* miniscule changes just to keep myself in synch
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8297da56f2
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9414d6a1e1
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@ -65,7 +65,7 @@ namespace OpenSim.Framework
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public class PrimitiveBaseShape
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public class PrimitiveBaseShape
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{
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{
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private static byte[] m_defaultTextureEntry;
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private static readonly byte[] m_defaultTextureEntry;
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public byte PCode;
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public byte PCode;
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public ushort PathBegin;
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public ushort PathBegin;
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@ -2025,7 +2025,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public const int REMOTE_DATA_CHANNEL = 1;
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public const int REMOTE_DATA_CHANNEL = 1;
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public const int REMOTE_DATA_REQUEST = 2;
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public const int REMOTE_DATA_REQUEST = 2;
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public const int REMOTE_DATA_REPLY = 3;
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public const int REMOTE_DATA_REPLY = 3;
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//public const int PRIM_TYPE = 1;
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public const int PRIM_MATERIAL = 2;
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public const int PRIM_MATERIAL = 2;
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public const int PRIM_PHYSICS = 3;
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public const int PRIM_PHYSICS = 3;
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public const int PRIM_TEMP_ON_REZ = 4;
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public const int PRIM_TEMP_ON_REZ = 4;
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@ -2049,6 +2049,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public const int PRIM_TYPE_TORUS = 4;
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public const int PRIM_TYPE_TORUS = 4;
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public const int PRIM_TYPE_TUBE = 5;
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public const int PRIM_TYPE_TUBE = 5;
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public const int PRIM_TYPE_RING = 6;
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public const int PRIM_TYPE_RING = 6;
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public const int PRIM_TYPE_SCULPT = 7;
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public const int PRIM_HOLE_DEFAULT = 0;
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public const int PRIM_HOLE_DEFAULT = 0;
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public const int PRIM_HOLE_CIRCLE = 16;
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public const int PRIM_HOLE_CIRCLE = 16;
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public const int PRIM_HOLE_SQUARE = 32;
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public const int PRIM_HOLE_SQUARE = 32;
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@ -2083,6 +2084,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public const int PRIM_BUMP_STUCCO = 15;
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public const int PRIM_BUMP_STUCCO = 15;
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public const int PRIM_BUMP_SUCTION = 16;
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public const int PRIM_BUMP_SUCTION = 16;
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public const int PRIM_BUMP_WEAVE = 17;
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public const int PRIM_BUMP_WEAVE = 17;
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public const int MASK_BASE = 0;
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public const int MASK_BASE = 0;
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public const int MASK_OWNER = 1;
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public const int MASK_OWNER = 1;
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public const int MASK_GROUP = 2;
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public const int MASK_GROUP = 2;
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