Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount
parent
deace1f344
commit
94072fb633
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@ -67,6 +67,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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m_udpServer.AddScene(scene);
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m_udpServer.AddScene(scene);
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StatsManager.RegisterStat(
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new Stat(
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"IncomingUDPReceivesCount",
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"Number of inbound LL protocol packets processed",
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"Number of inbound LL protocol packets processed",
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"",
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"clientstack",
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scene.Name,
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StatType.Pull,
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MeasuresOfInterest.AverageChangeOverTime,
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stat => stat.Value = m_udpServer.UdpReceives,
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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StatsManager.RegisterStat(
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new Stat(
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new Stat(
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"IncomingPacketsProcessedCount",
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"IncomingPacketsProcessedCount",
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@ -77,6 +77,11 @@ namespace OpenMetaverse
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/// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
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/// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
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public bool IsRunningOutbound { get; private set; }
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public bool IsRunningOutbound { get; private set; }
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/// <summary>
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/// Number of UDP receives.
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/// </summary>
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public int UdpReceives { get; private set; }
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/// <summary>
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/// <summary>
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/// Number of receives over which to establish a receive time average.
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/// Number of receives over which to establish a receive time average.
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/// </summary>
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/// </summary>
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@ -295,6 +300,8 @@ namespace OpenMetaverse
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// to AsyncBeginReceive
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// to AsyncBeginReceive
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if (IsRunningInbound)
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if (IsRunningInbound)
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{
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{
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UdpReceives++;
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// Asynchronous mode will start another receive before the
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// Asynchronous mode will start another receive before the
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// callback for this packet is even fired. Very parallel :-)
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// callback for this packet is even fired. Very parallel :-)
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if (m_asyncPacketHandling)
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if (m_asyncPacketHandling)
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@ -345,7 +352,6 @@ namespace OpenMetaverse
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if (!m_asyncPacketHandling)
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if (!m_asyncPacketHandling)
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AsyncBeginReceive();
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AsyncBeginReceive();
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}
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}
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}
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}
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}
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}
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