Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.Sugilite
parent
e8acf1cca9
commit
93f3ef7e0d
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@ -104,11 +104,11 @@ namespace OpenSim.Framework.Interfaces
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event GenericCall7 OnObjectName;
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event GenericCall7 OnObjectName;
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event UpdatePrimFlags OnUpdatePrimFlags;
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event UpdatePrimFlags OnUpdatePrimFlags;
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event UpdatePrimTexture OnUpdatePrimTexture;
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event UpdatePrimTexture OnUpdatePrimTexture;
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event UpdateVector OnUpdatePrimPosition;
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event UpdateVector OnUpdatePrimGroupPosition;
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event UpdateVector OnUpdatePrimSinglePosition;
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event UpdateVector OnUpdatePrimSinglePosition;
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event UpdatePrimRotation OnUpdatePrimRotation;
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event UpdatePrimRotation OnUpdatePrimGroupRotation;
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event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
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event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
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event UpdatePrimGroupRotation OnUpdatePrimGroupRotation;
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event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
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event UpdateVector OnUpdatePrimScale;
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event UpdateVector OnUpdatePrimScale;
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event StatusChange OnChildAgentStatus;
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event StatusChange OnChildAgentStatus;
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event GenericCall2 OnStopMovement;
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event GenericCall2 OnStopMovement;
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@ -125,7 +125,7 @@ namespace OpenSim.Region.Capabilities
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string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath;
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string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath;
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caps.MapLayer = capsBaseUrl + m_mapLayerPath;
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caps.MapLayer = capsBaseUrl + m_mapLayerPath;
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caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
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// caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
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return caps;
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return caps;
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}
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}
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@ -4,7 +4,7 @@ namespace OpenSim.Region.Capabilities
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public class LLSDCapsDetails
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public class LLSDCapsDetails
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{
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{
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public string MapLayer = "";
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public string MapLayer = "";
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public string NewFileAgentInventory = "";
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//public string NewFileAgentInventory = "";
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//public string EventQueueGet = "";
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//public string EventQueueGet = "";
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public LLSDCapsDetails()
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public LLSDCapsDetails()
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@ -64,11 +64,11 @@ namespace OpenSim.Region.ClientStack
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public event GenericCall7 OnObjectName;
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public event GenericCall7 OnObjectName;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdateVector OnUpdatePrimPosition;
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public event UpdateVector OnUpdatePrimGroupPosition;
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public event UpdateVector OnUpdatePrimSinglePosition;
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public event UpdateVector OnUpdatePrimSinglePosition;
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public event UpdatePrimRotation OnUpdatePrimRotation;
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public event UpdatePrimRotation OnUpdatePrimGroupRotation;
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public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
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public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
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public event UpdatePrimGroupRotation OnUpdatePrimGroupRotation;
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public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
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public event UpdateVector OnUpdatePrimScale;
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public event UpdateVector OnUpdatePrimScale;
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public event StatusChange OnChildAgentStatus;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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public event GenericCall2 OnStopMovement;
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@ -107,10 +107,10 @@ namespace OpenSim.Region.ClientStack
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#region position
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#region position
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if (multipleupdate.ObjectData[i].Type == 9) //change position
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if (multipleupdate.ObjectData[i].Type == 9) //change position
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{
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{
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if (OnUpdatePrimPosition != null)
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if (OnUpdatePrimGroupPosition != null)
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{
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{
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LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
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LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
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OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
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OnUpdatePrimGroupPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
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}
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}
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}
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}
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@ -145,22 +145,22 @@ namespace OpenSim.Region.ClientStack
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}
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}
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else if (multipleupdate.ObjectData[i].Type == 10)//group rotation from object tab
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else if (multipleupdate.ObjectData[i].Type == 10)//group rotation from object tab
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{
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{
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if (OnUpdatePrimRotation != null)
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if (OnUpdatePrimGroupRotation != null)
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{
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{
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libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
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libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
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// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
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// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
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OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
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OnUpdatePrimGroupRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
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}
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}
