Merge branch 'master' into httptests

httptests
UbitUmarov 2016-11-07 11:36:43 +00:00
commit 93ea7bd7f4
11 changed files with 210 additions and 119 deletions

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@ -4632,28 +4632,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
{
// if (!m_udpServer.IsRunningOutbound)
// return;
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
{
// if (!m_udpServer.IsRunningOutbound)
// return;
/*
if (m_maxUpdates == 0 || m_LastQueueFill == 0)
{
m_maxUpdates = m_udpServer.PrimUpdatesPerCallback;
}
else
{
if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
m_maxUpdates += 5;
else
m_maxUpdates = m_maxUpdates >> 1;
}
m_maxUpdates = Util.Clamp<Int32>(m_maxUpdates,10,500);
m_LastQueueFill = Util.EnvironmentTickCount();
*/
int maxUpdateBytes = m_udpClient.GetCatBytesCanSend(ThrottleOutPacketType.Task, 30);
if (m_entityUpdates.Count > 0)
@ -4669,23 +4649,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
internal bool HandleHasUpdates(ThrottleOutPacketTypeFlags categories)
{
bool hasUpdates = false;
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
{
if (m_entityUpdates.Count > 0)
hasUpdates = true;
else if (m_entityProps.Count > 0)
hasUpdates = true;
return true;
if (m_entityProps.Count > 0)
return true;
}
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
{
if (ImageManager.HasUpdates())
hasUpdates = true;
return true;
}
return hasUpdates;
return false;
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)

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@ -166,7 +166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Total number of sent packets that we have reported to the OnPacketStats event(s)</summary>
private int m_packetsSentReported;
/// <summary>Holds the Environment.TickCount value of when the next OnQueueEmpty can be fired</summary>
private int m_nextOnQueueEmpty = 1;
private double m_nextOnQueueEmpty = 0;
/// <summary>Throttle bucket for this agent's connection</summary>
private readonly AdaptiveTokenBucket m_throttleClient;
@ -771,7 +771,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
RTO = Math.Min(RTO * 2, m_maxRTO);
}
const int MIN_CALLBACK_MS = 20;
const double MIN_CALLBACK_MS = 20.0;
private bool m_isQueueEmptyRunning;
/// <summary>
/// Does an early check to see if this queue empty callback is already
@ -782,35 +783,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (!m_isQueueEmptyRunning)
{
int start = Environment.TickCount & Int32.MaxValue;
if (!HasUpdates(categories))
return;
double start = Util.GetTimeStampMS();
if (start < m_nextOnQueueEmpty)
return;
m_isQueueEmptyRunning = true;
m_nextOnQueueEmpty = start + MIN_CALLBACK_MS;
if (m_nextOnQueueEmpty == 0)
m_nextOnQueueEmpty = 1;
if (HasUpdates(categories))
{
if (!m_udpServer.OqrEngine.IsRunning)
{
// Asynchronously run the callback
Util.FireAndForget(FireQueueEmpty, categories, "LLUDPClient.BeginFireQueueEmpty");
}
else
{
m_udpServer.OqrEngine.QueueJob(AgentID.ToString(), () => FireQueueEmpty(categories));
}
}
// Asynchronously run the callback
if (m_udpServer.OqrEngine.IsRunning)
m_udpServer.OqrEngine.QueueJob(AgentID.ToString(), () => FireQueueEmpty(categories));
else
m_isQueueEmptyRunning = false;
Util.FireAndForget(FireQueueEmpty, categories, "LLUDPClient.BeginFireQueueEmpty");
}
}
private bool m_isQueueEmptyRunning;
/// <summary>

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@ -100,11 +100,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
BrustTime = (float)throttleConfig.GetInt("client_throttle_burtsTimeMS", 10);
BrustTime *= 1e-3f;
AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
// Adaptive is broken
// AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
AdaptiveThrottlesEnabled = false;
MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9);
// http textures do use udp bandwidth setting
// CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
// CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9);
CannibalizeTextureRate = 0f;
}
catch (Exception) { }
}

