Clean up some of the nonsensical use of ScriptSleep

inside our LSL-C# wrapper subroutines.
0.6.0-stable
Charles Krinke 2008-09-07 04:00:44 +00:00
parent b9acf3ac5e
commit 94195c4927
1 changed files with 1 additions and 56 deletions

View File

@ -1488,7 +1488,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
SetTexture(m_host, texture, face);
// ScriptSleep(200);
}
private void SetTexture(SceneObjectPart part, string texture, int face)
@ -1533,7 +1532,6 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
ScaleTexture(m_host, u, v, face);
// ScriptSleep(200);
}
private void ScaleTexture(SceneObjectPart part, double u, double v, int face)
@ -1569,7 +1567,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
OffsetTexture(m_host, u, v, face);
// ScriptSleep(200);
}
private void OffsetTexture(SceneObjectPart part, double u, double v, int face)
@ -1605,7 +1602,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
RotateTexture(m_host, rotation, face);
// ScriptSleep(200);
}
private void RotateTexture(SceneObjectPart part, double rotation, int face)
@ -1657,10 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llSetPos(LSL_Types.Vector3 pos)
{
m_host.AddScriptLPS(1);
SetPos(m_host, pos);
ScriptSleep(200);
}
private void SetPos(SceneObjectPart part, LSL_Types.Vector3 targetPos)
@ -1710,10 +1703,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llSetRot(LSL_Types.Quaternion rot)
{
m_host.AddScriptLPS(1);
SetRot(m_host, rot);
ScriptSleep(200);
}
private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot)
@ -1992,7 +1982,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
m_host.PreloadSound(sound);
// ScriptSleep(1000);
}
/// <summary>
@ -2276,28 +2265,24 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
Deprecated("llMakeExplosion");
// ScriptSleep(100);
}
public void llMakeFountain()
{
m_host.AddScriptLPS(1);
Deprecated("llMakeFountain");
// ScriptSleep(100);
}
public void llMakeSmoke()
{
m_host.AddScriptLPS(1);
Deprecated("llMakeSmoke");
// ScriptSleep(100);
}
public void llMakeFire()
{
m_host.AddScriptLPS(1);
Deprecated("llMakeFire");
// ScriptSleep(100);
}
public void llRezAtRoot(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
@ -2354,7 +2339,6 @@ namespace OpenSim.Region.ScriptEngine.Common
found = true;
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
ScriptSleep((int)((groupmass * velmag) / 10));
// ScriptSleep(100);
break;
}
}
@ -2537,7 +2521,6 @@ namespace OpenSim.Region.ScriptEngine.Common
return;
emailModule.SendEmail(m_host.UUID, address, subject, message);
// ScriptSleep(20000);
}
public void llGetNextEmail(string address, string subject)
@ -2979,7 +2962,7 @@ namespace OpenSim.Region.ScriptEngine.Common
parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected);
parentPrim.GetProperties(client);
ScriptSleep(1000);
ScriptSleep(500);
}
public void llBreakLink(int linknum)
@ -3141,7 +3124,6 @@ namespace OpenSim.Region.ScriptEngine.Common
// destination is an object
World.MoveTaskInventoryItem(destId, m_host, objId);
}
// ScriptSleep(3000);
}
public void llRemoveInventory(string name)
@ -3180,7 +3162,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
NotImplemented("llRequestAgentData");
// ScriptSleep(100);
return String.Empty;
}
@ -3214,12 +3195,9 @@ namespace OpenSim.Region.ScriptEngine.Common
m_Dataserver.DataserverReply(i.ToString(),
reply);
}, false);
// ScriptSleep(1000);
return tid.ToString();
}
}
// ScriptSleep(1000);
return String.Empty;
}
@ -4439,7 +4417,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
m_host.AdjustSoundGain(volume);
// ScriptSleep(100);
}
public void llSetSoundQueueing(int queue)
@ -5043,7 +5020,6 @@ namespace OpenSim.Region.ScriptEngine.Common
land.ParcelAccessList.Add(entry);
}
}
// ScriptSleep(100);
}
public void llSetTouchText(string text)
@ -5131,7 +5107,6 @@ namespace OpenSim.Region.ScriptEngine.Common
buts[i] = buttons.Data[i].ToString();
}
World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
// ScriptSleep(1000);
}
public void llVolumeDetect(int detect)
@ -5206,7 +5181,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
Deprecated("llRemoteLoadScript");
// ScriptSleep(3000);
}
public void llSetRemoteScriptAccessPin(int pin)
@ -5257,8 +5231,6 @@ namespace OpenSim.Region.ScriptEngine.Common
// the rest of the permission checks are done in RezScript, so check the pin there as well
World.RezScript(srcId, m_host, destId, pin, running, start_param);
// this will cause the delay even if the script pin or permissions were wrong - seems ok
ScriptSleep(3000);
}
public void llOpenRemoteDataChannel()
@ -5271,14 +5243,12 @@ namespace OpenSim.Region.ScriptEngine.Common