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}
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}
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else if (multipleupdate.ObjectData[i].Type == 11)//group rotation from mouse
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else if (multipleupdate.ObjectData[i].Type == 11)//group rotation from mouse
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{
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{
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if (OnUpdatePrimGroupRotation != null)
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if (OnUpdatePrimGroupMouseRotation != null)
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{
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{
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libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
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libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
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libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true);
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libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true);
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//Console.WriteLine("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
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//Console.WriteLine("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
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// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
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// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
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OnUpdatePrimGroupRotation(multipleupdate.ObjectData[i].ObjectLocalID, pos, rot, this);
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OnUpdatePrimGroupMouseRotation(multipleupdate.ObjectData[i].ObjectLocalID, pos, rot, this);
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}
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}
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}
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}
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#endregion
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#endregion
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@ -83,12 +83,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (this._physActor != null)
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if (this._physActor != null)
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{
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{
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velocity.X = _physActor.Velocity.X;
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m_velocity.X = _physActor.Velocity.X;
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velocity.Y = _physActor.Velocity.Y;
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m_velocity.Y = _physActor.Velocity.Y;
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velocity.Z = _physActor.Velocity.Z;
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m_velocity.Z = _physActor.Velocity.Z;
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}
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}
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return velocity;
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return m_velocity;
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}
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}
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set
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set
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{
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{
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@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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velocity = value;
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m_velocity = value;
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}
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}
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}
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}
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}
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}
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@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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public LLVector3 velocity;
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public LLVector3 m_velocity;
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/// <summary>
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/// <summary>
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///
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///
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{
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{
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get
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get
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{
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{
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return velocity;
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return m_velocity;
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}
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}
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set
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set
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{
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{
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velocity = value;
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m_velocity = value;
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}
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}
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}
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}
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public Quaternion _rotation = new Quaternion(0,0,1,0);
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protected Quaternion m_rotation = new Quaternion(0,0,1,0);
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public virtual Quaternion rotation
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public virtual Quaternion rotation
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{
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{
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get
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get
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{
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{
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return _rotation;
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return m_rotation;
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}
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}
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set
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set
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{
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{
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_rotation = value;
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m_rotation = value;
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}
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}
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}
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}
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@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Scenes
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uuid = new LLUUID();
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uuid = new LLUUID();
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m_pos = new LLVector3();
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m_pos = new LLVector3();
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velocity = new LLVector3();
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m_velocity = new LLVector3();
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rotation = new Quaternion();
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rotation = new Quaternion();
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m_name = "(basic entity)";
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m_name = "(basic entity)";
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children = new List<EntityBase>();
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children = new List<EntityBase>();
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@ -16,11 +16,11 @@ namespace OpenSim.Region.Environment.Scenes
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private ulong m_regionHandle;
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private ulong m_regionHandle;
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private byte updateFlag = 0;
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private byte updateFlag = 0;
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private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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private Dictionary<LLUUID, InventoryItem> inventoryItems;
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private Dictionary<LLUUID, InventoryItem> inventoryItems;
