Merge branch 'master' into httptests
commit
93ea7bd7f4
|
@ -4632,28 +4632,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
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{
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// if (!m_udpServer.IsRunningOutbound)
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// return;
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if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
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{
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// if (!m_udpServer.IsRunningOutbound)
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// return;
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/*
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if (m_maxUpdates == 0 || m_LastQueueFill == 0)
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{
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m_maxUpdates = m_udpServer.PrimUpdatesPerCallback;
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}
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else
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{
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if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
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m_maxUpdates += 5;
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else
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m_maxUpdates = m_maxUpdates >> 1;
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}
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m_maxUpdates = Util.Clamp<Int32>(m_maxUpdates,10,500);
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m_LastQueueFill = Util.EnvironmentTickCount();
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*/
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int maxUpdateBytes = m_udpClient.GetCatBytesCanSend(ThrottleOutPacketType.Task, 30);
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if (m_entityUpdates.Count > 0)
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@ -4669,23 +4649,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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internal bool HandleHasUpdates(ThrottleOutPacketTypeFlags categories)
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{
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bool hasUpdates = false;
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if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
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{
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if (m_entityUpdates.Count > 0)
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hasUpdates = true;
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else if (m_entityProps.Count > 0)
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hasUpdates = true;
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return true;
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if (m_entityProps.Count > 0)
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return true;
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}
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if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
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{
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if (ImageManager.HasUpdates())
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hasUpdates = true;
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return true;
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}
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return hasUpdates;
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return false;
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}
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public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
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@ -166,7 +166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Total number of sent packets that we have reported to the OnPacketStats event(s)</summary>
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private int m_packetsSentReported;
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/// <summary>Holds the Environment.TickCount value of when the next OnQueueEmpty can be fired</summary>
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private int m_nextOnQueueEmpty = 1;
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private double m_nextOnQueueEmpty = 0;
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/// <summary>Throttle bucket for this agent's connection</summary>
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private readonly AdaptiveTokenBucket m_throttleClient;
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@ -771,7 +771,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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RTO = Math.Min(RTO * 2, m_maxRTO);
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}
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const int MIN_CALLBACK_MS = 20;
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const double MIN_CALLBACK_MS = 20.0;
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private bool m_isQueueEmptyRunning;
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/// <summary>
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/// Does an early check to see if this queue empty callback is already
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@ -782,35 +783,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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if (!m_isQueueEmptyRunning)
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{
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int start = Environment.TickCount & Int32.MaxValue;
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if (!HasUpdates(categories))
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return;
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double start = Util.GetTimeStampMS();
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if (start < m_nextOnQueueEmpty)
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return;
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m_isQueueEmptyRunning = true;
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m_nextOnQueueEmpty = start + MIN_CALLBACK_MS;
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if (m_nextOnQueueEmpty == 0)
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m_nextOnQueueEmpty = 1;
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if (HasUpdates(categories))
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{
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if (!m_udpServer.OqrEngine.IsRunning)
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{
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// Asynchronously run the callback
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Util.FireAndForget(FireQueueEmpty, categories, "LLUDPClient.BeginFireQueueEmpty");
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}
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else
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{
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m_udpServer.OqrEngine.QueueJob(AgentID.ToString(), () => FireQueueEmpty(categories));
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}
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}
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// Asynchronously run the callback
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if (m_udpServer.OqrEngine.IsRunning)
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m_udpServer.OqrEngine.QueueJob(AgentID.ToString(), () => FireQueueEmpty(categories));