View File

@ -144,14 +144,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
{
sb.AppendFormat("Attachments for {0}\n", sp.Name);
sb.AppendFormat("Attachments for {0}\n\n", sp.Name);
ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 };
ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 50));
ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10));
ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36));
ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14));
ct.Columns.Add(new ConsoleDisplayTableColumn("Position", 15));
ConsoleDisplayList ct = new ConsoleDisplayList();
// sb.AppendFormat(
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
@ -177,17 +172,17 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
ct.AddRow(
attachmentObject.Name,
attachmentObject.LocalId,
attachmentObject.FromItemID,
((AttachmentPoint)attachmentObject.AttachmentPoint),
attachmentObject.RootPart.AttachedPos);
ct.Indent = 2;
ct.AddRow("Attachment Name", attachmentObject.Name);
ct.AddRow("Local ID", attachmentObject.LocalId);
ct.AddRow("Item ID", attachmentObject.UUID);
ct.AddRow("From Item ID", attachmentObject.FromItemID);
ct.AddRow("Attach Point", ((AttachmentPoint)attachmentObject.AttachmentPoint));
ct.AddRow("Position", attachmentObject.RootPart.AttachedPos + "\n\n");
// }
}
ct.AddToStringBuilder(sb);
sb.Append("\n");
}
}
}

View File

@ -120,12 +120,15 @@ namespace OpenSim.Region.DataSnapshot.Providers
public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
{
XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
ILandChannel landChannel = m_scene.LandChannel;
if(landChannel == null)
return parent;
List<ILandObject> parcels = landChannel.AllParcels();
IDwellModule dwellModule = m_scene.RequestModuleInterface<IDwellModule>();
XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
if (parcels != null)
{

View File

@ -317,8 +317,17 @@ namespace OpenSim.Region.PhysicsModule.ubOde
// current ode land to ray collisions is very bad
// so for now limit its range badly
if (req.length > 60.0f)
d.GeomRaySetLength(ray, 60.0f);
{
Vector3 t = req.Normal * req.length;
float tmp = t.X * t.X + t.Y * t.Y;
if(tmp > 2500)
{
float tmp2 = req.length * req.length - tmp + 2500;
tmp2 = (float)Math.Sqrt(tmp2);
d.GeomRaySetLength(ray, tmp2);
}
}
d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
}

