected IMessageTransferModule m_TransferModule = null;
@ -662,7 +662,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> ret = new List<SceneObjectPart>(); List<SceneObjectPart> ret = new List<SceneObjectPart>();
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
return ret; return ret;
ret.Add(part);
switch (linkType) switch (linkType)
{ {
@ -670,7 +669,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new List<SceneObjectPart>(part.ParentGroup.Parts); return new List<SceneObjectPart>(part.ParentGroup.Parts);
case ScriptBaseClass.LINK_ROOT: case ScriptBaseClass.LINK_ROOT:
ret = new List<SceneObjectPart>();
ret.Add(part.ParentGroup.RootPart); ret.Add(part.ParentGroup.RootPart);
return ret; return ret;
@ -690,16 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ret; return ret;
case ScriptBaseClass.LINK_THIS: case ScriptBaseClass.LINK_THIS:
ret.Add(part);
return ret; return ret;
default: default:
if (linkType < 0) if (linkType < 0)
return new List<SceneObjectPart>(); return ret;
SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType); SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType);
if (target == null) if (target == null)
return new List<SceneObjectPart>(); return ret;
ret = new List<SceneObjectPart>();
ret.Add(target); ret.Add(target);
return ret; return ret;
} }
@ -3050,22 +3048,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Float llGetTime() public LSL_Float llGetTime()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
TimeSpan ScriptTime = DateTime.Now - m_timer; double ScriptTime = Util.GetTimeStampMS() - m_timer;
return (double)(ScriptTime.TotalMilliseconds / 1000); return (ScriptTime / 1000.0);
} }
public void llResetTime() public void llResetTime()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
m_timer = DateTime.Now; m_timer = Util.GetTimeStampMS();
} }
public LSL_Float llGetAndResetTime() public LSL_Float llGetAndResetTime()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
TimeSpan ScriptTime = DateTime.Now - m_timer; double now = Util.GetTimeStampMS();
m_timer = DateTime.Now; double ScriptTime = now - m_timer;
return (double)(ScriptTime.TotalMilliseconds / 1000); m_timer = now;
return (ScriptTime / 1000.0);
} }
public void llSound(string sound, double volume, int queue, int loop) public void llSound(string sound, double volume, int queue, int loop)
@ -10086,6 +10085,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.UpdateSlice((float)slice.x, (float)slice.y); part.UpdateSlice((float)slice.x, (float)slice.y);
break; break;
case ScriptBaseClass.PRIM_SIT_TARGET:
if (remain < 3)
return new LSL_List();
int active;
try
{
active = rules.GetLSLIntegerItem(idx++);
}
catch(InvalidCastException)
{
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 1 must be integer", rulesParsed, idx - idxStart - 1));
return new LSL_List();
}
LSL_Vector offset;
try
{
offset = rules.GetVector3Item(idx++);
}
catch(InvalidCastException)
{
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1));
return new LSL_List();
}
LSL_Rotation sitrot;
try
{
sitrot = rules.GetQuaternionItem(idx++);
}
catch(InvalidCastException)
{
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 3 must be rotation", rulesParsed, idx - idxStart - 1));
return new LSL_List();
}
// not SL compatible since we don't have a independent flag to control active target but use the values of offset and rotation
if(active == 1)
{
if(offset.x == 0 && offset.y == 0 && offset.z == 0 && sitrot.s == 1.0)
offset.z = 1e-5f; // hack
SitTarget(part,offset,sitrot);
}
else if(active == 0)
SitTarget(part, Vector3.Zero , Quaternion.Identity);
break;
case ScriptBaseClass.PRIM_LINK_TARGET: case ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return new LSL_List(); return new LSL_List();
@ -11183,6 +11229,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Float(gain)); res.Add(new LSL_Float(gain));
break; break;
case (int)ScriptBaseClass.PRIM_SIT_TARGET:
if(part.IsSitTargetSet)
{
res.Add(new LSL_Integer(1));
res.Add(new LSL_Vector(part.SitTargetPosition));
res.Add(new LSL_Rotation(part.SitTargetOrientation));
}
else
{
res.Add(new LSL_Integer(0));
res.Add(new LSL_Vector(Vector3.Zero));
res.Add(new LSL_Rotation(Quaternion.Identity));
}
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET: case (int)ScriptBaseClass.PRIM_LINK_TARGET:
// TODO: Should be issuing a runtime script warning in this case. // TODO: Should be issuing a runtime script warning in this case.
@ -14155,18 +14216,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return false; return false;
} }