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else
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m_isQueueEmptyRunning = false;
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Util.FireAndForget(FireQueueEmpty, categories, "LLUDPClient.BeginFireQueueEmpty");
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}
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}
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private bool m_isQueueEmptyRunning;
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/// <summary>
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|
|
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@ -100,11 +100,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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BrustTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10);
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BrustTime *= 1e-3f;
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AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
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// Adaptive is broken
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// AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
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AdaptiveThrottlesEnabled = false;
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MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
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CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
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CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9);
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// http textures do use udp bandwidth setting
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// CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
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// CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9);
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CannibalizeTextureRate = 0f;
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}
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catch (Exception) { }
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}
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@ -144,14 +144,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
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{
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sb.AppendFormat("Attachments for {0}\n", sp.Name);
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sb.AppendFormat("Attachments for {0}\n\n", sp.Name);
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ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 };
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ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 50));
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ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10));
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ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36));
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ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14));
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ct.Columns.Add(new ConsoleDisplayTableColumn("Position", 15));
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ConsoleDisplayList ct = new ConsoleDisplayList();
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// sb.AppendFormat(
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// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
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@ -177,17 +172,17 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
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// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
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ct.AddRow(
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attachmentObject.Name,
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attachmentObject.LocalId,
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attachmentObject.FromItemID,
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((AttachmentPoint)attachmentObject.AttachmentPoint),
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attachmentObject.RootPart.AttachedPos);
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ct.Indent = 2;
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ct.AddRow("Attachment Name", attachmentObject.Name);
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ct.AddRow("Local ID", attachmentObject.LocalId);
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ct.AddRow("Item ID", attachmentObject.UUID);
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ct.AddRow("From Item ID", attachmentObject.FromItemID);
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ct.AddRow("Attach Point", ((AttachmentPoint)attachmentObject.AttachmentPoint));
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ct.AddRow("Position", attachmentObject.RootPart.AttachedPos + "\n\n");
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// }
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}
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ct.AddToStringBuilder(sb);
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sb.Append("\n");
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}
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}
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}
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@ -120,12 +120,15 @@ namespace OpenSim.Region.DataSnapshot.Providers
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public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
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{
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XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
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ILandChannel landChannel = m_scene.LandChannel;
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if(landChannel == null)
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return parent;
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List<ILandObject> parcels = landChannel.AllParcels();
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IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
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XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
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if (parcels != null)
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{
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|
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@ -317,8 +317,17 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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// current ode land to ray collisions is very bad
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// so for now limit its range badly
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if (req.length > 60.0f)
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d.GeomRaySetLength(ray, 60.0f);
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{
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Vector3 t = req.Normal * req.length;
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float tmp = t.X * t.X + t.Y * t.Y;
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if(tmp > 2500)
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{
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float tmp2 = req.length * req.length - tmp + 2500;
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tmp2 = (float)Math.Sqrt(tmp2);
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d.GeomRaySetLength(ray, tmp2);
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}
