* Applying patches to sugilite too.

Sugilite
Adam Frisby 2007-06-13 01:31:53 +00:00
parent 46381da9ab
commit 93eaddd583
1 changed files with 6 additions and 3 deletions

View File

@ -105,7 +105,6 @@ namespace OpenSim.Physics.OdePlugin
// This function blatantly ripped off from BoxStack.cs
static private void near(IntPtr space, IntPtr g1, IntPtr g2)
{
//Console.WriteLine("collision callback");
IntPtr b1 = d.GeomGetBody(g1);
IntPtr b2 = d.GeomGetBody(g2);
if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
@ -183,7 +182,11 @@ namespace OpenSim.Physics.OdePlugin
{
for (int i = 0; i < 65536; i++)
{
this._heightmap[i] = (double)heightMap[i];
// this._heightmap[i] = (double)heightMap[i];
// dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...)
int x = i & 0xff;
int y = i >> 8;
this._heightmap[i] = (double)heightMap[x * 256 + y];
}
IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0);
@ -336,7 +339,7 @@ namespace OpenSim.Physics.OdePlugin
d.Vector3 vec = d.BodyGetPosition(BoundingCapsule);
this._position.X = vec.X;
this._position.Y = vec.Y;
this._position.Z = vec.Z;
this._position.Z = vec.Z+1.0f;
}
}