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private string description = "";
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private string m_description = "";
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public string SitName = "";
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public string SitName = "";
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public string TouchName = "";
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public string TouchName = "";
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private PrimitiveBaseShape m_Shape;
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private PrimitiveBaseShape m_Shape;
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public SceneObject m_RootParent;
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public SceneObject m_RootParent;
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public bool isRootPrim;
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public bool m_isRootPrim;
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public EntityBase m_Parent;
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public EntityBase m_Parent;
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#region Properties
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#region Properties
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/// <summary>
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/// <summary>
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/// If rootprim will return world position
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/// If rootprim, will return world position
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/// otherwise will return local offset from rootprim
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/// otherwise will return local offset from rootprim
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/// </summary>
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/// </summary>
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public override LLVector3 Pos
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public override LLVector3 Pos
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{
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{
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get
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get
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{
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{
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if (isRootPrim)
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if (m_isRootPrim)
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{
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{
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//if we are rootprim then our offset should be zero
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//if we are rootprim then our offset should be zero
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return this.m_pos + m_Parent.Pos;
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return this.m_pos + m_Parent.Pos;
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}
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}
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set
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set
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{
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{
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if (isRootPrim)
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if (m_isRootPrim)
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{
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{
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m_Parent.Pos = value;
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m_Parent.Pos = value;
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}
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}
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{
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{
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get
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get
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{
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{
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if (!this.isRootPrim)
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if (!this.m_isRootPrim)
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{
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{
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Primitive parentPrim = (Primitive)this.m_Parent;
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Primitive parentPrim = (Primitive)this.m_Parent;
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Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
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Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
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{
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{
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get
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get
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{
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{
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return this.description;
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return this.m_description;
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}
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}
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set
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set
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{
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{
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this.description = value;
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this.m_description = value;
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}
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}
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}
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}
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@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_world = world;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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this.m_Parent = parent;
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this.m_Parent = parent;
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this.isRootPrim = isRoot;
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this.m_isRootPrim = isRoot;
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this.m_RootParent = rootObject;
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this.m_RootParent = rootObject;
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this.CreateFromPacket(addPacket, ownerID, localID);
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this.CreateFromPacket(addPacket, ownerID, localID);
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this.rotation = Axiom.Math.Quaternion.Identity;
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this.rotation = Axiom.Math.Quaternion.Identity;
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public void SetNewParent(Primitive newParent, SceneObject rootParent)
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public void SetNewParent(Primitive newParent, SceneObject rootParent)
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{
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{
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LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
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LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
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this.isRootPrim = false;
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this.m_isRootPrim = false;
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this.m_Parent = newParent;
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this.m_Parent = newParent;
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this.ParentID = newParent.LocalId;
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this.ParentID = newParent.LocalId;
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this.m_RootParent = rootParent;
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this.m_RootParent = rootParent;
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oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
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oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
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oldPos += oldParentPosition;
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oldPos += oldParentPosition;
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Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
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Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z);
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this.isRootPrim = false;
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this.m_isRootPrim = false;
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this.m_Parent = newParent;
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this.m_Parent = newParent;
