From 4bba72b7afc104ea5a42acb6206c1c07fbba099b Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 22 Sep 2012 16:47:15 +0100 Subject: [PATCH] removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some more needed fields in request --- .../Capabilities/LLSDAssetUploadRequest.cs | 4 ++ .../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 66 +++++++------------ 2 files changed, 28 insertions(+), 42 deletions(-) diff --git a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs index f981bf0fc1..6779cc1fce 100644 --- a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs +++ b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs @@ -45,6 +45,10 @@ namespace OpenSim.Framework.Capabilities public string asset_type = String.Empty; public string description = String.Empty; public UUID folder_id = UUID.Zero; + public UUID texture_folder_id = UUID.Zero; + public int next_owner_mask = 0; + public int group_mask = 0; + public int everyone_mask = 0; public string inventory_type = String.Empty; public string name = String.Empty; public LLSDAssetResource asset_resources = new LLSDAssetResource(); diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 1b47fca8d7..b64453a865 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -54,8 +54,8 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap; namespace OpenSim.Region.ClientStack.Linden { public delegate void UpLoadedAsset( - string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, - byte[] data, string inventoryType, string assetType); + string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, + byte[] data, string inventoryType, string assetType, int cost); public delegate UUID UpdateItem(UUID itemID, byte[] data); @@ -119,6 +119,7 @@ namespace OpenSim.Region.ClientStack.Linden private int m_levelUpload = 0; private float m_PrimScaleMin = 0.001f; private bool m_enableFreeTestModelUpload = false; + private bool m_enableModelUploadTextureToInventory = false; private enum FileAgentInventoryState : int { @@ -147,7 +148,6 @@ namespace OpenSim.Region.ClientStack.Linden float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; - IConfigSource config = m_Scene.Config; if (config != null) { @@ -170,12 +170,12 @@ namespace OpenSim.Region.ClientStack.Linden modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); m_enableFreeTestModelUpload = EconomyConfig.GetBoolean("MeshModelUploadAllowFreeTest", false); + m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", false); m_ModelCost.ModelMeshCostFactor = modelUploadFactor; m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; } - } m_assetService = m_Scene.AssetService; @@ -426,37 +426,13 @@ namespace OpenSim.Region.ClientStack.Linden return UUID.Zero; } - - private delegate void UploadWithCostCompleteDelegate(string assetName, - string assetDescription, UUID assetID, UUID inventoryItem, - UUID parentFolder, byte[] data, string inventoryType, - string assetType, uint cost); - - private class AssetUploaderWithCost : AssetUploader +/* + private class AssetUploaderExtraParameters { - private uint m_cost; + public int total_cost; + public UUID textureFolder = UUID.Zero; +*/ - public event UploadWithCostCompleteDelegate OnUpLoad; - - public AssetUploaderWithCost(string assetName, string description, UUID assetID, - UUID inventoryItem, UUID parentFolderID, string invType, string assetType, - string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) : - base(assetName, description, assetID, inventoryItem, parentFolderID, - invType, assetType, path, httpServer, dumpAssetsToFile) - { - m_cost = cost; - - base.OnUpLoad += UploadCompleteHandler; - } - - private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, - UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, - string assetType) - { - OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder, - data, inventoryType, assetType, m_cost); - } - } /// /// @@ -497,7 +473,7 @@ namespace OpenSim.Region.ClientStack.Linden m_FileAgentInventoryState = FileAgentInventoryState.processRequest; } - uint cost = 0; + int cost = 0; LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); if (llsdRequest.asset_type == "texture" || @@ -551,11 +527,11 @@ namespace OpenSim.Region.ClientStack.Linden m_FileAgentInventoryState = FileAgentInventoryState.idle; return errorResponse; } - cost = (uint)modelcost; + cost = modelcost; } else { - cost = (uint)baseCost; + cost = baseCost; } // check funds @@ -584,8 +560,8 @@ namespace OpenSim.Region.ClientStack.Linden UUID parentFolder = llsdRequest.folder_id; string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); - AssetUploaderWithCost uploader = - new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, + AssetUploader uploader = + new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost); m_HostCapsObj.HttpListener.AddStreamHandler( @@ -631,7 +607,7 @@ namespace OpenSim.Region.ClientStack.Linden /// public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, - string assetType, uint cost) + string assetType, int cost) { lock (m_ModelCost) m_FileAgentInventoryState = FileAgentInventoryState.processUpload; @@ -920,6 +896,7 @@ namespace OpenSim.Region.ClientStack.Linden // If we set PermissionMask.All then when we rez the item the next permissions will replace the current // (owner) permissions. This becomes a problem if next permissions are changed. + item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); @@ -930,7 +907,7 @@ namespace OpenSim.Region.ClientStack.Linden if (AddNewInventoryItem != null) { - AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost); + AddNewInventoryItem(m_HostCapsObj.AgentID, item,(uint) cost); } lock (m_ModelCost) @@ -1247,6 +1224,7 @@ namespace OpenSim.Region.ClientStack.Linden private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + public event UpLoadedAsset OnUpLoad; private UpLoadedAsset handlerUpLoad = null; @@ -1261,11 +1239,14 @@ namespace OpenSim.Region.ClientStack.Linden private string m_invType = String.Empty; private string m_assetType = String.Empty; + private int m_cost; + private Timer m_timeoutTimer = new Timer(); + public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolderID, string invType, string assetType, string path, - IHttpServer httpServer, bool dumpAssetsToFile) + IHttpServer httpServer, bool dumpAssetsToFile, int totalCost) { m_assetName = assetName; m_assetDes = description; @@ -1277,6 +1258,7 @@ namespace OpenSim.Region.ClientStack.Linden m_assetType = assetType; m_invType = invType; m_dumpAssetsToFile = dumpAssetsToFile; + m_cost = totalCost; m_timeoutTimer.Elapsed += TimedOut; m_timeoutTimer.Interval = 120000; @@ -1319,7 +1301,7 @@ namespace OpenSim.Region.ClientStack.Linden handlerUpLoad = OnUpLoad; if (handlerUpLoad != null) { - handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); + handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,m_cost); } return res; }