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}
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d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
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}
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@ -113,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected float m_MinTimerInterval = 0.5f;
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protected float m_recoilScaleFactor = 0.0f;
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protected DateTime m_timer = DateTime.Now;
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protected double m_timer = Util.GetTimeStampMS();
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protected bool m_waitingForScriptAnswer = false;
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protected bool m_automaticLinkPermission = false;
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protected IMessageTransferModule m_TransferModule = null;
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@ -662,15 +662,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> ret = new List<SceneObjectPart>();
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return ret;
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ret.Add(part);
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switch (linkType)
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{
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case ScriptBaseClass.LINK_SET:
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return new List<SceneObjectPart>(part.ParentGroup.Parts);
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case ScriptBaseClass.LINK_ROOT:
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ret = new List<SceneObjectPart>();
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case ScriptBaseClass.LINK_ROOT:
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ret.Add(part.ParentGroup.RootPart);
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return ret;
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@ -690,16 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return ret;
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case ScriptBaseClass.LINK_THIS:
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ret.Add(part);
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return ret;
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default:
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if (linkType < 0)
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return new List<SceneObjectPart>();
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return ret;
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SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType);
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if (target == null)
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return new List<SceneObjectPart>();
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ret = new List<SceneObjectPart>();
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return ret;
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ret.Add(target);
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return ret;
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}
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|
@ -3050,22 +3048,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Float llGetTime()
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{
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m_host.AddScriptLPS(1);
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TimeSpan ScriptTime = DateTime.Now - m_timer;
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return (double)(ScriptTime.TotalMilliseconds / 1000);
|
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double ScriptTime = Util.GetTimeStampMS() - m_timer;
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return (ScriptTime / 1000.0);
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}
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|
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public void llResetTime()
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{
|
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m_host.AddScriptLPS(1);
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||||
m_timer = DateTime.Now;
|
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m_timer = Util.GetTimeStampMS();
|
||||
}
|
||||
|
||||
public LSL_Float llGetAndResetTime()
|
||||
{
|
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m_host.AddScriptLPS(1);
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||||
TimeSpan ScriptTime = DateTime.Now - m_timer;
|
||||
m_timer = DateTime.Now;
|
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return (double)(ScriptTime.TotalMilliseconds / 1000);
|
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double now = Util.GetTimeStampMS();
|
||||
double ScriptTime = now - m_timer;
|
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m_timer = now;
|
||||
return (ScriptTime / 1000.0);
|
||||
}
|
||||
|
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public void llSound(string sound, double volume, int queue, int loop)
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|
@ -10086,6 +10085,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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part.UpdateSlice((float)slice.x, (float)slice.y);
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||||
break;
|
||||
|
||||
case ScriptBaseClass.PRIM_SIT_TARGET:
|
||||
if (remain < 3)
|
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return new LSL_List();
|
||||
|
||||
int active;
|
||||
try
|
||||
{
|
||||
active = rules.GetLSLIntegerItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
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Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 1 must be integer", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
LSL_Vector offset;
|
||||
try
|
||||
{
|
||||
offset = rules.GetVector3Item(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
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Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
LSL_Rotation sitrot;
|
||||
try
|
||||
{
|
||||
sitrot = rules.GetQuaternionItem(idx++);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 3 must be rotation", rulesParsed, idx - idxStart - 1));
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
// not SL compatible since we don't have a independent flag to control active target but use the values of offset and rotation
|
||||
if(active == 1)
|
||||
{
|
||||
if(offset.x == 0 && offset.y == 0 && offset.z == 0 && sitrot.s == 1.0)
|
||||
offset.z = 1e-5f; // hack
|
||||
SitTarget(part,offset,sitrot);
|
||||
}
|
||||
else if(active == 0)
|
||||
SitTarget(part, Vector3.Zero , Quaternion.Identity);
|
||||
|
||||
break;
|
||||
|
||||
case ScriptBaseClass.PRIM_LINK_TARGET:
|
||||
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
|
||||
return new LSL_List();
|
||||
|
@ -11182,7 +11228,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
res.Add(new LSL_Float(spin));
|
||||
res.Add(new LSL_Float(gain));
|
||||
break;
|
||||
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_SIT_TARGET:
|
||||
if(part.IsSitTargetSet)
|
||||
{
|
||||
res.Add(new LSL_Integer(1));
|
||||
res.Add(new LSL_Vector(part.SitTargetPosition));
|
||||
res.Add(new LSL_Rotation(part.SitTargetOrientation));
|
||||
}
|
||||
else
|
||||
{
|
||||
res.Add(new LSL_Integer(0));
|
||||
res.Add(new LSL_Vector(Vector3.Zero));
|
||||
res.Add(new LSL_Rotation(Quaternion.Identity));
|
||||
}
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
|
||||
|
||||
// TODO: Should be issuing a runtime script warning in this case.
