* miniscule changes just to keep myself in synch

afrisby
lbsa71 2007-12-07 13:49:33 +00:00
parent 8297da56f2
commit 9414d6a1e1
2 changed files with 4 additions and 2 deletions

View File

@ -65,7 +65,7 @@ namespace OpenSim.Framework
public class PrimitiveBaseShape public class PrimitiveBaseShape
{ {
private static byte[] m_defaultTextureEntry; private static readonly byte[] m_defaultTextureEntry;
public byte PCode; public byte PCode;
public ushort PathBegin; public ushort PathBegin;

View File

@ -2025,7 +2025,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public const int REMOTE_DATA_CHANNEL = 1; public const int REMOTE_DATA_CHANNEL = 1;
public const int REMOTE_DATA_REQUEST = 2; public const int REMOTE_DATA_REQUEST = 2;
public const int REMOTE_DATA_REPLY = 3; public const int REMOTE_DATA_REPLY = 3;
//public const int PRIM_TYPE = 1;
public const int PRIM_MATERIAL = 2; public const int PRIM_MATERIAL = 2;
public const int PRIM_PHYSICS = 3; public const int PRIM_PHYSICS = 3;
public const int PRIM_TEMP_ON_REZ = 4; public const int PRIM_TEMP_ON_REZ = 4;
@ -2049,6 +2049,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public const int PRIM_TYPE_TORUS = 4; public const int PRIM_TYPE_TORUS = 4;
public const int PRIM_TYPE_TUBE = 5; public const int PRIM_TYPE_TUBE = 5;
public const int PRIM_TYPE_RING = 6; public const int PRIM_TYPE_RING = 6;
public const int PRIM_TYPE_SCULPT = 7;
public const int PRIM_HOLE_DEFAULT = 0; public const int PRIM_HOLE_DEFAULT = 0;
public const int PRIM_HOLE_CIRCLE = 16; public const int PRIM_HOLE_CIRCLE = 16;
public const int PRIM_HOLE_SQUARE = 32; public const int PRIM_HOLE_SQUARE = 32;
@ -2083,6 +2084,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public const int PRIM_BUMP_STUCCO = 15; public const int PRIM_BUMP_STUCCO = 15;
public const int PRIM_BUMP_SUCTION = 16; public const int PRIM_BUMP_SUCTION = 16;
public const int PRIM_BUMP_WEAVE = 17; public const int PRIM_BUMP_WEAVE = 17;
public const int MASK_BASE = 0; public const int MASK_BASE = 0;
public const int MASK_OWNER = 1; public const int MASK_OWNER = 1;
public const int MASK_GROUP = 2; public const int MASK_GROUP = 2;