parent
50e7e38f45
commit
9435405ca1
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@ -1,64 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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namespace OpenSim.Region.PhysicsModule.BasicPhysics
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{
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/// <summary>
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/// Effectively a physics plugin that simulates no physics at all.
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/// </summary>
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//public class BasicPhysicsPlugin : IPhysicsPlugin
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//{
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// public BasicPhysicsPlugin()
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// {
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// }
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// public bool Init()
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// {
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// return true;
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// }
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// public PhysicsScene GetScene(string sceneIdentifier)
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// {
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// return new BasicScene(GetName(), sceneIdentifier);
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// }
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// public string GetName()
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// {
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// return ("basicphysics");
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// }
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// public void Dispose()
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// {
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// }
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//}
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}
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@ -94,7 +94,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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scene.RegisterModuleInterface<PhysicsScene>(this);
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m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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base.Initialise(scene.PhysicsRequestAsset,
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(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]),
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(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]),
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(float)scene.RegionInfo.RegionSettings.WaterHeight);
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}
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@ -164,8 +164,8 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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Vector3 actorPosition = actor.Position;
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Vector3 actorVelocity = actor.Velocity;
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// Console.WriteLine(
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// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
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//Console.WriteLine(
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// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
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actorPosition.X += actor.Velocity.X * timeStep;
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actorPosition.Y += actor.Velocity.Y * timeStep;
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@ -1,76 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyrightD
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenMetaverse;
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namespace OpenSim.Region.PhysicsModule.BulletS
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{
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/// <summary>
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/// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim.
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/// This module interfaces to an unmanaged C++ library which makes the
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/// actual calls into the Bullet physics engine.
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/// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/.
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/// The unmanaged library is compiled and linked statically with Bullet
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/// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
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/// </summary>
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//public class BSPlugin : IPhysicsPlugin
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//{
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// //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// private BSScene _mScene;
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// public BSPlugin()
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// {
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// }
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// public bool Init()
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// {
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// return true;
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// }
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// public PhysicsScene GetScene(String sceneIdentifier)
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// {
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// if (_mScene == null)
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// {
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// _mScene = new BSScene(GetName(), sceneIdentifier);
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// }
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// return (_mScene);
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// }
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// public string GetName()
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// {
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// return ("BulletSim");
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// }
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// public void Dispose()
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// {
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// }
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//}
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}
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@ -251,7 +251,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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Initialise(m_Config, extent);
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base.Initialise(scene.PhysicsRequestAsset,
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(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]),
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(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]),
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(float)scene.RegionInfo.RegionSettings.WaterHeight);
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}
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@ -1,90 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.IO;
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using System.Diagnostics;
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using log4net;
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using Nini.Config;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenMetaverse;
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namespace OpenSim.Region.PhysicsModule.ODE
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{
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/// <summary>
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/// ODE plugin
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/// </summary>
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// public class OdePlugin : IPhysicsPlugin
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// {
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//// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// private OdeScene m_scene;
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// public bool Init()
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// {
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// return true;
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// }
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// public PhysicsScene GetScene(String sceneIdentifier)
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// {
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// if (m_scene == null)
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// {
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// // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
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// // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
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// // will find it already loaded later on.
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// //
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// // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
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// // controlled in Ode.NET.dll.config
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// if (Util.IsWindows())
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// Util.LoadArchSpecificWindowsDll("ode.dll");
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// // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
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// // http://opensimulator.org/mantis/view.php?id=2750).
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// d.InitODE();
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// m_scene = new OdeScene(GetName(), sceneIdentifier);
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// }
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// return m_scene;
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// }
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// public string GetName()
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// {
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// return ("OpenDynamicsEngine");
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// }
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// public void Dispose()
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// {
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// }
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// }
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}
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@ -47,7 +47,6 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
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//private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt;
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private PhysicsScene pScene;
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private IMeshingPlugin imp;
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[SetUp]
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public void Initialize()
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|
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@ -1,64 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
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||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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||||
using System;
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using System.Collections.Generic;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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namespace OpenSim.Region.PhysicsModule.POS
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{
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/// <summary>
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/// for now will be a very POS physics engine
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/// </summary>
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//public class POSPlugin : IPhysicsPlugin
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//{
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// public POSPlugin()
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// {
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// }
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// public bool Init()
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// {
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// return true;
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// }
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// public PhysicsScene GetScene(string sceneIdentifier)
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// {
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// return new POSScene(GetName(), sceneIdentifier);
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// }
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|
||||
// public string GetName()
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// {
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// return ("POS");
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// }
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||||
// public void Dispose()
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||||
// {
|
||||
// }
|
||||
//}
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}
|
|
@ -1,235 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.PhysicsModules.SharedBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of MyClass.