private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd, bool skipPhys)
{ {
List<ContactResult> contacts = new List<ContactResult>(); List<ContactResult> contacts = new List<ContactResult>();
Vector3 ab = rayEnd - rayStart; Vector3 ab = rayEnd - rayStart;
float ablen = ab.Length();
World.ForEachScenePresence(delegate(ScenePresence sp) World.ForEachScenePresence(delegate(ScenePresence sp)
{ {
Vector3 ac = sp.AbsolutePosition - rayStart; if(skipPhys && sp.PhysicsActor != null)
// Vector3 bc = sp.AbsolutePosition - rayEnd; return;
double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); Vector3 ac = sp.AbsolutePosition - rayStart;
double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / ablen);
if (d > 1.5) if (d > 1.5)
return; return;
@ -14455,7 +14519,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Vector3 rayEnd = end; Vector3 rayEnd = end;
Vector3 dir = rayEnd - rayStart; Vector3 dir = rayEnd - rayStart;
float dist = Vector3.Mag(dir); float dist = dir.Length();
int count = 1; int count = 1;
bool detectPhantom = false; bool detectPhantom = false;
@ -14484,7 +14548,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL);
bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
if (World.SupportsRayCastFiltered()) if (World.SupportsRayCastFiltered())
{ {
if (dist == 0) if (dist == 0)
@ -14493,8 +14556,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull; RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull;
if (checkTerrain) if (checkTerrain)
rayfilter |= RayFilterFlags.land; rayfilter |= RayFilterFlags.land;
// if (checkAgents) if (checkAgents)
// rayfilter |= RayFilterFlags.agent; rayfilter |= RayFilterFlags.agent;
if (checkPhysical) if (checkPhysical)
rayfilter |= RayFilterFlags.physical; rayfilter |= RayFilterFlags.physical;
if (checkNonPhysical) if (checkNonPhysical)
@ -14520,16 +14583,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (physresults == null) if (physresults == null)
{ {
list.Add(new LSL_Integer(-3)); // timeout error // list.Add(new LSL_Integer(-3)); // timeout error
return list; // return list;
results = new List<ContactResult>();
} }
else
results = (List<ContactResult>)physresults; results = (List<ContactResult>)physresults;
// for now physics doesn't detect sitted avatars so do it outside physics // for now physics doesn't detect sitted avatars so do it outside physics
if (checkAgents) if (checkAgents)
{ {
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd, true);
foreach (ContactResult r in agentHits) foreach (ContactResult r in agentHits)
results.Add(r); results.Add(r);
} }
@ -14545,12 +14609,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (ContactResult r in objectHits) foreach (ContactResult r in objectHits)
results.Add(r); results.Add(r);
} }
// Double check this because of current ODE distance problems
if (checkTerrain && dist > 60)
{
bool skipGroundCheck = false;
foreach (ContactResult c in results)
{
if (c.ConsumerID == 0) // Physics gave us a ground collision
skipGroundCheck = true;
}
if (!skipGroundCheck)
{
float tmp = dir.X * dir.X + dir.Y * dir.Y;
if(tmp > 2500)
{
ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
if (groundContact != null)
results.Add((ContactResult)groundContact);
}
}
}
} }
else else
{ {
if (checkAgents) if (checkAgents)
{ {
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd, false);
foreach (ContactResult r in agentHits) foreach (ContactResult r in agentHits)
results.Add(r); results.Add(r);
} }
@ -14565,20 +14651,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
results.Add(objectHits[iter]); results.Add(objectHits[iter]);
} }
} }
}
// Double check this
if (checkTerrain) if (checkTerrain)
{
bool skipGroundCheck = false;
foreach (ContactResult c in results)
{
if (c.ConsumerID == 0) // Physics gave us a ground collision
skipGroundCheck = true;
}
if (!skipGroundCheck)
{ {
ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
if (groundContact != null) if (groundContact != null)
@ -14644,7 +14718,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
list.Add(new LSL_Integer(values)); list.Add(new LSL_Integer(values));
return list; return list;
} }
@ -15919,6 +15992,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXT: case (int)ScriptBaseClass.PRIM_TEXT:
case (int)ScriptBaseClass.PRIM_BUMP_SHINY: case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
case (int)ScriptBaseClass.PRIM_OMEGA: case (int)ScriptBaseClass.PRIM_OMEGA:
case (int)ScriptBaseClass.PRIM_SIT_TARGET:
if (remain < 3) if (remain < 3)
return new LSL_List(); return new LSL_List();
idx += 3; idx += 3;