object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(UUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
}
// ScriptSleep(1000);
}
public string llSendRemoteData(string channel, string dest, int idata, string sdata)
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
// ScriptSleep(3000);
return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
}
@ -5287,7 +5257,6 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
// ScriptSleep(3000);
}
public void llCloseRemoteDataChannel(string channel)
@ -5295,7 +5264,6 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
xmlrpcMod.CloseXMLRPCChannel(channel);
// ScriptSleep(1000);
}
public string llMD5String(string src, int nonce)
@ -5989,7 +5957,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
Deprecated("llXorBase64Strings");
// ScriptSleep(300);
}
public void llRemoteDataSetRegion()
@ -6038,7 +6005,6 @@ namespace OpenSim.Region.ScriptEngine.Common
return;
}
World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
// ScriptSleep(2000);
}
public void osSetParcelMediaURL(string url)
@ -6710,7 +6676,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
m_host.RotationOffset = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
// ScriptSleep(200);
}
// <summary>
@ -7031,7 +6996,6 @@ namespace OpenSim.Region.ScriptEngine.Common
case 5: // DATA_SIM_POS
if (info == null)
{
// ScriptSleep(1000);
return UUID.Zero.ToString();
}
reply = new LSL_Types.Vector3(
@ -7048,7 +7012,6 @@ namespace OpenSim.Region.ScriptEngine.Common
case 7: // DATA_SIM_RATING
if (info == null)
{
// ScriptSleep(1000);
return UUID.Zero.ToString();
}
int access = info.RegionSettings.Maturity;
@ -7063,7 +7026,6 @@ namespace OpenSim.Region.ScriptEngine.Common
reply = m_ScriptEngine.World.GetSimulatorVersion();
break;
default:
// ScriptSleep(1000);
return UUID.Zero.ToString(); // Raise no event
}
UUID rq = UUID.Random();
@ -7074,7 +7036,6 @@ namespace OpenSim.Region.ScriptEngine.Common
m_ScriptEngine.m_ASYNCLSLCommandManager.
m_Dataserver.DataserverReply(rq.ToString(), reply);
// ScriptSleep(1000);
return tid.ToString();
}
catch(Exception e)
@ -7189,7 +7150,6 @@ namespace OpenSim.Region.ScriptEngine.Common
UUID avatarId = new UUID(avatar_id);
m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
url);
// ScriptSleep(10000);
}
public void llParcelMediaCommandList(LSL_Types.list commandList)
@ -7313,7 +7273,6 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
// ScriptSleep(2000);
return list;
}
@ -7322,7 +7281,6 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
Int64 tmp = 0;
Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
// ScriptSleep(1000);
return Convert.ToInt32(tmp);
}
@ -7391,14 +7349,12 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
NotImplemented("llSetPrimURL");
// ScriptSleep(2000);
}
public void llRefreshPrimURL()
{
m_host.AddScriptLPS(1);
NotImplemented("llRefreshPrimURL");
// ScriptSleep(20000);
}
public string llEscapeURL(string url)
@ -7431,7 +7387,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
NotImplemented("llMapDestination");
// ScriptSleep(1000);
}
public void llAddToLandBanList(string avatar, double hours)
@ -7450,7 +7405,6 @@ namespace OpenSim.Region.ScriptEngine.Common
land.ParcelAccessList.Add(entry);
}
}
// ScriptSleep(100);
}
public void llRemoveFromLandPassList(string avatar)
@ -7472,7 +7426,6 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
}
// ScriptSleep(100);
}
public void llRemoveFromLandBanList(string avatar)
@ -7494,7 +7447,6 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
}
// ScriptSleep(100);
}
public void llSetCameraParams(LSL_Types.list rules)
@ -7702,7 +7654,6 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
}
// ScriptSleep(100);
}
public void llResetLandPassList()
@ -7719,7 +7670,6 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
}
// ScriptSleep(100);
}
public LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
@ -7798,7 +7748,6 @@ namespace OpenSim.Region.ScriptEngine.Common
ret.Add(d.Value);
}
}
// ScriptSleep(2000);
return ret;
}
@ -7895,7 +7844,6 @@ namespace OpenSim.Region.ScriptEngine.Common
return;
SetTexture(part, texture, face);
// ScriptSleep(200);
}
public string llStringTrim(string src, int type)
@ -8039,7 +7987,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
return 0;
}
// ScriptSleep(100);
}
public string llGetNotecardLine(string name, int line)
@ -8057,12 +8004,10 @@ namespace OpenSim.Region.ScriptEngine.Common
(line >= 0) &&
(line < notecardLines.Length))
{
// ScriptSleep(100);
return notecardLines[line];
}
else
{
// ScriptSleep(100);
return String.Empty;
}
}