View File

@ -113,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected float m_MinTimerInterval = 0.5f;
protected float m_recoilScaleFactor = 0.0f;
protected DateTime m_timer = DateTime.Now;
protected double m_timer = Util.GetTimeStampMS();
protected bool m_waitingForScriptAnswer = false;
protected bool m_automaticLinkPermission = false;
protected IMessageTransferModule m_TransferModule = null;
@ -662,15 +662,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> ret = new List<SceneObjectPart>();
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
return ret;
ret.Add(part);
switch (linkType)
{
case ScriptBaseClass.LINK_SET:
return new List<SceneObjectPart>(part.ParentGroup.Parts);
case ScriptBaseClass.LINK_ROOT:
ret = new List<SceneObjectPart>();
case ScriptBaseClass.LINK_ROOT:
ret.Add(part.ParentGroup.RootPart);
return ret;
@ -690,16 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ret;
case ScriptBaseClass.LINK_THIS:
ret.Add(part);
return ret;
default:
if (linkType < 0)
return new List<SceneObjectPart>();
return ret;
SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType);
if (target == null)
return new List<SceneObjectPart>();
ret = new List<SceneObjectPart>();
return ret;
ret.Add(target);
return ret;
}
@ -3050,22 +3048,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Float llGetTime()
{
m_host.AddScriptLPS(1);
TimeSpan ScriptTime = DateTime.Now - m_timer;
return (double)(ScriptTime.TotalMilliseconds / 1000);
double ScriptTime = Util.GetTimeStampMS() - m_timer;
return (ScriptTime / 1000.0);
}
public void llResetTime()
{
m_host.AddScriptLPS(1);
m_timer = DateTime.Now;
m_timer = Util.GetTimeStampMS();
}
public LSL_Float llGetAndResetTime()
{
m_host.AddScriptLPS(1);
TimeSpan ScriptTime = DateTime.Now - m_timer;
m_timer = DateTime.Now;
return (double)(ScriptTime.TotalMilliseconds / 1000);
double now = Util.GetTimeStampMS();
double ScriptTime = now - m_timer;
m_timer = now;
return (ScriptTime / 1000.0);
}
public void llSound(string sound, double volume, int queue, int loop)
@ -10086,6 +10085,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.UpdateSlice((float)slice.x, (float)slice.y);
break;
case ScriptBaseClass.PRIM_SIT_TARGET:
if (remain < 3)
return new LSL_List();
int active;
try
{
active = rules.GetLSLIntegerItem(idx++);
}
catch(InvalidCastException)
{
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 1 must be integer", rulesParsed, idx - idxStart - 1));
return new LSL_List();
}
LSL_Vector offset;
try
{
offset = rules.GetVector3Item(idx++);
}
catch(InvalidCastException)
{
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1));
return new LSL_List();
}
LSL_Rotation sitrot;
try
{
sitrot = rules.GetQuaternionItem(idx++);
}
catch(InvalidCastException)
{
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 3 must be rotation", rulesParsed, idx - idxStart - 1));
return new LSL_List();
}
// not SL compatible since we don't have a independent flag to control active target but use the values of offset and rotation
if(active == 1)
{
if(offset.x == 0 && offset.y == 0 && offset.z == 0 && sitrot.s == 1.0)
offset.z = 1e-5f; // hack
SitTarget(part,offset,sitrot);
}
else if(active == 0)
SitTarget(part, Vector3.Zero , Quaternion.Identity);
break;
case ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return new LSL_List();
@ -11182,7 +11228,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Float(spin));
res.Add(new LSL_Float(gain));
break;
case (int)ScriptBaseClass.PRIM_SIT_TARGET:
if(part.IsSitTargetSet)
{
res.Add(new LSL_Integer(1));
res.Add(new LSL_Vector(part.SitTargetPosition));
res.Add(new LSL_Rotation(part.SitTargetOrientation));
}
else
{
res.Add(new LSL_Integer(0));
res.Add(new LSL_Vector(Vector3.Zero));
res.Add(new LSL_Rotation(Quaternion.Identity));
}
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
