Add ODE avatar and prim collision numbers if extra stats collection is enabled.
parent
878b67b333
commit
93fa9e8991
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@ -147,6 +147,16 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// </summary>
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/// </summary>
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public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS";
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public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS";
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/// <summary>
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/// Stat name for the number of avatar collisions with another entity.
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/// </summary>
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public const string ODEAvatarCollisionsStatName = "ODEAvatarCollisions";
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/// <summary>
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/// Stat name for the number of prim collisions with another entity.
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/// </summary>
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public const string ODEPrimCollisionsStatName = "ODEPrimCollisions";
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/// <summary>
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/// <summary>
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/// Used to hold tick numbers for stat collection purposes.
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/// Used to hold tick numbers for stat collection purposes.
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/// </summary>
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/// </summary>
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@ -157,6 +167,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// </summary>
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/// </summary>
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private bool m_inCollisionTiming;
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private bool m_inCollisionTiming;
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/// <summary>
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/// A temporary holder for the number of avatar collisions in a frame, so we can work out how many object
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/// collisions occured using the _perloopcontact if stats collection is enabled.
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/// </summary>
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private int m_tempAvatarCollisionsThisFrame;
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/// <summary>
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/// <summary>
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/// Used in calculating physics frame time dilation
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/// Used in calculating physics frame time dilation
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/// </summary>
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/// </summary>
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@ -473,7 +489,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Initialize the mesh plugin
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// Initialize the mesh plugin
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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{
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m_stats[ODENativeCollisionFrameMsStatName] = 0;
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InitializeExtraStats();
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mesher = meshmerizer;
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mesher = meshmerizer;
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m_config = config;
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m_config = config;
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@ -1455,7 +1471,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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break;
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break;
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}
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}
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}
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}
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//m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
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//m_log.DebugFormat("[Collision]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
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//m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
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//m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
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}
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}
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}
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}
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@ -1693,8 +1709,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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//}
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//}
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}
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}
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// if (framecount % 55 == 0)
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if (CollectStats)
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// m_log.DebugFormat("Processed {0} collisions", _perloopContact.Count);
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{
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m_tempAvatarCollisionsThisFrame = _perloopContact.Count;
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m_stats[ODEAvatarCollisionsStatName] += m_tempAvatarCollisionsThisFrame;
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}
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List<OdePrim> removeprims = null;
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List<OdePrim> removeprims = null;
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foreach (OdePrim chr in _activeprims)
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foreach (OdePrim chr in _activeprims)
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@ -1728,6 +1747,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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}
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}
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if (CollectStats)
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m_stats[ODEPrimCollisionsStatName] += _perloopContact.Count - m_tempAvatarCollisionsThisFrame;
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if (removeprims != null)
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if (removeprims != null)
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{
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{
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foreach (OdePrim chr in removeprims)
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foreach (OdePrim chr in removeprims)
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@ -4063,10 +4085,17 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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returnStats = new Dictionary<string, float>(m_stats);
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returnStats = new Dictionary<string, float>(m_stats);
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m_stats[ODENativeCollisionFrameMsStatName] = 0;
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InitializeExtraStats();
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}
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}
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return returnStats;
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return returnStats;
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}
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}
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private void InitializeExtraStats()
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{
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m_stats[ODENativeCollisionFrameMsStatName] = 0;
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m_stats[ODEAvatarCollisionsStatName] = 0;
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m_stats[ODEPrimCollisionsStatName] = 0;
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}
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}
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}
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}
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}
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