View File

@ -365,8 +365,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// </summary> /// </summary>
protected object ConvertFromLSL(object lslparm, Type type, string fname) protected object ConvertFromLSL(object lslparm, Type type, string fname)
{ {
if(lslparm.GetType() == type)
return lslparm;
// ---------- String ---------- // ---------- String ----------
if (lslparm is LSL_String) else if (lslparm is LSL_String)
{ {
if (type == typeof(string)) if (type == typeof(string))
return (string)(LSL_String)lslparm; return (string)(LSL_String)lslparm;

View File

@ -254,6 +254,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int ATTACH_HUD_BOTTOM_RIGHT = 38; public const int ATTACH_HUD_BOTTOM_RIGHT = 38;
public const int ATTACH_NECK = 39; public const int ATTACH_NECK = 39;
public const int ATTACH_AVATAR_CENTER = 40; public const int ATTACH_AVATAR_CENTER = 40;
public const int ATTACH_LHAND_RING1 = 41;
public const int ATTACH_RHAND_RING1 = 42;
public const int ATTACH_TAIL_BASE = 43;
public const int ATTACH_TAIL_TIP = 44;
public const int ATTACH_LWING = 45;
public const int ATTACH_RWING = 46;
public const int ATTACH_FACE_JAW = 47;
public const int ATTACH_FACE_LEAR = 48;
public const int ATTACH_FACE_REAR = 49;
public const int ATTACH_FACE_LEYE = 50;
public const int ATTACH_FACE_REYE = 51;
public const int ATTACH_FACE_TONGUE = 52;
public const int ATTACH_GROIN = 53;
public const int ATTACH_HIND_LFOOT = 54;
public const int ATTACH_HIND_RFOOT = 55;
#region osMessageAttachments constants #region osMessageAttachments constants
@ -336,11 +351,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int ROTATE = 32; public const int ROTATE = 32;
public const int SCALE = 64; public const int SCALE = 64;
public const int ALL_SIDES = -1; public const int ALL_SIDES = -1;
// LINK flags
public const int LINK_SET = -1; public const int LINK_SET = -1;
public const int LINK_ROOT = 1; public const int LINK_ROOT = 1;
public const int LINK_ALL_OTHERS = -2; public const int LINK_ALL_OTHERS = -2;
public const int LINK_ALL_CHILDREN = -3; public const int LINK_ALL_CHILDREN = -3;
public const int LINK_THIS = -4; public const int LINK_THIS = -4;
public const int CHANGED_INVENTORY = 1; public const int CHANGED_INVENTORY = 1;
public const int CHANGED_COLOR = 2; public const int CHANGED_COLOR = 2;
public const int CHANGED_SHAPE = 4; public const int CHANGED_SHAPE = 4;
@ -356,6 +374,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int CHANGED_MEDIA = 2048; public const int CHANGED_MEDIA = 2048;
public const int CHANGED_ANIMATION = 16384; public const int CHANGED_ANIMATION = 16384;
public const int CHANGED_POSITION = 32768; public const int CHANGED_POSITION = 32768;
public const int TYPE_INVALID = 0; public const int TYPE_INVALID = 0;
public const int TYPE_INTEGER = 1; public const int TYPE_INTEGER = 1;
public const int TYPE_FLOAT = 2; public const int TYPE_FLOAT = 2;
@ -389,6 +408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded
public const int CONTENT_TYPE_RSS = 8; //application/rss+xml public const int CONTENT_TYPE_RSS = 8; //application/rss+xml
//parameters comand flags
public const int PRIM_MATERIAL = 2; public const int PRIM_MATERIAL = 2;
public const int PRIM_PHYSICS = 3; public const int PRIM_PHYSICS = 3;
public const int PRIM_TEMP_ON_REZ = 4; public const int PRIM_TEMP_ON_REZ = 4;
@ -397,19 +417,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_SIZE = 7; public const int PRIM_SIZE = 7;
public const int PRIM_ROTATION = 8; public const int PRIM_ROTATION = 8;
public const int PRIM_TYPE = 9; public const int PRIM_TYPE = 9;
// gap 10-16
public const int PRIM_TEXTURE = 17; public const int PRIM_TEXTURE = 17;
public const int PRIM_COLOR = 18; public const int PRIM_COLOR = 18;
public const int PRIM_BUMP_SHINY = 19; public const int PRIM_BUMP_SHINY = 19;
public const int PRIM_FULLBRIGHT = 20; public const int PRIM_FULLBRIGHT = 20;
public const int PRIM_FLEXIBLE = 21; public const int PRIM_FLEXIBLE = 21;
