* Adds OGS RAdmin class. Adds primitive remote admin functions for gridservers to perform on region servers. Used for grid-wide announcements, etc.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.InterGrid
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{
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public class OGSRadmin : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly List<Scene> m_scenes = new List<Scene>();
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private CommunicationsManager m_com;
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private IConfigSource m_settings;
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#region Implementation of IRegionModuleBase
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public string Name
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{
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get { return "OGS Supporting RAdmin"; }
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}
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public void Initialise(IConfigSource source)
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{
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m_settings = source;
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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lock(m_scenes)
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m_scenes.Add(scene);
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}
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public void RemoveRegion(Scene scene)
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{
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lock (m_scenes)
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m_scenes.Remove(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void PostInitialise()
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{
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if (m_settings.Configs["Startup"].GetBoolean("gridmode", false))
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{
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m_com = m_scenes[0].CommsManager;
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m_com.HttpServer.AddXmlRPCHandler("grid_message", GridWideMessage);
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}
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}
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#endregion
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public XmlRpcResponse GridWideMessage(XmlRpcRequest req, IPEndPoint remoteClient)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable responseData = new Hashtable();
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Hashtable requestData = (Hashtable)req.Params[0];
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if ((!requestData.Contains("password") || (string)requestData["password"] != m_com.NetworkServersInfo.GridRecvKey))
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{
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responseData["accepted"] = false;
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responseData["success"] = false;
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responseData["error"] = "Invalid Key";
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response.Value = responseData;
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return response;
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}
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string message = (string)requestData["message"];
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m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
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lock(m_scenes)
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foreach (Scene scene in m_scenes)
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{
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IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
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if (dialogModule != null)
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dialogModule.SendGeneralAlert(message);
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}
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responseData["accepted"] = true;
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responseData["success"] = true;
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response.Value = responseData;
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return response;
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}
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}
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}
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