|
||||
|
@ -14155,18 +14216,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return false;
|
||||
}
|
||||
|
||||
private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd)
|
||||
private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd, bool skipPhys)
|
||||
{
|
||||
List<ContactResult> contacts = new List<ContactResult>();
|
||||
|
||||
Vector3 ab = rayEnd - rayStart;
|
||||
float ablen = ab.Length();
|
||||
|
||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
Vector3 ac = sp.AbsolutePosition - rayStart;
|
||||
// Vector3 bc = sp.AbsolutePosition - rayEnd;
|
||||
if(skipPhys && sp.PhysicsActor != null)
|
||||
return;
|
||||
|
||||
double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
|
||||
Vector3 ac = sp.AbsolutePosition - rayStart;
|
||||
|
||||
double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / ablen);
|
||||
|
||||
if (d > 1.5)
|
||||
return;
|
||||
|
@ -14455,7 +14519,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
Vector3 rayEnd = end;
|
||||
Vector3 dir = rayEnd - rayStart;
|
||||
|
||||
float dist = Vector3.Mag(dir);
|
||||
float dist = dir.Length();
|
||||
|
||||
int count = 1;
|
||||
bool detectPhantom = false;
|
||||
|
@ -14484,7 +14548,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL);
|
||||
bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
|
||||
|
||||
|
||||
if (World.SupportsRayCastFiltered())
|
||||
{
|
||||
if (dist == 0)
|
||||
|
@ -14493,8 +14556,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull;
|
||||
if (checkTerrain)
|
||||
rayfilter |= RayFilterFlags.land;
|
||||
// if (checkAgents)
|
||||
// rayfilter |= RayFilterFlags.agent;
|
||||
if (checkAgents)
|
||||
rayfilter |= RayFilterFlags.agent;
|
||||
if (checkPhysical)
|
||||
rayfilter |= RayFilterFlags.physical;
|
||||
if (checkNonPhysical)
|
||||
|
@ -14520,16 +14583,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (physresults == null)
|
||||
{
|
||||
list.Add(new LSL_Integer(-3)); // timeout error
|
||||
return list;
|
||||
// list.Add(new LSL_Integer(-3)); // timeout error
|
||||
// return list;
|
||||
results = new List<ContactResult>();
|
||||
}
|
||||
|
||||
results = (List<ContactResult>)physresults;
|
||||
else
|
||||
results = (List<ContactResult>)physresults;
|
||||
|
||||
// for now physics doesn't detect sitted avatars so do it outside physics
|
||||
if (checkAgents)
|
||||
{
|
||||
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
|
||||
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd, true);
|
||||
foreach (ContactResult r in agentHits)
|
||||
results.Add(r);
|
||||
}
|
||||
|
@ -14545,12 +14609,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
foreach (ContactResult r in objectHits)
|
||||
results.Add(r);
|
||||
}
|
||||
// Double check this because of current ODE distance problems
|
||||
if (checkTerrain && dist > 60)
|
||||
{
|
||||
bool skipGroundCheck = false;
|
||||
|
||||
foreach (ContactResult c in results)
|
||||
{
|
||||
if (c.ConsumerID == 0) // Physics gave us a ground collision
|
||||
skipGroundCheck = true;
|
||||
}
|
||||
|
||||
if (!skipGroundCheck)
|
||||
{
|
||||
float tmp = dir.X * dir.X + dir.Y * dir.Y;
|
||||
if(tmp > 2500)
|
||||
{
|
||||
ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
|
||||
if (groundContact != null)
|
||||
results.Add((ContactResult)groundContact);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (checkAgents)
|
||||
{
|
||||
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
|
||||
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd, false);
|
||||
foreach (ContactResult r in agentHits)
|
||||
results.Add(r);
|
||||
}
|
||||
|
@ -14565,20 +14651,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
results.Add(objectHits[iter]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Double check this
|
||||
if (checkTerrain)
|
||||
{
|
||||
bool skipGroundCheck = false;
|
||||
|
||||
foreach (ContactResult c in results)
|
||||
{
|
||||
if (c.ConsumerID == 0) // Physics gave us a ground collision
|
||||
skipGroundCheck = true;
|
||||
}
|
||||
|
||||
if (!skipGroundCheck)