public const int PRIM_TEXGEN = 22; public const int PRIM_TEXGEN = 22;
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
public const int PRIM_POINT_LIGHT = 23; // Huh? public const int PRIM_POINT_LIGHT = 23; // Huh?
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
public const int PRIM_GLOW = 25; public const int PRIM_GLOW = 25;
public const int PRIM_TEXT = 26; public const int PRIM_TEXT = 26;
public const int PRIM_NAME = 27; public const int PRIM_NAME = 27;
public const int PRIM_DESC = 28; public const int PRIM_DESC = 28;
public const int PRIM_ROT_LOCAL = 29; public const int PRIM_ROT_LOCAL = 29;
public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
public const int PRIM_PHYSICS_MATERIAL = 31; // apparently not on SL wiki
public const int PRIM_OMEGA = 32; public const int PRIM_OMEGA = 32;
public const int PRIM_POS_LOCAL = 33; public const int PRIM_POS_LOCAL = 33;
public const int PRIM_LINK_TARGET = 34; public const int PRIM_LINK_TARGET = 34;
@ -417,6 +440,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_SPECULAR = 36; public const int PRIM_SPECULAR = 36;
public const int PRIM_NORMAL = 37; public const int PRIM_NORMAL = 37;
public const int PRIM_ALPHA_MODE = 38; public const int PRIM_ALPHA_MODE = 38;
public const int PRIM_ALLOW_UNSIT = 39; // experiences related. unsupported
public const int PRIM_SCRIPTED_SIT_ONLY = 40; // experiences related. unsupported
public const int PRIM_SIT_TARGET = 41;
// parameters
public const int PRIM_TEXGEN_DEFAULT = 0; public const int PRIM_TEXGEN_DEFAULT = 0;
public const int PRIM_TEXGEN_PLANAR = 1; public const int PRIM_TEXGEN_PLANAR = 1;
@ -473,6 +502,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_SCULPT_FLAG_INVERT = 64; public const int PRIM_SCULPT_FLAG_INVERT = 64;
public const int PRIM_SCULPT_FLAG_MIRROR = 128; public const int PRIM_SCULPT_FLAG_MIRROR = 128;
public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
public const int PRIM_PHYSICS_SHAPE_NONE = 1;
public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
public const int PROFILE_NONE = 0; public const int PROFILE_NONE = 0;
public const int PROFILE_SCRIPT_MEMORY = 1; public const int PROFILE_SCRIPT_MEMORY = 1;
@ -701,12 +734,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_MEDIA_PERM_GROUP = 2; public const int PRIM_MEDIA_PERM_GROUP = 2;
public const int PRIM_MEDIA_PERM_ANYONE = 4; public const int PRIM_MEDIA_PERM_ANYONE = 4;
public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
public const int PRIM_PHYSICS_SHAPE_NONE = 1;
public const int PRIM_PHYSICS_MATERIAL = 31;
public const int DENSITY = 1; public const int DENSITY = 1;
public const int FRICTION = 2; public const int FRICTION = 2;
public const int RESTITUTION = 4; public const int RESTITUTION = 4;

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@ -704,12 +704,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
{ {
if (Data[itemIndex] is LSL_Types.Quaternion) if (Data[itemIndex] is LSL_Types.Quaternion)
{ {
return (LSL_Types.Quaternion)Data[itemIndex]; LSL_Types.Quaternion q = (LSL_Types.Quaternion)Data[itemIndex];
q.Normalize();
return q;
} }
else if(Data[itemIndex] is OpenMetaverse.Quaternion) else if(Data[itemIndex] is OpenMetaverse.Quaternion)
{ {
return new LSL_Types.Quaternion( LSL_Types.Quaternion q = new LSL_Types.Quaternion(
(OpenMetaverse.Quaternion)Data[itemIndex]); (OpenMetaverse.Quaternion)Data[itemIndex]);
q.Normalize();
return q;
} }
else else
{ {

View File

@ -270,6 +270,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TestHelpers.InMethod(); TestHelpers.InMethod();
LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.64, 59.43723, 765.3421, 4.00987); LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.64, 59.43723, 765.3421, 4.00987);
// make that nonsense a quaternion
testValue.Normalize();
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
Assert.AreEqual(testValue, testList.GetQuaternionItem(0)); Assert.AreEqual(testValue, testList.GetQuaternionItem(0));