// TODO: Should be issuing a runtime script warning in this case.
@ -14155,18 +14216,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return false;
}
private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd)
private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd, bool skipPhys)
{
List<ContactResult> contacts = new List<ContactResult>();
Vector3 ab = rayEnd - rayStart;
float ablen = ab.Length();
World.ForEachScenePresence(delegate(ScenePresence sp)
{
Vector3 ac = sp.AbsolutePosition - rayStart;
// Vector3 bc = sp.AbsolutePosition - rayEnd;
if(skipPhys && sp.PhysicsActor != null)
return;
double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
Vector3 ac = sp.AbsolutePosition - rayStart;
double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / ablen);
if (d > 1.5)
return;
@ -14455,7 +14519,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Vector3 rayEnd = end;
Vector3 dir = rayEnd - rayStart;
float dist = Vector3.Mag(dir);
float dist = dir.Length();
int count = 1;
bool detectPhantom = false;
@ -14484,7 +14548,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL);
bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
if (World.SupportsRayCastFiltered())
{
if (dist == 0)
@ -14493,8 +14556,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull;
if (checkTerrain)
rayfilter |= RayFilterFlags.land;
// if (checkAgents)
// rayfilter |= RayFilterFlags.agent;
if (checkAgents)
rayfilter |= RayFilterFlags.agent;
if (checkPhysical)
rayfilter |= RayFilterFlags.physical;
if (checkNonPhysical)
@ -14520,16 +14583,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (physresults == null)
{
list.Add(new LSL_Integer(-3)); // timeout error
return list;
// list.Add(new LSL_Integer(-3)); // timeout error
// return list;
results = new List<ContactResult>();
}
results = (List<ContactResult>)physresults;
else
results = (List<ContactResult>)physresults;
// for now physics doesn't detect sitted avatars so do it outside physics
if (checkAgents)
{
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd, true);
foreach (ContactResult r in agentHits)
results.Add(r);
}
@ -14545,12 +14609,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (ContactResult r in objectHits)
results.Add(r);
}
// Double check this because of current ODE distance problems
if (checkTerrain && dist > 60)
{
bool skipGroundCheck = false;
foreach (ContactResult c in results)
{
if (c.ConsumerID == 0) // Physics gave us a ground collision
skipGroundCheck = true;
}
if (!skipGroundCheck)
{
float tmp = dir.X * dir.X + dir.Y * dir.Y;
if(tmp > 2500)
{
ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
if (groundContact != null)
results.Add((ContactResult)groundContact);
}
}
}
}
else
{
if (checkAgents)
{
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd, false);
foreach (ContactResult r in agentHits)
results.Add(r);
}
@ -14565,20 +14651,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
results.Add(objectHits[iter]);
}
}
}
// Double check this
if (checkTerrain)
{
bool skipGroundCheck = false;
foreach (ContactResult c in results)
{
if (c.ConsumerID == 0) // Physics gave us a ground collision
skipGroundCheck = true;
}
if (!skipGroundCheck)
if (checkTerrain)
{
ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
if (groundContact != null)
@ -14590,7 +14664,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
return a.Depth.CompareTo(b.Depth);
});
int values = 0;
SceneObjectGroup thisgrp = m_host.ParentGroup;
@ -14644,7 +14718,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
list.Add(new LSL_Integer(values));
return list;
}
@ -15919,6 +15992,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXT:
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
case (int)ScriptBaseClass.PRIM_OMEGA:
case (int)ScriptBaseClass.PRIM_SIT_TARGET:
if (remain < 3)
return new LSL_List();
idx += 3;