|
||||
/// </summary>
|
||||
public class PhysicsPluginManager
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>();
|
||||
private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>();
|
||||
|
||||
/// <summary>
|
||||
/// Constructor.
|
||||
/// </summary>
|
||||
public PhysicsPluginManager()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a physics scene for the given physics engine and mesher.
|
||||
/// </summary>
|
||||
/// <param name="physEngineName"></param>
|
||||
/// <param name="meshEngineName"></param>
|
||||
/// <param name="config"></param>
|
||||
/// <returns></returns>
|
||||
public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName,
|
||||
IConfigSource config, string regionName, Vector3 regionExtent)
|
||||
{
|
||||
if (String.IsNullOrEmpty(physEngineName))
|
||||
{
|
||||
return PhysicsScene.Null;
|
||||
}
|
||||
|
||||
if (String.IsNullOrEmpty(meshEngineName))
|
||||
{
|
||||
return PhysicsScene.Null;
|
||||
}
|
||||
|
||||
IMesher meshEngine = null;
|
||||
if (_MeshPlugins.ContainsKey(meshEngineName))
|
||||
{
|
||||
m_log.Info("[PHYSICS]: creating meshing engine " + meshEngineName);
|
||||
meshEngine = _MeshPlugins[meshEngineName].GetMesher(config);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName);
|
||||
throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
|
||||
}
|
||||
|
||||
if (_PhysPlugins.ContainsKey(physEngineName))
|
||||
{
|
||||
m_log.Info("[PHYSICS]: creating " + physEngineName);
|
||||
PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName);
|
||||
//result.Initialise(meshEngine, config, regionExtent);
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[PHYSICS]: couldn't find physicsEngine: {0}", physEngineName);
|
||||
throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load all plugins in assemblies at the given path
|
||||
/// </summary>
|
||||
/// <param name="pluginsPath"></param>
|
||||
public void LoadPluginsFromAssemblies(string assembliesPath)
|
||||
{
|
||||
// Walk all assemblies (DLLs effectively) and see if they are home
|
||||
// of a plugin that is of interest for us
|
||||
string[] pluginFiles = Directory.GetFiles(assembliesPath, "*.dll");
|
||||
|
||||
for (int i = 0; i < pluginFiles.Length; i++)
|
||||
{
|
||||
LoadPluginsFromAssembly(pluginFiles[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load plugins from an assembly at the given path
|
||||
/// </summary>
|
||||
/// <param name="assemblyPath"></param>
|
||||
public void LoadPluginsFromAssembly(string assemblyPath)
|
||||
{
|
||||
// TODO / NOTE
|
||||
// The assembly named 'OpenSim.Region.PhysicsModule.BasicPhysics' was loaded from
|
||||
// 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.PhysicsModule.BasicPhysics.dll'
|
||||
// using the LoadFrom context. The use of this context can result in unexpected behavior
|
||||
// for serialization, casting and dependency resolution. In almost all cases, it is recommended
|
||||
// that the LoadFrom context be avoided. This can be done by installing assemblies in the
|
||||
// Global Assembly Cache or in the ApplicationBase directory and using Assembly.
|
||||
// Load when explicitly loading assemblies.