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this.ParentID = newParent.LocalId;
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this.ParentID = newParent.LocalId;
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newParent.AddToChildrenList(this);
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newParent.AddToChildrenList(this);
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offset.X /= 2;
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offset.X /= 2;
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offset.Y /= 2;
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offset.Y /= 2;
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offset.Z /= 2;
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offset.Z /= 2;
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if (this.isRootPrim)
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if (this.m_isRootPrim)
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{
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{
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this.m_Parent.Pos += offset;
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this.m_Parent.Pos += offset;
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}
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}
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///
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///
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/// </summary>
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/// </summary>
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/// <param name="pos"></param>
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/// <param name="pos"></param>
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public void UpdatePosition(LLVector3 pos)
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public void UpdateGroupPosition(LLVector3 pos)
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{
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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public void UpdateSinglePosition(LLVector3 pos)
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public void UpdateSinglePosition(LLVector3 pos)
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{
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{
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// Console.WriteLine("updating single prim position");
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// Console.WriteLine("updating single prim position");
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if (this.isRootPrim)
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if (this.m_isRootPrim)
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{
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{
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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///
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///
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/// </summary>
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/// </summary>
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/// <param name="rot"></param>
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/// <param name="rot"></param>
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public void UpdateRotation(LLQuaternion rot)
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public void UpdateGroupRotation(LLQuaternion rot)
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{
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{
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this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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this.updateFlag = 2;
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this.updateFlag = 2;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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/// <param name="rot"></param>
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public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
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{
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this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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this.Pos = pos;
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this.updateFlag = 2;
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}
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}
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/// <summary>
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/// <summary>
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@ -457,19 +470,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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this.updateFlag = 2;
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this.updateFlag = 2;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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/// <param name="rot"></param>
|
|
||||||
public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
|
|
||||||
{
|
|
||||||
this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
|
||||||
this.Pos = pos;
|
|
||||||
this.updateFlag = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Shape
|
#region Shape
|
||||||
|
@ -530,7 +530,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
LLQuaternion lRot;
|
LLQuaternion lRot;
|
||||||
lRot = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
|
lRot = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
|
||||||
|
|
||||||
remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
|
remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -438,7 +438,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
prim = ((SceneObject)ent).HasChildPrim(localID);
|
prim = ((SceneObject)ent).HasChildPrim(localID);
|
||||||
if (prim != null)
|
if (prim != null)
|
||||||
{
|
{
|
||||||
prim.UpdatePosition(pos);
|
prim.UpdateGroupPosition(pos);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
prim = ((SceneObject)ent).HasChildPrim(localID);
|
prim = ((SceneObject)ent).HasChildPrim(localID);
|
||||||
if (prim != null)
|
if (prim != null)
|
||||||
{
|
{
|
||||||
prim.UpdateRotation(rot);
|
prim.UpdateGroupRotation(rot);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -469,10 +469,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
client.OnInstantMessage += this.InstantMessage;
|
client.OnInstantMessage += this.InstantMessage;
|
||||||
client.OnRequestWearables += this.InformClientOfNeighbours;
|
client.OnRequestWearables += this.InformClientOfNeighbours;
|
||||||
client.OnAddPrim += this.AddNewPrim;
|
client.OnAddPrim += this.AddNewPrim;
|
||||||
client.OnUpdatePrimPosition += this.UpdatePrimPosition;
|
client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
|
||||||
client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition;
|
client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition;
|
||||||
client.OnUpdatePrimRotation += this.UpdatePrimRotation;
|
|
||||||
client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation;
|
client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation;
|
||||||
|
client.OnUpdatePrimGroupMouseRotation += this.UpdatePrimRotation;
|
||||||
client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation;
|
client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation;
|
||||||
client.OnUpdatePrimScale += this.UpdatePrimScale;
|
client.OnUpdatePrimScale += this.UpdatePrimScale;
|
||||||
client.OnUpdatePrimShape += this.UpdatePrimShape;
|
client.OnUpdatePrimShape += this.UpdatePrimShape;
|
||||||
|
|
|
@ -216,8 +216,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="client"></param>
|
/// <param name="client"></param>
|
||||||
public void GetProperites(IClientAPI client)
|
public void GetProperites(IClientAPI client)
|
||||||
{
|
{
|
||||||
|
|
||||||
//needs changing
|
|
||||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||||
|
@ -243,8 +241,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
|
proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
|
||||||
|
|
||||||
client.OutPacket(proper);
|
client.OutPacket(proper);
|
||||||
|
}
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
newpos.Y = 1;
|
newpos.Y = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
LLVector3 vel = this.velocity;
|
LLVector3 vel = this.m_velocity;
|
||||||
ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
|
ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
|
||||||
RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
|
RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
|
||||||
if (neighbourRegion != null)
|
if (neighbourRegion != null)
|
||||||
|
|
|
@ -54,7 +54,7 @@ namespace SimpleApp
|
||||||
|
|
||||||
client.OnRequestWearables += SendWearables;
|
client.OnRequestWearables += SendWearables;
|
||||||
client.OnAddPrim += AddNewPrim;
|
client.OnAddPrim += AddNewPrim;
|
||||||
client.OnUpdatePrimPosition += this.UpdatePrimPosition;
|
client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
|
||||||
client.OnRequestMapBlocks += this.RequestMapBlocks;
|
client.OnRequestMapBlocks += this.RequestMapBlocks;
|
||||||
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
|
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
|
||||||
client.OnGrapUpdate += this.MoveObject;
|
client.OnGrapUpdate += this.MoveObject;
|
||||||
|
|
Loading…
Reference in New Issue