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@ -365,8 +365,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// </summary>
protected object ConvertFromLSL(object lslparm, Type type, string fname)
{
if(lslparm.GetType() == type)
return lslparm;
// ---------- String ----------
if (lslparm is LSL_String)
else if (lslparm is LSL_String)
{
if (type == typeof(string))
return (string)(LSL_String)lslparm;

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@ -254,6 +254,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int ATTACH_HUD_BOTTOM_RIGHT = 38;
public const int ATTACH_NECK = 39;
public const int ATTACH_AVATAR_CENTER = 40;
public const int ATTACH_LHAND_RING1 = 41;
public const int ATTACH_RHAND_RING1 = 42;
public const int ATTACH_TAIL_BASE = 43;
public const int ATTACH_TAIL_TIP = 44;
public const int ATTACH_LWING = 45;
public const int ATTACH_RWING = 46;
public const int ATTACH_FACE_JAW = 47;
public const int ATTACH_FACE_LEAR = 48;
public const int ATTACH_FACE_REAR = 49;
public const int ATTACH_FACE_LEYE = 50;
public const int ATTACH_FACE_REYE = 51;
public const int ATTACH_FACE_TONGUE = 52;
public const int ATTACH_GROIN = 53;
public const int ATTACH_HIND_LFOOT = 54;
public const int ATTACH_HIND_RFOOT = 55;
#region osMessageAttachments constants
@ -336,11 +351,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int ROTATE = 32;
public const int SCALE = 64;
public const int ALL_SIDES = -1;
// LINK flags
public const int LINK_SET = -1;
public const int LINK_ROOT = 1;
public const int LINK_ALL_OTHERS = -2;
public const int LINK_ALL_CHILDREN = -3;
public const int LINK_THIS = -4;
public const int CHANGED_INVENTORY = 1;
public const int CHANGED_COLOR = 2;
public const int CHANGED_SHAPE = 4;
@ -356,6 +374,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int CHANGED_MEDIA = 2048;
public const int CHANGED_ANIMATION = 16384;
public const int CHANGED_POSITION = 32768;
public const int TYPE_INVALID = 0;
public const int TYPE_INTEGER = 1;
public const int TYPE_FLOAT = 2;
@ -389,6 +408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded
public const int CONTENT_TYPE_RSS = 8; //application/rss+xml
//parameters comand flags
public const int PRIM_MATERIAL = 2;
public const int PRIM_PHYSICS = 3;
public const int PRIM_TEMP_ON_REZ = 4;
@ -397,19 +417,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_SIZE = 7;
public const int PRIM_ROTATION = 8;
public const int PRIM_TYPE = 9;
// gap 10-16
public const int PRIM_TEXTURE = 17;
public const int PRIM_COLOR = 18;
public const int PRIM_BUMP_SHINY = 19;
public const int PRIM_FULLBRIGHT = 20;
public const int PRIM_FLEXIBLE = 21;
public const int PRIM_TEXGEN = 22;
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
public const int PRIM_POINT_LIGHT = 23; // Huh?
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
public const int PRIM_GLOW = 25;
public const int PRIM_TEXT = 26;
public const int PRIM_NAME = 27;
public const int PRIM_DESC = 28;
public const int PRIM_ROT_LOCAL = 29;
public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
public const int PRIM_PHYSICS_MATERIAL = 31; // apparently not on SL wiki
public const int PRIM_OMEGA = 32;
public const int PRIM_POS_LOCAL = 33;
public const int PRIM_LINK_TARGET = 34;
@ -417,6 +440,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_SPECULAR = 36;
public const int PRIM_NORMAL = 37;
public const int PRIM_ALPHA_MODE = 38;
public const int PRIM_ALLOW_UNSIT = 39; // experiences related. unsupported
public const int PRIM_SCRIPTED_SIT_ONLY = 40; // experiences related. unsupported
public const int PRIM_SIT_TARGET = 41;
// parameters
public const int PRIM_TEXGEN_DEFAULT = 0;
public const int PRIM_TEXGEN_PLANAR = 1;
@ -473,6 +502,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_SCULPT_FLAG_INVERT = 64;
public const int PRIM_SCULPT_FLAG_MIRROR = 128;
public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
public const int PRIM_PHYSICS_SHAPE_NONE = 1;
public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
public const int PROFILE_NONE = 0;
public const int PROFILE_SCRIPT_MEMORY = 1;
@ -701,12 +734,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_MEDIA_PERM_GROUP = 2;
public const int PRIM_MEDIA_PERM_ANYONE = 4;
public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
public const int PRIM_PHYSICS_SHAPE_NONE = 1;
public const int PRIM_PHYSICS_MATERIAL = 31;
public const int DENSITY = 1;
public const int FRICTION = 2;
public const int RESTITUTION = 4;

View File

@ -704,12 +704,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
{
if (Data[itemIndex] is LSL_Types.Quaternion)
{
return (LSL_Types.Quaternion)Data[itemIndex];
LSL_Types.Quaternion q = (LSL_Types.Quaternion)Data[itemIndex];
q.Normalize();
return q;
}
else if(Data[itemIndex] is OpenMetaverse.Quaternion)
{
return new LSL_Types.Quaternion(
LSL_Types.Quaternion q = new LSL_Types.Quaternion(
(OpenMetaverse.Quaternion)Data[itemIndex]);
q.Normalize();
return q;
}
else
{

View File

@ -270,6 +270,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TestHelpers.InMethod();
LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.64, 59.43723, 765.3421, 4.00987);
// make that nonsense a quaternion
testValue.Normalize();
LSL_Types.list testList = new LSL_Types.list(testValue);
Assert.AreEqual(testValue, testList.GetQuaternionItem(0));