|
||||
if (checkTerrain)
|
||||
{
|
||||
ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
|
||||
if (groundContact != null)
|
||||
|
@ -14590,7 +14664,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
return a.Depth.CompareTo(b.Depth);
|
||||
});
|
||||
|
||||
|
||||
int values = 0;
|
||||
SceneObjectGroup thisgrp = m_host.ParentGroup;
|
||||
|
||||
|
@ -14644,7 +14718,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
list.Add(new LSL_Integer(values));
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
|
@ -15919,6 +15992,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case (int)ScriptBaseClass.PRIM_TEXT:
|
||||
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
|
||||
case (int)ScriptBaseClass.PRIM_OMEGA:
|
||||
case (int)ScriptBaseClass.PRIM_SIT_TARGET:
|
||||
if (remain < 3)
|
||||
return new LSL_List();
|
||||
idx += 3;
|
||||
|
|
|
@ -365,8 +365,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
/// </summary>
|
||||
protected object ConvertFromLSL(object lslparm, Type type, string fname)
|
||||
{
|
||||
|
||||
if(lslparm.GetType() == type)
|
||||
return lslparm;
|
||||
|
||||
// ---------- String ----------
|
||||
if (lslparm is LSL_String)
|
||||
else if (lslparm is LSL_String)
|
||||
{
|
||||
if (type == typeof(string))
|
||||
return (string)(LSL_String)lslparm;
|
||||
|
|
|
@ -254,6 +254,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int ATTACH_HUD_BOTTOM_RIGHT = 38;
|
||||
public const int ATTACH_NECK = 39;
|
||||
public const int ATTACH_AVATAR_CENTER = 40;
|
||||
public const int ATTACH_LHAND_RING1 = 41;
|
||||
public const int ATTACH_RHAND_RING1 = 42;
|
||||
public const int ATTACH_TAIL_BASE = 43;
|
||||
public const int ATTACH_TAIL_TIP = 44;
|
||||
public const int ATTACH_LWING = 45;
|
||||
public const int ATTACH_RWING = 46;
|
||||
public const int ATTACH_FACE_JAW = 47;
|
||||
public const int ATTACH_FACE_LEAR = 48;
|
||||
public const int ATTACH_FACE_REAR = 49;
|
||||
public const int ATTACH_FACE_LEYE = 50;
|
||||
public const int ATTACH_FACE_REYE = 51;
|
||||
public const int ATTACH_FACE_TONGUE = 52;
|
||||
public const int ATTACH_GROIN = 53;
|
||||
public const int ATTACH_HIND_LFOOT = 54;
|
||||
public const int ATTACH_HIND_RFOOT = 55;
|
||||
|
||||
#region osMessageAttachments constants
|
||||
|
||||
|
@ -336,11 +351,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int ROTATE = 32;
|
||||
public const int SCALE = 64;
|
||||
public const int ALL_SIDES = -1;
|
||||
|
||||
// LINK flags
|
||||
public const int LINK_SET = -1;
|
||||
public const int LINK_ROOT = 1;
|
||||
public const int LINK_ALL_OTHERS = -2;
|
||||
public const int LINK_ALL_CHILDREN = -3;
|
||||
public const int LINK_THIS = -4;
|
||||
|
||||
public const int CHANGED_INVENTORY = 1;
|
||||
public const int CHANGED_COLOR = 2;
|
||||
public const int CHANGED_SHAPE = 4;
|
||||
|
@ -356,6 +374,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int CHANGED_MEDIA = 2048;
|
||||
public const int CHANGED_ANIMATION = 16384;
|
||||
public const int CHANGED_POSITION = 32768;
|
||||
|
||||
public const int TYPE_INVALID = 0;
|
||||
public const int TYPE_INTEGER = 1;
|
||||
public const int TYPE_FLOAT = 2;
|
||||
|
@ -389,6 +408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded
|
||||
public const int CONTENT_TYPE_RSS = 8; //application/rss+xml
|
||||
|
||||
//parameters comand flags
|
||||
public const int PRIM_MATERIAL = 2;
|
||||
public const int PRIM_PHYSICS = 3;
|
||||
public const int PRIM_TEMP_ON_REZ = 4;
|
||||
|
@ -397,19 +417,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_SIZE = 7;
|
||||
public const int PRIM_ROTATION = 8;
|
||||
public const int PRIM_TYPE = 9;
|
||||
// gap 10-16
|
||||
public const int PRIM_TEXTURE = 17;
|
||||
public const int PRIM_COLOR = 18;
|
||||
public const int PRIM_BUMP_SHINY = 19;
|
||||
public const int PRIM_FULLBRIGHT = 20;
|
||||
public const int PRIM_FLEXIBLE = 21;
|
||||
public const int PRIM_TEXGEN = 22;
|
||||
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
|
||||
public const int PRIM_POINT_LIGHT = 23; // Huh?