|
||||
Assembly pluginAssembly = null;
|
||||
Type[] types = null;
|
||||
|
||||
try
|
||||
{
|
||||
pluginAssembly = Assembly.LoadFrom(assemblyPath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[PHYSICS]: Failed to load plugin from " + assemblyPath, ex);
|
||||
}
|
||||
|
||||
if (pluginAssembly != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
types = pluginAssembly.GetTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException ex)
|
||||
{
|
||||
m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath + ": " +
|
||||
ex.LoaderExceptions[0].Message, ex);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath, ex);
|
||||
}
|
||||
|
||||
if (types != null)
|
||||
{
|
||||
foreach (Type pluginType in types)
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin");
|
||||
|
||||
if (physTypeInterface != null)
|
||||
{
|
||||
IPhysicsPlugin plug =
|
||||
(IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Init();
|
||||
if (!_PhysPlugins.ContainsKey(plug.GetName()))
|
||||
{
|
||||
_PhysPlugins.Add(plug.GetName(), plug);
|
||||
m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName());
|
||||
}
|
||||
}
|
||||
|
||||
Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin");
|
||||
|
||||
if (meshTypeInterface != null)
|
||||
{
|
||||
IMeshingPlugin plug =
|
||||
(IMeshingPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
if (!_MeshPlugins.ContainsKey(plug.GetName()))
|
||||
{
|
||||
_MeshPlugins.Add(plug.GetName(), plug);
|
||||
m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName());
|
||||
}
|
||||
}
|
||||
|
||||
physTypeInterface = null;
|
||||
meshTypeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
|
||||
//---
|
||||
public static void PhysicsPluginMessage(string message, bool isWarning)
|
||||
{
|
||||
if (isWarning)
|
||||
{
|
||||
m_log.Warn("[PHYSICS]: " + message);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[PHYSICS]: " + message);
|
||||
}
|
||||
}
|
||||
|
||||
//---
|
||||
}
|
||||
|
||||
public interface IPhysicsPlugin
|
||||
{
|
||||
bool Init();
|
||||
PhysicsScene GetScene(String sceneIdentifier);
|
||||
string GetName();
|
||||
void Dispose();
|
||||
}
|
||||
|
||||
public interface IMeshingPlugin
|
||||
{
|
||||
string GetName();
|
||||
IMesher GetMesher(IConfigSource config);
|
||||
}
|
||||
}
|
|
@ -48,6 +48,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory;
|
|||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
|
||||
using OpenSim.Region.PhysicsModule.BasicPhysics;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
|
@ -77,6 +78,8 @@ namespace OpenSim.Tests.Common
|
|||
|
||||
private CoreAssetCache m_cache;
|
||||
|
||||
private PhysicsScene m_physicsScene;
|
||||
|
||||
public SceneHelpers() : this(null) {}
|
||||
|
||||
public SceneHelpers(CoreAssetCache cache)
|
||||
|
@ -97,6 +100,8 @@ namespace OpenSim.Tests.Common
|
|||
|
||||
m_cache = cache;
|
||||
|
||||
m_physicsScene = StartPhysicsScene();
|
||||
|
||||
SimDataService
|
||||
= OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
|
||||
}
|
||||
|
@ -148,10 +153,6 @@ namespace OpenSim.Tests.Common
|
|||
regInfo.RegionSizeX = sizeX;
|
||||
regInfo.RegionSizeY = sizeY;
|
||||
|
||||
PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
|
||||
physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.PhysicsModule.BasicPhysics.dll");
|
||||
Vector3 regionExtent = new Vector3( regInfo.RegionSizeX, regInfo.RegionSizeY, regInfo.RegionSizeZ);
|
||||
|
||||
TestScene testScene = new TestScene(
|
||||
regInfo, m_acm, SimDataService, m_estateDataService, configSource, null);
|
||||
|
||||
|
@ -159,6 +160,10 @@ namespace OpenSim.Tests.Common
|
|||
godsModule.Initialise(new IniConfigSource());
|
||||
godsModule.AddRegion(testScene);
|
||||
|
||||
// Add scene to physics
|
||||
((INonSharedRegionModule)m_physicsScene).AddRegion(testScene);
|
||||
((INonSharedRegionModule)m_physicsScene).RegionLoaded(testScene);
|
||||
|
||||
// Add scene to services
|
||||
m_assetService.AddRegion(testScene);
|
||||
|
||||
|
@ -325,6 +330,19 @@ namespace OpenSim.Tests.Common
|
|||
return presenceService;
|
||||
}
|
||||
|
||||
private static PhysicsScene StartPhysicsScene()
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Startup");
|
||||
config.Configs["Startup"].Set("physics", "basicphysics");
|
||||
|
||||
PhysicsScene pScene = new BasicScene();
|
||||
INonSharedRegionModule mod = pScene as INonSharedRegionModule;
|
||||
mod.Initialise(config);
|
||||
|
||||
return pScene;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Setup modules for a scene using their default settings.
|
||||
/// </summary>
|
||||
|
|
|
@ -2737,6 +2737,7 @@
|
|||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.OptionalModules"/>
|
||||
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
|
||||
<Reference name="OpenSim.Region.PhysicsModule.BasicPhysics"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.Server.Base"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
|
|
Loading…
Reference in New Issue