|
||||
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
|
||||
public const int PRIM_GLOW = 25;
|
||||
public const int PRIM_TEXT = 26;
|
||||
public const int PRIM_NAME = 27;
|
||||
public const int PRIM_DESC = 28;
|
||||
public const int PRIM_ROT_LOCAL = 29;
|
||||
public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
|
||||
public const int PRIM_PHYSICS_MATERIAL = 31; // apparently not on SL wiki
|
||||
public const int PRIM_OMEGA = 32;
|
||||
public const int PRIM_POS_LOCAL = 33;
|
||||
public const int PRIM_LINK_TARGET = 34;
|
||||
|
@ -417,6 +440,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_SPECULAR = 36;
|
||||
public const int PRIM_NORMAL = 37;
|
||||
public const int PRIM_ALPHA_MODE = 38;
|
||||
public const int PRIM_ALLOW_UNSIT = 39; // experiences related. unsupported
|
||||
public const int PRIM_SCRIPTED_SIT_ONLY = 40; // experiences related. unsupported
|
||||
public const int PRIM_SIT_TARGET = 41;
|
||||
|
||||
|
||||
// parameters
|
||||
public const int PRIM_TEXGEN_DEFAULT = 0;
|
||||
public const int PRIM_TEXGEN_PLANAR = 1;
|
||||
|
||||
|
@ -473,6 +502,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_SCULPT_FLAG_INVERT = 64;
|
||||
public const int PRIM_SCULPT_FLAG_MIRROR = 128;
|
||||
|
||||
public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
|
||||
public const int PRIM_PHYSICS_SHAPE_NONE = 1;
|
||||
public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
|
||||
|
||||
public const int PROFILE_NONE = 0;
|
||||
public const int PROFILE_SCRIPT_MEMORY = 1;
|
||||
|
||||
|
@ -701,12 +734,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_MEDIA_PERM_GROUP = 2;
|
||||
public const int PRIM_MEDIA_PERM_ANYONE = 4;
|
||||
|
||||
public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
|
||||
public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
|
||||
public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
|
||||
public const int PRIM_PHYSICS_SHAPE_NONE = 1;
|
||||
|
||||
public const int PRIM_PHYSICS_MATERIAL = 31;
|
||||
public const int DENSITY = 1;
|
||||
public const int FRICTION = 2;
|
||||
public const int RESTITUTION = 4;
|
||||
|
|
|
@ -704,12 +704,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
{
|
||||
if (Data[itemIndex] is LSL_Types.Quaternion)
|
||||
{
|
||||
return (LSL_Types.Quaternion)Data[itemIndex];
|
||||
LSL_Types.Quaternion q = (LSL_Types.Quaternion)Data[itemIndex];
|
||||
q.Normalize();
|
||||
return q;
|
||||
}
|
||||
else if(Data[itemIndex] is OpenMetaverse.Quaternion)
|
||||
{
|
||||
return new LSL_Types.Quaternion(
|
||||
LSL_Types.Quaternion q = new LSL_Types.Quaternion(
|
||||
(OpenMetaverse.Quaternion)Data[itemIndex]);
|
||||
q.Normalize();
|
||||
return q;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -270,6 +270,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
|||
TestHelpers.InMethod();
|
||||
|
||||
LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.64, 59.43723, 765.3421, 4.00987);
|
||||
// make that nonsense a quaternion
|
||||
testValue.Normalize();
|
||||
LSL_Types.list testList = new LSL_Types.list(testValue);
|
||||
|
||||
Assert.AreEqual(testValue, testList.GetQuaternionItem(0));
|
||||
|
|
Loading…
Reference in New Issue